Add Squad Slots to Buy in Silver

There are currently 4 squad slots for free, 2 premium account slots, 4 slots purchased in gold, and 1 dedicated slot for the premium squad.

With 4 free, there are very few options available in combat as the average user cannot configure a proper deck, and even for whale users who use 11 squads, 11 squads are very scarce.

Therefore, Suggest to add at least two slots to purchase in silver.
If 2 silver slots are added, the basic users can expand to at least 6, so it will be doable to more tactics, and whale users can use more combinations.

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My 10 slots are all full of important squads.
3 main infantry squads (Assaulter or Rifleman) (Meta)
1 APC (Meta)
1 Guerilla (Joker)
1 Para (Joker)
1 Main Tank (Meta)
1 SPAA (Joker)
1 Fighter (Meta)
1 Attacker (Meta)
It’s already full of important squads.
I can’t take anything out.
I also want to use an engineer squad or mortar squad.

To be honest, the reason why squad slots are needed more than in the past is the addition of APC, Guerrilla, and Para.
Because APC is Meta, and Guerrilla and Para are very good as Jokers.
With the addition of these three, more squad slots are required than in the past, with a maximum of 10 being the same as in the past.

  • Yessssssssssss
  • No
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3 Likes

add event slot

3 Likes

Never happen, Gaijin makes no money giving slots to us with silver. In the end, it’s all about profit. I bit the bullet a couple years ago and bought up all the slots for all factions, except for my Japanese and I have one left I could buy, but won’t since I don’t play with them as much.

Get them when they are on sale is my only suggestion, which is what I did. :joy:

1 Like

This is good for the F2P players, if you think 11 squads isn’t enough then you need to get better at managing your squads.

1 Like

I think that they should have 2 squad slots payable with silver(even though I know they will never do that). However I think that 10 squad slots max is enough. I think squad line ups should have to pick between consistency(being able to run the same stuff all the time) or variety(running a lot of different stuff)

2 Likes

I’m still waiting for that event squad slot that we were hinted at a while ago. If it wasn’t for those extra slots in all my factions, which I felt forced into buying, I wouldn’t play as much. I can’t imagine playing with a deck of just 4 squads anymore. I always felt the standard 4 slot set-up was designed to frustrate new players from the start.

2 Likes

One of the reasons there are squads still I havent used and not gonna do ever

1 Like

What are you talking about?
It’s not enough to use 11 slots
And do you know that there is a huge shortage of slots for regular users right now?
The need for slots has increased more than in the past.
This is due to the further expansion of the meta as the number of special classes increases, as mentioned in the text as well.

1 Like

I wrote it in the main topic as well, but 10 slots are not enough.
You can’t change or add anything else because it’s full of the most important squads and there’s absolutely no room for any other squads.
There is no slot to place the Squad such as Engineer, Mortar, Flamer.

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As mentioned in the main topic, it is true that it is lacking.
10 slots are already full of important squads.
There’s no slot at all for the other squads because they don’t matter.
Sometimes you want to use Mortar or flamethrower or something, but you can’t even use them because they’re not the ones that are important to victory than the ones you’re using now.
The squad for enjoyment and the squad for victory are distinctly different.
I’m talking about a situation where all 10 are full of Meta squads.
You can’t leave anything out, and the reason for this is because, as I mentioned in the main topic, special classes have been added, the required slots are larger than they were in the past.
However, the slot are 10, which is the same as in the past.
Don’t you see how problematic this is?

1 Like

Just say it’s for the benefit of the F2Ps and we’re all happy, cause if you can’t manage 10 squad slots to where you can use any squad you want then you gotta get better management skills.

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Well, the management skills you’re talking about are already maxed out.
It couldn’t be better than this.
Already full of Meta squads for victory.
That’s why I’m pointing out that it’s a wrong statement in the first place.

To be honest, in the past, basic play was possible even with four slots. (up to 22 years)
Because then there was no APC, there was no guerrilla, there was no Para, there was no SPAA.
Also, the quality of the weapon was not so good, and because it was before consolidation, the number of squads was much smaller than it is today.
That’s why it was possible in the past, but now so much has been added, and it’s so painful because the slots remain the same.

You really don’t need that many meta squads though, 6 squad slots is really all you need at the end of it all.

Plus if you play good then you don’t even need meta squads

No.
To cope with everything, we need all the squads that we have written down in the maintopic at the moment.
Otherwise, you have to depend on someone else for what you don’t have, but there is no one in the battle who can do that.
In other words, I have to do everything on my own, and if I actually do Solo Queue, 90% of them will see the situation I’m doing everything.
That’s how much you can’t expect anyone else at all.

And all 10 squads are Meta or Joker.
No one can’t subtract any of that.
To make the Peak play

My point is you don’t NEED any more than 6 slots, if you want more the do whatever you want. But saying that paratroopers, partisans, SPAA, and 2 planes is meta across the board is just wrong.

I think 6 slots should be achievable for F2Ps cause all you really need to comfortably play is 3 infantry squads to cycle, 1 APC, 1 tank, and 1 plane. The only squad they’ve added that is basically required in my eyes is the APC, which increased the number of required slots from 5 to 6.

Two planes are metas, and Guerillas, Para, and SPAA are jokers, but there are situations where you can only win if you have them.
That’s why these three can’t be left out of the deck either.
That’s why all 10 squads right now are fixed squads that can never be taken out, and they must exist in the deck.
Meta squads are a must exist in every battle, Joker doesn’t have to exist in every battle, but in the battles that are needed, these bring victory. (If it leads to a close match point)
But the rest of the squad is neither meta nor Joker, so it doesn’t affect victory even in every battle.

So the point is, in order to win every battle, everything has to exist.

No, not really. Partisans are unnecessary in all games, paras are unnecessary in all games, SPAA is worthless, most battles you don’t even need to spawn a vehicle.

You talk like victory is some extraneous task that needs a fully kitted out lineups with a squad specifically fitted for any scenario. In reality more often than not all you need is 3 good infantry squads and an APC to cycle between, which to your credit you’ve got very correct.

One thing is for sure
You seem to lack experience.
I simply can’t accept what you say.
Because it’s all wrong.
Because no matter what you say, it’s your experience.
Guerrilla, para and SPAA are jokers, as I said before, and the necessary situations are limited.
But that means it’s very important when it’s needed.
If a guerrilla is needed, from the standpoint of attacking, if the defense team’s powerful power is all in the gray zone (usually tanks, MG Nest, anti-tank guns). Especially if it uses the impact of the map properly. (Like Berlin some point)

If Para is needed, it’s good if the defense is too strong, if the base is captured and the next base is needed capture immediately. (In some rounds, there were quite a few situations I would have loose if it wasn’t for this, because the defense is too strong, so the points are not enough.)

SPAA, have you ever experienced an opponent flying endlessly in open field and bombing countless rockets and countless bombs?
I’ve kill down more than 15 planes in that battle with one SPAA.(Except for the bomber request) (That doesn’t mean our planes are still fighting.)
SPAA has better performance than the anti-aircraft guns used by engineers.
There is a lot of ammunition, and above all, it is better to survive if used properly than anti-aircraft guns that are easy to die after detection because they are movable.

These are when the Joker brings victory.
Of course, there are other cases.

And it’s a basic thing to prepare for all situations.

One thing is for sure, I remind you that you didn’t need this much in the past.
The same as then and now, there are 10 slots.

My thoughts remain the same.

Mhm sure bud, I lack experience. Guerillas and paratroopers have their niche filled by a good flank rally and push into the enemy back line by a regular infantry squad, SPAA can be replaced by an AA gun or one good pilot.