A short essay on why the airplane warfare in enlisted is wrong

Yeah before tank warfare was fun, now it’s just “spawn into tank and move into position, blown up by 50kg bomb drop”

I think the airplane warfare needs to have it’s own section, traditionally tanks were deployed with AA guns and vehicle brigades. Foot warfare was minimized around tanks due to shrapnel causing friendly injuries well into WW2. Airplane concerns meant AA deployment was almost always the first priority before tank deployment.
For example african German Tanks were only deployed at the end of foothold invasion’s after AA guns were known to be taking down friendly AirCraft.

I think that any airplane focused gameplay needs a AA gun squad focus or AA gun vehicle buff. Bombs as is donn’t make sense historically but make great “Death Battle” situations. Maybe make the hit registers for tank to airplane warfare work so tanks can actually do AA duty if we’re not gonna implement proper AA battle timing or squads to make that possible.

As it stands,

no ground troop can shoot a plane realistically (fine and ok)

tanks and vehicle rounds have a very low likelyhood of hitting a plane whether led or not unless heavy round (not ok as normal vehicle rounds would have been used to defend aerial advancements)

Current AA gun or similar usable guns are used by most people to target tanks or other ground players and AA combat is not prioritized in the gameplay loop.

I feel the airplanes are being inserted into a already good gameplay loop and need proper truncation. There is a need for either much weaker planes (easiest solution) or a proper new gamemode with AntiAircraft balancing (hard but rewarding solution).

Thanks for coming to my ted talk.
I’m ManGamer. (EmanGamer)

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if you read carefully in the description of the game there is variety, immersion, realism but does not specify what kind :slight_smile:

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Planes have been getting nothing but buffed as development has come along, so I think going back to last year’s system of fragile planes with weak bomb loads is best. Though the planes could stand to be slightly less fragile than they were.

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It’s also just as annoying for the airplanes to be crammed into a fight over a tiny piece of land. They fit the game very poorly overall at the moment. I don’t think it would be enough to just add more AA options.

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planes, tanks should have been added slowly in the early stages of the open beta in CBT focusing right from the start on infantry battles
Change my mind

Planes really need to have friendly fire ON, especially bombers.

It’s ridiculous how easily you can clear capture points on invasion mode without hurting your teammates. Even a monkey can hop in a bomber and press space a few times above the capture points, clearing them in a second, no matter if you need to defend or capture said points. I’m not asking for a nerf, but at least make the pilots think twice before dropping bombs and add a touch of reality, like artillery already has.

And before you say that planes have FF on after the last patch, that’s not true. You only do team damage if you die BEFORE you drop your bombs, but if you survive before the bombs hit the ground, you do 0 damage to your teammates, which is pretty stupid, even if is a step in the right direction.

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No way, maps are way too tiny for that. Especially the actual combat zone where anything of importance happens, and there’s almost always at least some friendly presence in there. Punish the stupid bombers, not their unfortunate team mates.

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The last part, as far as I remember was always like this but at a random rate.

Sometimes you would kill ur teammates
Sometimes all ur kills were taken away with “enemy (bomb mark) player” on killfeed.
Sometimes you would kill only enemy players

All of that after drop the bombs, die and then the bombs explode

This is as far as I remember…

As on topic, I like to fly on this game, I like the dogfights even tho they are rare, I truly enjoy dive bombing and strafe runs. It’s fun.

For the reciving end, I been there too, multiple times, is as fun as getting killed by a tank on a good position.

They got a 60 sec timer before you can spawn them, they had payload cut in half and the rearm spot got moved further back. That’s 3 nerfs. The only buff they got? Over buffed HP. Don’t get me wrong I do think the HP is overbuffed and needs adjustment, but just a slight decrease. Not as it was before when they got shot down by a kar98 shot.

Where’s that?

They all still have heavier loads than they did last year.

Bomber planes are currently a compelte joke in this game. To actively stop them you basically need to have one person dedicated to AA, which is a boring role to play, for little xp reward.
It’s also annoying having to unbuild and rebuild each AA gun once the ammo runs out.

