AA guns in buildings

On a similar note, please provide a historically accurate photo of a windowless bunker room containing an AA gun aiming at the single entrance with the sole purpose of stopping enemy from entering. :slight_smile:

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In the " Reich Chanchellery" map, on the open, long, wide corridor, side of the map…me and many other player build an AA gun to keep enemies back. AA shooting through sandbags and kill bunch of soldiers miles away in the end of the corridor (A and C point). At least i did leveled up my engineer squad with 3 level…INSANE
A little bit an exploit maybe…sound like it…but if I wanna be hones, its not…below an options imo:

  • I gotta say, flanking is the best option or snipe that bestard out of AA
  • Avoid the frontal fight with that, and aproach the territory from the outside of the building or in the another corridor.
  • My Favorite: Build an AT (Pak 40) gun at the opposite side of the corridor (sneaky as you can) and 1 shot him as hell :slight_smile:
    I hope I could help
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Anybody who manages to sneak an engineer into the right spot and get a nice multikill with an AA gun before exploding, deserved that multikill imo. It’s not exactly easy. And having these weapons inside buildings is not historically inaccurate, nor is firing AA guns at ground targets.

If mounted weapons are giving you trouble, and you don’t know how to throw grenades, flank, or snipe, spawn a bomber and use their anti tank weapon. This will solve your salty problem. It onehits buildings afaik.

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iv always thought build-able AA/AT guns were a little fucked… iv always thought it would be better to make them part of a mechanized unit so you can move it around with a jeep

then again im the same guy who thought this shit up also…

Eh? I’m confused, I never said this was historically accurate, I said there are ways to deal with it without just straight forbidding it.
I can provide you with a historically accurate photo of me being confused by you asking me to provide a historically accurate photo of an AA in a bunker, but that’s about it.

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I have problems with AA built on second floor of seemingly wooden huts and in places where AA should never be built.

My answer was triggered by the fact that your problem is not that these flaks are abused like hell and quite unrealistically, but that someone finds it hard to flank in some cases. :slight_smile:

I can’t provide pictures of Berlin’s unflankable flaks, but here is one in Normandy:

If I understood well, it is built so that the bunker/objective can only be attacked from that hole in the ceiling what the AA targets.

I think we need a better option than AA for that.
A sandbag that fully protects against mediocre grenade throws, and a machine gun nest is much more suitable than an AA gun.

Not just “inside building”, but in extremely strange places, without any functionality but to stop the first 5-10 guys… I’m not saying it’s bad for the game, just weird for me.

I haven’t played Normandy for a while now, but I wouldn’t say it’s abused in Berlin. From time to time - yes, you will encounter one cunningly placed. But I have yet to discover one (again, in Berlin) that was placed in a way that prohibits any other type of attack, except a frontal one.
Heck, even when it is placed right in the open, the majority of players just start running towards it, like retarded ducklings with severe cannon round deficiency, and I’m running about like a big mama-duck, going: “Don’t self-medicate!”

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I dont think anyone asked your advice how to deal with it but rather devs doing something about it.

People usually don’t ask me to take a dump, I still do it. How do you deal with it? Like, do you ask people to ask you, or just hold it for as long as you can and then slowly shit yourself, my poor boy?

People make do with what they have, it’s not players’ fault if MG nests become available only WAY later down the campaign, while AA emplacements are readily available and also happen to work well against infantry.

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Nope, I like being able to build an AA and honestly, it’s dangerous to set them up in useful places and usually gets you killed trying to do it. And they only have 10 round mags with 40 rounds to slowly reload. If you manage to set that thing up, you deserve the kills you get with it.

It’s not exactly subtle either, if the enemy is aware it’s there, and chooses to try and out-run the flak cannon shot then they get what they had coming, it’s very loud and distinctive and has tracers, anyone who sees that tearing through a doorway should make the obvious choice of pushing a flank instead to try and get around it. If the enemy covers that flank too well, well thats part of the game, as previously mentioned it only has 50 rounds and has to be fully reconstructed to refill it.

AA are plenty weak, under-ammo’d, and slow turning enough without removing the few cheeky spots they have the potential to be incredibly useful in if your able to set them up. None of them last for long if you have a competent team as any AT rifle or AT launcher can destroy them easily at range without even needing to flank.

Sorry but I have to disagree with your suggestion, it seems to come from a place of frustration and not an actual game imbalance.

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While I agree with most of your points I slightly disagree on this one, although I have no idea what made the OP write the suggestion, but I wrote similar suggestions way earlier.

AA turret just does not belong to stables, bottom of bunkers and attics, it does not feel like a WW2 placement. (I might be wrong, but I doubt that.) There’s absolutely no problem with it balance-wise, but whenever the engineer inside yells me “no it could not possibly fit there through that small door” is when immersion is lost. E.g. an AA gun in the attic of the mansion, roof all around.

It’s just game mechanics abused for fun/profit, due to lack of other more real-life alternatives.

I just think the very limited use of anti-infantry flak cannons by enterprising players is aight. Stopping the first 5-10 guys isn’t necessarily a bad use of an engineer either, especially if they put down a spawn as well.

We do have the machine gun nest option! Tier 2 engineer squads get one, but it’s kind of a late unlock. It’s nice though, I use it. Put it inside a building with an extra sandbag or 2 in front, to eat the grenades that come through the windows after you mow down the first couple guys. Good times!

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Great, then only 200 000 XP more to grind. :slight_smile: Thx.

You won’t come far with logic in this forum.

But the engineer built it, so it came through the door disassembled hurr durr

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So while ur taking ur dumb and find out theres no paper, you ask for more paper but instead you get story of how you can wipe on ur fingers.
Thanks.


Ew…

Doesnt have it right on top, where the gunner’s head is conveniently placed…