It seems that even though, like Normandy, after advanced a stage, the tickets number increased a lot. But in Normandy, each respawn cost more tickets than other campaign.
I just tested out today…
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Mode Invasion, Destruction, Assault, Armored train escort, Attacker side, after finish current stage, entering next stage, then will get map-related bonus respawn tickets. Start at 1000 tickets. With 1000 tickets cap via sector resupply, with 2000 tickets cap via destroying balloons.
For example Normandy Airfield Invasion:
After captured a sector, the bonus respawn tickets is +333(Not related to team member’s count).
But only at Sector 1,2 is fixed +333. At sector 3,4, the bonus tickets count is related dynamically to Attacker’s current tickets count. The more advanced sectors, the less Attacker team’s tickets remain, the more bonus tickets count got closer to +333. If Attacker tickets count remain high, they MAY NOT get any extra tickets!
For example Normandy Airfield Invasion:
After captured sector 4. If attacker has 0 tickets remain, then the game will give attacker full +333 bonus tickets, but it they have 600 tickets remain, the game DOES NOT give any bonus ticket.
Mode Invasion, Destruction, Assault, Armored train escort, Attacker side, except initial spawns, each respawn will cost respawn tickets, which is map and team member count related.
At each respawn, it cost : Map preset every teammates respawns respawn only once/current team member’s count
For example, in Normandy Airfield Invasion, your team have 10 team members (including AI), each respawn costs 16(.7).
When your team have lots of players quit midmatch, and only 5 current team members left. Each respawn costs 33.
When only you are here, each respawn costs 167.