You people and trying restrict everything. No. This is the same people who come up with idiotic desertion penalties EVERYONE HATED. I enjoy my freedom. Vehicles are already farmed by skilled players enough.
Enlisted is a combined arms game, not sure why we need to turn vehicles into kill streaks.
Also good idea to propose a point system when Enlisted matches are famously unfairly balanced.
Every infantry soldier can destroy a tank with nuke packs, TNT, or AT mines.
Really, 2025 and even the elite of Enlisted still struggle with tanks?
Btw. pretty sure people are amazed to grind points only to realize that their 3,5k Tiger II gets insta blown up by a Guerilla or plane, forcing them to grind all over again. And since you want to have it even easier, people are more likely to enjoy it.
Only if you count that losing sides will have it much harder to earn enough points to even afford vehicles in the first place, making long-range counters far harder.
Tanks, at least in case of attackers and Confrontation and Conquest, have points, so destroying more tanks will result in defenders/ your team having a higher chance of winning the match.
Enlisted in a nutshell, it is repetitive and tedious.
We cant play how we want, we cant use the gear how we want, and if we dont find the matches fun, we cant quit.
Hell, lets make it illegal to deinstall the game.
But to be constructive, I think there should be a timer for tank and plane slots if a occupied slot gets available due to enemy destruction.
Not very long that it punishes the team for having FLAGs and taxi tankers, but enough to reward the enemy team for destroying a tank/ plane.
Maybe 15 to 30 seconds?
In return, allow tankers and planes to “retreat” if their vehicle is in pristine condition to allow instant takeover.
So the guerrillas have ample time to set up in the gray zone for the next tank to TNT? No to any time or point penalties to vehicles. Full stop. Vehicles are already fodder, no need to restrict them further. If anything Tanks almost a need a buff from all the damn guerrillas and TNT thrown at it before the player can even hit W. Now you want to penalise the tank player you just spawn killed by TNT in the gray zone?
Parts of greyzones are not reachable even for them, sure, it depends on the size of the map. But especially smaller maps have greyzones, which should be easier to defend anyway.
Well, not sure how someone else insta-spawned a tank only to be destroyed instantly by the same player will help the team either, or why this should be seen as the preferable situation.
If anything, it would prevent morons from continuously spawning tanks despite their spawns being compromised, instead switching to infantry and eliminating the threat before another tank can spawn safely, or at least die without wasting so many tickets in case of Attackers.
Im relatively sure they can do it as we speak too, it doesnt really take months to plant the tnt / at mine or just detpack the tank to that spawns.
Well I dont really support the point system either.
But the minor timer before next spawn would be much appreciated & needed.
Well I dont mind them being easy to destroy as they are extremely easy to use as well.
Majority of maps grants possibility to spam HE as tank or HVARS with planes.
Minor delay to that spam wont hurt anyone.
From all the times ive spawned a tank I got to say I dont remember last time I died to gorillas.
Usually its the plane spam.
So, what you do in this situation is spawn so many tanks that gorillas run out of TNT ?
Or what exactly are you trying to say ?
My point was clear and consise. It sounds like you dont like adapting to combined arms. Im good on that. Tanks are easy to destroy enough. No need to handicap them further with timers and penalties when they are already swarmed with guerillas. I enjoy the system as is without your proposed nerfs and handicaps. Tanks die to guerrillas, planes, and AT very easily. There is no need for further punishments and penalties to vehicle users. In other words, adapt and overcome or “get good”.
Then why put it? Now that it doesnt match your agenda it means nothing? Peoples votes mean nothing? Just your opinion matters?
You like to quote me but your rebuttals are just “well you know” and retorting with nonsensical things that i never said to add some sort of relevancy to your response.
What?
Yes Gueriilas are everywhere, and a huge threat to tankers. And your proposed and idiotic suggested nerfs will just give guerrillas even more time to set up in the gray zone for the penalized tankers. I like to tank, you like to kill tanks, but you want to nerf tanks (who have already been nerfed into prey instead of predator) to make it easier for you in a combined arms game. Swarming with AT, Guerrillas and Aircraft. Its hard enough for a tanker to tank, they dont further punishments so people like you can run all over the gray zone mining and tnt’ng everyone at their spawn. The desertion penalty was enough.
You do understand that me among many others were against the point system ?
And instead, im in favor of what @CaptainSebekel suggested a timer for spawning vehicles.
Which is way less restrictive than this pointsystem, which again me among many others were against.
Which part you had difficulties to understand ? If I was against combined arms id be asking to remove vehicles.
Which I didnt.
Right.
So you still insist that your solution to gorillas is to spam tanks so much that gorillas run out of TNT ?
Bet your team loves you in attacker side, single handedly wasting majority of tickets.
Not really, if I wanted to nerf tanks id ask removal of MG’s & HE or decrease armor.
Which has nothing to do with timer on vehicles.
So I assume you are part of that tiny group that does love to cycle vehicles because thats some serious skill to buy some squad slots.
Well, anyway 99% of players arent affected with timer and 1% is.
Quite easy.
People grinding tanks are cyclers now? Shame them for that! Punish those players so i can run around the gray zone spawn camping them! I want it easy like COD!
This is a combined arms game, not COD with timers for tankers. They already have to deal with guerrillas, planes, AT, Mines, explosive packs, rockets and other tanks. And are plenty easy to kill. They dont need another nerf.
No. Its a terrible idea backed by your little poll that apparently means nothing now bc it worked against you.
Yes, I know its really hard for tankers.
Thats why quite often in topics regarding tanks its people asking to nerf them because its so difficult to spam HE from GZ.
Timer, not nerf.
You do understand that the timer was entirely different solution offered by another user ?
No one is removing your extremely skill requiring GZ he spamming, just limiting how often it can be done.
Its a win-win, next time your team wont lose so quick because your solution to GZ gorilla was to spawn tanks untill gorilla run out of AT.
No the timer is stupid and only serves to farm tanks. Or hinder a players joy or grind. Im completely and vehemently against your suggestion. If tanks are bothering you, then kill them. There are more than 5 ways to kill even the most meanest tank, the Tiger II. As i have explained to you in my posts above. (Im sure you quoted one.) They dont need a timer so you can run to their spawn and farm them. Tanks are balanced and good as they are and as noted above with vote system people dont want your suggestion either. Your timer suggestion is poor and only serves players with poor perception on the battllefield who cant adapt to the many ways to kill a tank. And dont want to be bothered with someone who enjoys tanks in Enlisted or is grinding. If i meet an enemy tanker on the field and he defeats me. I get into another tank, or plane, or guerrilla, or any of my squads with AT and focus him. I dont run to the forums trying to nerf him or ruin his experience bc hes a good tanker.