If something is Bad as hell is the fact that how badly designed the aircraft Carrier mechanic work allowing the americans to rush the point on their Jets or spam P-47 rockets at the very beggining of the Match something that Japan to beggin with they don’t have that nasty amount of firepower and 2 it would be Even nastier if both nations could do it cuz there would be no place safe for infantery and 3 many Japan planes are forced to Spawn on carriers which screws them most of the times since they can’t keep that same pressure of air support as americans do
So My suggestion is to remove the Aircraft Carrier Spawn for all planes and use the standard method instead (1:30 of the Game at least to Spawn planes) or make all the planes which don’t Spawn of carriers use airfields instead and also give a reason to use the landding gears and takeoff flaps aswell
So here i am asking to the forum:
Which solution is the Best?
Add airfields for non aircraft Carrier planes
Remove the Aircraft Carrier mechanic
No i love spamming rockets to japanese lol
0voters
In case You selected the airfields mechanic would You like to also add it to other maps and campaings?
Why are you acting so blind to how much this will slow down the (aircraft) game and make them near worthless? Or do you just not care.
Wouldn’t solve issue of camping a spawn either when two people in a plane end up who is behind each other first and then kill their next cycle. now they can just camp the airfield.
Half of the reason i don’t bother with warthunder (especially) air because you have to take off? wtf?
Do you really expect me to do that each time i want to engages in air to air combat? You might say yes… my time says otherwise.
Its introduction in pacific was only for novelty and slight convenience given you can repair… i have no idea why they added it as other planes in this game took off from carrier… it only serves to slow down gameplay and a nice “hey! that’s cool” for new players.
Assuming that the airfield won’t have air defence…?
Which was never going to happen.
I do.
Oh no, you need to carefully consider where you spend your time, effort, and resources in a combined arms video game?
Heaven forbid.
Does someone feel cheated out of an air-kill because a skilled enemy pilot landed a clutch carrier landing?
Having a safe area to retreat to is also good for gameplay, it gives slower and/or less manouverable planes the chance to regroup and survive otherwise one-sided engagements. It wouldn’t be fair otherwise on the P-38s who relies on the element of surprise to engage Japanese fighters (they’re not winning a dogfight with a Zero, or anythig else for that matter).
I’m sorry for not wanting to dumb down air combat.
I’d love to say if you don’t care then don’t have n opinion but… as we all know i cannot say that
So do the carriers… i can still spawn camp jap or american planes just as well… it only gives them a sense of security and a wall to run to so they can avoid death.
Key words, video game… which are meant to be fun… spending a minute to use aircraft each time… isn’t.
No matter how you look at it… it becomes a repetitive and tedious task that even if you like it i guarantee you already find annoyance in doing it.
Are you the guy who proudly said that you’d kill yourself instead to deny the enemy the kill…?
Yeah, I don’t care what you have to say about air combat, then. The air is the battlefield of gentlemen, you clearly don’t belong.
Do I need to explain the difference between “denying an enemy a kill by playing the game as intended” a and abusing a mechanic in a unintended and petty way…? The difference is skill and sportmanship.
Incorrect.
I don’t care about your opinion.
Can’t say I’ve let that happe to me in a long while.
It’s not hard to climb altitude and sit at the edge of the carrier spawn… you are acting like it prevents it and does anything but functionally act as a safe zone for people to run to.
Running to your carrier spamming rudders to break enemies lead indicator then landing and as you say preventing them the kill is no different than suicide when i see them behind me… just one takes more time… seems to be a theme.
Yes, airfields are very well implemented in the BIG ACTION mode.
On the other side i would like to only add that Japan has better planes that USA in almost every BR, but more planes should be the top priority for Jap. army.
Well, if you are quite average, probably every plane is gonna suck.
I don’t know what you mean with run rate, but yes, as soon as you get half good you’re gonna realize that japanese planes are better, not more powerful, not more run raters, just better.
whatever man pick at my spelling mistake… the american planes have far better all around armament being the bombs and the 50 cals
also nice sneak diss… i never said they suck just that they are worse then the american counterparts and their turn rate is the only advantage.
Which is arguably true… i mean i may not know much about the climb rate but i know the kikka has the best in class out of jets iirc so ill acknowledge that
but armament is the main aspect of a plane as thats what they are for causing the most damage to the ground… keeping the planes at bay i mean maybe in that aspect… however the speed of the american aircraft as in real life proved a great advantage.
so i’ll once again say turn rate rate is better yeah and if that’s all you consider in an aircraft then sure… KI 100 is the only one i can consider in the aspects i mentioned… has good ground strike with defensive abilities and turn rate… more so niche ones…
reisen hm i suppose the 60kgs are good along with its weaponry is decent and i need not talk about turn rate
b5n2 has 2 500lbs with excellent turn rate once again but no offensive armament
d4y1 1 500kg with better turn rate than AP1 yes but only 7.7 compared to 12.7 and 2 500lb… the dauntless has 2 100lbs and a 1000lb at a lower br also.
BRIV the beau fighter is a beast compared to ki83, p51 holds up against the otsu kai…
BRV P47, Corsair, B25 and Meteor vastly outweigh any japanese option… once again the kikka has its 800kg and turn rate going for it.
Most every plane is also rendered worse because of the carrier takeoff… simply because it wastes time, the most essential thing to manage while you’re in the aircraft.
I hate airfields for the single reason because of the anti-spawn camp AA guns that create a safety net for people to retreat back to and basically force you to disengage. Creates completely loser gameplay strategies