It’s completely ridiculous that Soviets can wear a giant slab of metal over their torso and move around completely unbothered.
There should be a drawback to getting a free -10% damage to your whole torso front and back (even though the armor doesnt cover the back)
There should be a stamina drain penalty about as harsh as carrying a light machinegun. This isn’t that crippling and can easily be remedied with certain perks, but at very least there’s no more freebie damage reduction.
This would improve the balance and diversity of the game by adding pro’s and con’s to wearing body armor instead of there being an objectively better choice when considering what to wear.
The problem with 10% damage reduction is that it messes with damage break points - because 10% is all you need to turn German SMGs from a two hit kill into a three hit kill.
If Germany had body armor instead of soviets - the shots to kill for Soviet SMGs wouldn’t change, because 7.62 TT deals enough damage to not change to a 4 hit kill.
10% damage reduction specifically only effects German low BR gameplay - G41? Turns to two hit kill, Armaguerra? Turns into two hit kill, all 9mm SMGs? Turn into three hit kills.
While on the other hand STG, MGs, G43, FG42 have high enough damage to only get their damage drop effected.
Again, Soviet SMGs have higher rate of fire because they deal less damage than German SMGs - which simply isnt true anymore when considering even the slightest damage reduction.
Why do you “illogical” people constantly want to Nerf things or remove them? The exact opposite should be taking place. You’re killing the game! Nobody wants to play with underpowered weapons—nor does anybody want to play a game that is too restrictive!