No, do not add a kamikaze strike radiocall for Japan
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Currently, the only way for Japan players to use iconic kamikaze tactics is by spawning a plane and crashing into a target while dropping bombs in the split second before crashing. This is janky, costly (12 tickets for one strike), and cumbersome in practice. It involves both spawn cooldowns and precise timing for dropping the bombs.
Instead, Japanese radiomen should have the ability to order kamikaze strikes via radiocall, much like bombing runs or artillery strikes.
To emulate the strikes’ human-guided accuracy, they should work like an FPV (First Person View) drone, spawning a plane midair and giving the player direct control over its pilot.
Per historical kamikaze tactics, the plane should have no armament other than an integrated bomb, detonated automatically when crashing the vehicle. The pilot should not be able to exit the vehicle. The squad which called it should remain in place and AI-controlled while the kamikaze strike is in progress, with the player’s control reverting to his squad once the strike is over (if none of the original squad members are still alive, the player should revert to the spawn menu).
For balance, the payload could scale with battle rating, ranging from a 2x100kg payload at BR1 (as per the first known kamikaze attack), to 1x500kg around BR3 (per the typical kamikaze strike), and up to the maximum Okha payload of 1200kg at BR5. Kamikaze strikes could also use the bombing run cooldown.
To prevent excessive loitering, if the plane has not been destroyed within 30-60 seconds of spawning (i.e. if the player loiters in the air instead of crashing into something), the plane should explode automatically and end the radiocall.
The Japanese historically used kamikaze strikes against Soviet ground targets in Manchuria, meaning this would be a historical addition to Enlisted.
A 1,600 lb (727 kg) radar-guided glide bomb that was used during WW2, it could be launched from PB4Y-2, Grumman TBM, SB2C, and F4U-1D.
Soviet(SB-1/SB-1M)
An experimental 320kg guided bomb developed in 1942, and the upgraded version(SB-1M) were manufactured in late 1944. And it could be launched from Tu-2.
German(Fritz X)
A 1,570 kg anti-ship glide bomb that could be launched from He 111, He 177 and Do 217
Japan(Ki-148 I-Gō)
A 680kg guided air-to-surface missile designed in 1944.And it could be launched from Ki 48 and Ki 102.
Well, it won’t be too unbalanced if you compare the explosive mass.
ASM-N-2 Bat:318.5 kg (same as the 1000 lb bomb )
SB-1M: About 122.3kg (similar to the FAB-250 bomb)
Fritz X:320kg
Ki-148 I-Gō:143kg
Even the weakest one is similar to a 250kg bomb, which is capable to destroy enemy tank.
In my opinion, this type of weapons should be used by radio operator, ones you call it , the aircraft will spawn and you need to keep marking to target(tank/apc) to make sure it hits. However, if the bomber is shot down by the enemy after launching, the bomb will drop to the last target you mark, so it won’t be useful to moving target.
Sorry I couldn’t hear you over the sound of the TNT charge pasting both my infantryman and the enemy tank at the same time.
I mostly want to do kamikaze without having to jostle for a plane slot or trigger a respawn timer.
Also I would be happy with suicide belts/vests being a thing. People already do self-destructive tactics in this game like pulling the pin of a grenade and refusing to throw while running into a room full of bots, dropping grenades while downed, or simply having soldiers kill themselves when they run out of ammo or otherwise become inconvenient to play.
Guided weapons like the mine dog would be interesting, though I have difficulty imagining this engine doing dogs well at all. Treating them like FPV ground drones too might work.