i don’t think it’s a " failure one ". but instead, an interestering one.
perhaps i keep repeating my self, but do you know the formula of old games that despite their age, people still play them? ( as example, COH2, Ro2, MOW, War Thunder ).
it’s uniqueness. ( and yeah, some of them does not have many competitors ) but, the actual key alongside uniqueness, is PVE. ). alot of those games are still " alive " now days with people that keeps playing those because it’s supported with pve.
now, we can all agree and it’s undenayable that the AI needs huge works. but i don’t see how it would not work. i personally think that in order to help this game, PVE should be implemented with progression active. so that more people with bad internet, and people not very experienced with this type of game can somewhat be unified for enlisted ( which eventually, brings more money from those individuals as well ) and since enlisted is also about PVP, there’s always enough people to fill both gamemodes if done right.
the ““only”” issues that we have that " mine " the whole experience are:
- lack of matchmaker based on skill/campaign levels ( which this one it’s a though one. no jokes )
- lack of PVE gamemodes
- tank models and planes are far from being done
- actual balance between some weapons
- CAS & Bombers
for the rest, it has some good potential, and interetrstring idea, but a lot of issues plague this title. and i think it’s just matter of time before more people will join.
after all, it’s a beta. and many people are skeptical about betas/alphas " early access games " typo.
because they feel like that they don’t have time ( or patience ) to give to the title.
that’s why we " came " to shift things around.
( even if sometimes looks like it’s not happening much ).
but i still think that we end up somewhere soon or later.
And not to forget that DF it’s a relatively small studio. So that’s why major updates aren’t released every months.