As other people have said they should enable friendly fire, so like artillery you can’t just spam it mindlessly without there being any down sides.
This would be especially useful on maps that only have one objective at a time, which are the worse ones for mindless bombing spam.

They also need to fix the bug of people inside buildings instantly dying to bombs. Yesterday I was in a basement, nowhere near any windows or doors and still died instantly. :man_facepalming:

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I think you have 0 idea how precise you have to be with the 50 kg bomb to actually hit anything. If you camp with a tank for 5 minutes on one spot, and then get bombed by a planes, then that’s on you. You are supposed to move with the tank and it is much harder to hit a moving tank with a plane, not to mention 0 visibility, meaning pilots have to rely on tank marks. If you move your tank, the marking is useless.

Not really. They were used, but most of the time, the AA was part of the infantry, was more of a defensive measure or they were counting on the air force to protect them.

No idea what this means, but tanks usually did get called into a battle, where they had a low risk of getting CASed, that much is true. But that is a very safe option, which you can do in the game. Either don’t get into the tank till you are sure enemy doesn’t have a bomber, or wait with the tank in the back till you know they don’t have a bomber. Don’t like the wait? Too bad, you mentioned they did that irl.

I mentioned just few sentences back, that they often waited with tanks before they were sure they won’t get bombed. Now you are saying tanks are supposed to be capable of AA? Sure the machine guns were usable against planes. But normal tanks could never do a proper AA duty. Show me a source with a panzer bravely defending against hordes of US bombers, shooting them down with it’s barrel that couldn’t even aim that high.

AA guns used to target tanks? Yeah that’s what people that are 1 hour into the game do. It does nothing to tanks, people don’t use it against tanks. That is if you don’t take the AT stationary gun as an AA. AA is used against aircraft, the only thing that needs fixing is plane overbuffed health and AA small magazines.

Can’t find the patch notes, but got it from another guy arguing on the forum and no one really objected there. As I can’t find neither a buff as you’ve said or the nerf as I’ve said in actual patch notes I’m open for a correction. Nevertheless rest of my points still stand.

It was from whatever patch added the T-28 and Panzer IV to Moscow

Before that, fighters had no payloads whatsoever, and the only attackers were the Ju-87 and the IL-2.
Ju-87 had a single 250kg bomb, while the IL-2 had 4 100kg bombs with no rockets.

With artillery both you clearly see if there are allies in the area of effect, and your allies get a warning. Bombers are the exact opposite in that respect. It is unwise to apply the same solution when the circumstances are so different.

If you think dying to enemy bombs is already bad enough, wait till you also start dying to friendly ones. Something more complex is required here than just friendly fire, I think (although it may become a part of a more complicated solution in the end).

I disagree with all of You!!
whatever they change in game in 3 months here will be 2 player and 8 bots per match…
At the 1st moment it was cool, but day by day and i am bored…
Btw, i play war thunder still, and it is ok
maybe my expectations was big!
I was imagine huge maps and massive battles but it is look that system can not support something like that.

Seriously, I don’t see the problem, if no one is defending the enemy team with their own aircrafts I can get 200+ kills. I fly until I run out of gas, but as long as enemy fighters spawn I have to constantly deal with them. As allied in Normandy I also have to compete against far superior aircraft on the German side, they outturn me, out climb me, lucky for me 95% of players can’t fly for shit. It’s also interesting to see how people who complain don’t know how precise you actually have to be to kill stuff.

But I get 200 kills when I drive tank as well and normally between 80 and 140 kills with just infantry capping points. (No artillery, mortars or other shenanigans, just cap and kill)

But when my team is doing the lemming train and melting against points, tanks or airplanes is the only thing I can do to dislodge them before we loose.

yeah. artillery and bombers need to have 100% friendly fire on. Ban people who excessively TK.

As of right now it’s zero skill hand holding and it’s killing the fun.

Love seeing people post in reddit of their 200+ kills per match, all of which consist of just spawn bombing people.

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u r right and not!
real war is based on spamm
Day D was classic spamm atack… point is that people were spammed on coast

Airplanes need bigger maps… but at the same time they can be involved in several fights
for example-- Vilage and castle or Woodfactory. bomb here bomb there, more planes more people–
off course, engin cant support that kind of game