It’s ubiquitous knowledge that the assaulter weapon roster, as well as assaulter squads, are inferior in combat power to Battle rifles and the vanilla infantry squad at BR 5. Save for the extra ammo and extra perks, the assaulter squads (and especially assaulters themselves) don’t have a lot helping them against the strong 9 man foe.
That’s why I propose one more buff for assaulters at BR 5: an multiplier for capturing the zones and securing objectives.
The infantry squad has 9 man: if all bodies get on the objective, that’s 9x capturing speed.
In BR 5 battles (not determined by the users personal weapon loadout max BR, but the BR of the battle), Assaulters should get 1.8 capturing speed multiplier. In total, adding up other specialists, it’s 3+4x1.8=10.2 capturing speed.
At battles with BR under 5, the assaulter’s weaponry is sufficiently advantageous over the semi auto’s (in the strict sense, not the game definition), that their combat ability does not warrant such an advantage.
Thus, the player using assaulter squads (and *assaulter *) at BR 5 can at least be rewarded with a speedier capture of the objective against the stronger adversaries, in return for using a squad that is : less versatile in terms of critical specialists (at, eng, radio), and having to use weapons which are weaker than the battle rifles in terms of TTK.
Additionally, it’s thematically valid that assaulters should have some advantage in offensive duties. Capturing the objective should be one of them.
Would you like this?
- Yes
- No
- The multiplier is too high
- The multiplier is too low
Should other classes also get this? what capturing speed do you prefer to see? should some classes have their capturing speed nerfed?
We dont need more blitz capturing objectives before the defenders can return from building a rally. Also how do you make this feature only affect BR 5?
If implemented assaulters would only become even more META in every other BR punishing players even more from deviating from the META.
Assaulters don’t need buffs as they’re the easiest to use class.
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assaulters aren’t meta at BR 5. Besides, in the current state, we’d just have 9 man infantry trying to blitz the objective (I usually build a rally as part of my tactics, but if we get that kroll opera house bridge for example, yes I am blitzing it).
The infantry is capable of same speeds as the assaulters (just with worse perk distribution). But asides from that, if the point falls due to a blitz, it’s because the team hasn’t balanced around defending the initial point enough. After all, you aren’t supposed to have everyone fall back to build rallies, and, if the the initial defense falls because of the enemy rush, then I would attribute it more to player strength and tactics.
When one team gets blitzed, it’s almost always due mainly to the player strength or tactics. And most maps don’t allow for an easy instant blitz like that kroll map. The squad size plays a small part of it, but a group of size 6 squad sweats will still likely get the job done as a group of 7 body squads (assuming they could have done it with a size 7 squad).
The infantry at BR 5 has formidable firepower with those one shotting battle rifles. That’s why assaulters which manage to reach the zone should be reinforced.
well, I really don’t know what to say, because BR 5 battle rifles are also quite easy to use. And they can one shot too. Just look at the AVS 36 20. I’m sure you see the top dog in pretty much every soviet match use it.
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Also, this is only for BR 5, how is it meta in other BR’s??? Only in matches where there’s a player using BR 5 infantry weapons, do the assaulters get this buff!
I don’t think it should be too hard to code: when the BR rating of the battle is 5, the assaulters get their capturing speed multiplied by a number.

thats until you try 3x9 man
and even tho on a br 2 lineup 9 man are 9 man they still being very strong as hell and thats the fault of developers for doing such a broken game desing
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fedorov 1912, body armour, 9 man, XDDDDDDDDD
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more likely winchester 1895 fully upgrated, 3/3 bolt action speed perks
sometimes i cant even tell if im using a semi auto or a Boltie when it comes to this build
but whatever
default mosins + revolvers bette
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SF rifles are a problem of their own. The solution to it is not to create another problem with assaulters…
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even tho if sf still not that viable lets say on a world where the SF recoil control nerf actually happened even tho if SF are nerfed the 9 man squad would still be a problem
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Not really. it’s the saving grace of infantry squads, their only bonus: they get 2 more men.
great to cap faster… IF you can get all boots in the cap alive. I love those squads myself, but it’s only because I love bolt actions and semis. Everyone else spam assaulters. often 3 squads of assaulters in rotation, it’s almost all what the majority of the playerbase use.
So… riflemen really aren’t a menace… it’s just br5 that sucks with SF rifles being the forever meta.
2 Likes
I would love to use rifleman squads more.
I think you should have the option to bring an assaulter, mg gunner, and engineer in those squads, at the same time…
Competative in every BR, generalist but does nothing perticularly well, and Assaulter squads wiuld still likely dominate. But, then people could run historically accurate German and Commonwealth squad compositions, if they wanted to.
And I do.
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mhm. because people making use of a squads only advantage over others is a problem… maybe it’s those who can’t take anything that’s considered a slight annoyance to them who are the problem.
you’re in BRV. rifleman which could normally have things such as bolt actions in low BR now are equipped with rifles competent in all fights… turning what was generally the lesser pick for lower BRs into a desirable one at high.
“but it’s meta” So what? Games are always going to have things people generally prefer yet the truly skilled players know what suits them the best and will outshine the sheep.
i’ve never seen any decent player that is not using SF theres literally nothing else that can overperform SF and i saw it with My own eyes that not Even someone with insane aim time reaction and common sense could beat a “mid” player with SF meta cuz is so obvious that not only skill involves this problem
Anyone who is actually good at the Game or at least have quite some knowledge would realize how weapon meta works and how that would improve their individual performance
Yea dude so by rule if You are good You have to play with 30 hz 144p monitor and low end PC components from 2010 while at the same time no using your hands and being blindfolded ah yes and with only melee
Overall You are ignoring the problem cuz You saying that if it wasnt cuz the players… ahh statement x thing wouldnt be a problem
Don’t you know how ppl is? specially on videogames? If they find an exploit/overpowered stuff they just gonna abuse that funtion over and over again regardless if they are good or not thats how our mentality works only masochists and ppl whos really bored wouldnt follow that logic
Also if at the end of the day everyone uses 9 man with SF? wouldnt that make the figth fair? I mean all ppl can one shoot each other, all have good mobility and 9 lifes now everything would regard on skill rather than equipment
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Alright. You’re blowing this out of the water… unless that was bait.
Pardon, that isn’t even the topic at hand.
I personally didn’t mind the buff to assault rifle to put them more on par with SF… if that’s the route they go to balance them out then so be it.
Giving a cap speed increase? Certainly an interesting idea.
I think the best way to help Assaulters at BR 5 is to buff their current weapon selection, so the average BR 5 Assaulter is more valuable than a BR 5 Rifleman (given the 7/9 squad size discrepancy).
In general, Assault Rifles could one-tap at close range while also having great dispersion and recoil, and slightly larger magazines on average than Select-Fires to improve squad-wipe capabilities. For example, imagine if the average Assault Rifle dealt ~13.9 damage (one-taps vitality up to 21m), while also having the dispersion, recoil and mag size of the current AS-44 and StG 44 ?
Imagine if the average BR 5 SMG had a large enough magazine capacity and rate of fire to approach a TTK comparable to Select-Fires and these proposed ARs (0.00 + travel time within range), while also having better squad wipe potential than either weapon type.
I get it, some people just want select-fires nerfed. People that play BR 5 consistently enjoy the pacing of fast TTKs, combined with squad management, and other weapon types/squads should accommodate for that in a way that doesn’t make Assaulters even more meta at other BRs.
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Alrigth consider it a bait after all, couldnt care less
Love that suggestion, but did it get forwarded😭
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