Abusive nerf to the paras

Isn’t the drop speed nerf ridiculous? They were supposed to be a rapid response unit to enemy territory, but on a map as small and poorly designed as this game’s, the current drop speed is meant to remove paratroopers from the game.

No matter how far you decide to jump, if you survive the planes you still have to survive the 10 enemy players who are watching you fall and who have 4 working days to get there, grill some meat, send mail, build a bunker, invade Poland, make France capitulate, conquer Europe in Crusader King 3, climb to Challenger in LOL and you would still be falling…

Simply ridiculous, I honestly don’t understand who could be so idiotic and disgustingly such a bad player as to complain about the paratroopers as they came out the first time, they were annoying yes, but they weren’t invincible… The guerrillas are even more disgusting and I don’t see anyone complaining.

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I was in a normal match a month ago, and I saw some paras dropping and I felt so bad. I just swapped to my MG 34, crouched, and shot them all down before they could even land.

That’s 15 tickets and 30 seconds wasted by that poor player. I just don’t see the sense in paras, since if your team is aggressive enough, they can already push to that point before you even drop.

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Drop speed is fine deploy at 230, pick up box on way down, you could freefall longer with drop damage reduction perk too, but I prefer other stuff…

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In one match I use paratroopers 5 times (I had 2 paratroopers in the setup) and was killed 2 times in the plane and 3 times in the sky. If the enemy team is alert, it is impossible to reach the ground.

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paratroopers are very situational but they can 100% ruin your match by cycle jumping on the objective. The biggest issue, the lack of time lock for objectives in which defenders could get inside the objective was and is the main issue. Slowing the time it takes paratroopers didnt help much as they can still get to objective way ahead of the defenders.

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It is okay for player controlled soldier, it’s terrible for your AI soldiers. They’re such a easy targets.

I rarely use my paratroopers from the planes as I just prefer to start them from a ground spawn point. That being said, I rarely use my paratroopers period as for the most part, I don’t care for the weapons they are carrying. If I could change them then I might use them.

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no, they are supposed to drop miles away from combat, behind enemy lines - not literally into the action.

if paratroopers dropped right into trouble, the commanding officer that planned this would never get to do his job again.

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thats me - and I still think they are OP, specifically because they have extra HP.

yes they also suck nowadays because of dumb artificial nerfs, like less ammo when spawning on the ground, but as you all know, I say constantly that surviving one extra bullet is crazy strong.

remove paratroopers extra HP, and they can give them 10 times more quality of life, but I am glad that they are easy to shoot down right now. Paratroopers should drop far enough away from action, or risk being shot down.

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No matter how far you fall, the enemy always comes. And using paratroopers to land in allied territory, well, that’s what I use regular infantry for…

The maps are ridiculously small, the obstacle layout is even more ridiculous, so the only advantage the skydivers had was their drop speed which allowed them to quickly rally to the next point, or flank enemies, without this advantage they are useless in the current game.

To top it all off, the satellite map can’t be moved and when changing objectives the game takes 2 days to change the respawn points and move the map. Add to that the fact that the grey area is extremely close to the defense point, making it impossible to jump behind it. It’s simply a lack of foresight on the part of the developers.

The fact that you say they still need to be nerfed makes me think you’re an extremely new and bad player who doesn’t know what to do with a good enemy player and instead of improving, you go out crying and telling them to nerf them.

And don’t get me wrong, I don’t want them to be given powers either, but there should be a balance, and the nerf they gave them is ridiculous.

Personally, I see a lot of ridiculously strong troops and I don’t go around crying on the forum, I just find a way to face them with what I have.

In the early days, it was fast enough to land immediately when open parachute at 300 meters,
It was so fast that nobody couldn’t catch it except for the flamethrower.
and that nerfed because it is seriously OP.

If all Normandy attackers fell into the air, the defense could not defend its first base.
Even the basic weapon is so powerful that a single magazine can kill more than 20.

Para should exist as Joker, not Meta.
When it was Meta, it was really OP.

Really takes me back to when they were first released and so many cried how Op they were…we just said you havent adapted yet, just look up.

It took a while but now everyone does look up…(and nerfed)

…still havent adapted to rally points though somehow :man_shrugging:

Even then, the defense look up all.
But it was so fast that nobody couldn’t kill it except for the flamethrower.

Never had any issues. Still had time to cook a grenade and catch them all as they landed. Did it alot

The problem is that all 10 player didn’t fall in the same place, but it spread out quite a bit and landed.(At that time, it was Meta, so all 10 did a para drop.)
At least, it could have been prevented with an impact grenade, but it was not very effective.

I doubt there were ever 10 man drops. I certainly didnt see any. 4 at a time maybe…(40% of a team are usually in vehicles)

And people certainly werent looking up at the time. It was a turkey shoot for us paying attention

It was a time when all 10 people were doing para-drops.
That was the case for a few weeks when they gave Normandy an para as an event.

Para wouldn’t be nerfed if it wasn’t OP in the first place.
It was nerfed because it was OP.

Yeah…wouldnt be the first thing nerfed because casual players struggle to deal with it… :neutral_face:

The main problem they caused was instant capture weight in a game where people dont like to be on the capture point. That, and locking objectives were the only changes necessary (and werent made)

You can still sprint to the next point just as fast. Thats a game mechanic issue that still happens all the time, with or without paras

The reason why it’s nerfed is because the two are intertwined.
First of all, the basic weapon is too powerful (100 Drum Thompson, and 100 Vickers)
The second problem was that the defense didn’t have time to prepare because the time from the spawn to the landing was very short. (5~7 sec)

The second problem was that once it complete the occupation of the base, the dive to the next point worked pretty well. (Dive Run)
It was easily capture because there was no defense personnel at the point.

I still think that they were too fast at that time (and maybe they were dropping at a lower altitude though I am not sure)

But they are too slow now, and the plane covers more distance before the drop.

I want something of a middle ground between these two situation. I own almost all of the free paratroopers (I am just missing the japanese Type 100 rifle) and I almost never use them because they take too long to deploy and are too vulnerable and easy to spot when doing so. I rather walk the extra mile to drop a sneaky rally instead.