That’s a bit extreme, but there’s some truth to it. It really depends on the context. Currently, when the Soviet Union and the United States face Germany and Japan, the maps aren’t large enough, forcing players to rely on flanking. Look at maps like the Pacific, Berlin, or urban areas—tanks often end up facing each other head-on in frontal engagements. Take that bridge in Berlin, for example—tanks are essentially stuck on opposite banks, trading shots in a fixed position. Where’s the room to leverage mobility advantages?
Honestly, the way War Thunder designs these matchups, pitting tanks from entirely different tactical roles together, often leads to one-sided domination. Take the M18 Hellcat at 6.7, for instance—it’s powerful because it can move around freely. But look at current maps like Normandy or small towns—which of these really allows for fluid flanking? So, in this game, maps heavily nerf tanks like these. Only those that rely on stacking armor and firepower truly thrive.
Then there’s the discussion about the D shell. Some players argue it’s not historically accurate. But so what if it isn’t? The Super Bazooka, for example, is from the Cold War era and isn’t in the game either. My point is, this shell has a massive impact on the IS-2. In War Thunder, it’s partly why the IS-2 was pushed up to face the Tiger II, even though historically it fought Tigers and Panthers. In this game, the IS-2 doesn’t even get the benefit of this shell. The only real use for it would be against the Ferdinand, but even that’s limited because the Ferdinand sits at a higher battle rating, with the Tiger II above it. So now, the IS-2 is stuck without the shell and unfairly bumped up in rating. It really should be at BR 4. The Tiger II (P)’s true counterpart is the T-44.
Ideally, tanks at the same battle rating should have comparable weak points and penetration capabilities. In my opinion, a tank should at least be able to engage opponents one battle rating higher—or even one lower—and still secure kills, even if it’s difficult. The way I see it, the IS-1 and IS-2 are complementary but both flawed. One has inconsistent armor full of weak spots, while the other suffers from long reload times and struggles to effectively eliminate infantry. Historically, the Soviets could compensate for quality with quantity, but in this game, you don’t even have that numerical advantage. So now, it all comes down to quality.
Unless, of course, they implement historical balance—like allowing only one fully upgraded Tiger II per match, with any additional Tiger IIs automatically downgraded to the Henschel turret variant.