A rework of planes

There are already planes in the campaign that have larger loadouts. For instance, there is the JU87 R2 in game with 1000 KG bomb. Allied players already cry about single 250 kg bombs, you can imagine how much worse it will be with 2x 250KG landing at the same time after just 10 campaign levels completed.

Even as an Axis player, I don’t want to see anything bigger. It will simply break everything. The game is not ready for such complex things at all. I wouldn’t even care to fly back to the airport. I’d drop the whole load at the spawn and choke points, wiping out pretty much every enemy on the field and crash and get ready with an LMG.

1 Like

Not going to happen - there is no bombload for the Il-2 that has 12 bombs except for the 2.5kg PTAB anti-arrmour ones, and no bombload for the SB2 that is 15 bombs at all - pure fantasy.

And if there was then people would STILL drop them all at once as often as they could because that is still a better (more efficient) method of using them.

2 minutes landing and reloading is 3 times as long as it currently takes to go to a reload point - and it seems you repair idea is straight out of WT?

No - I don’t like it - let aircraft keep getting damaged and slowlyg become uncontrollable/unflyable even if not shot down immediately - that is a good ferature IMO.

1 Like

Blockquote Not going to happen - there is no bombload for the Il-2 that has 12 bombs except for the 2.5kg PTAB anti-arrmour ones, and no bombload for the SB2 that is 15 bombs at all - pure fantasy.

Yes, I thought I made it quite clear that I just multiplied the current bomb arrangement up until it reached the aircraft’s weight limit. In reality, an IL-2 would be loaded with 6x 100 kg bombs or 192 2.5 kg anti-armor bombs.

And if there was then people would STILL drop them all at once as often as they could because that is still a better (more efficient) method of using them.

There has to be a point where dropping more bombs is no longer effective, and if it’s really that big a problem then it’s trivially easy to restrict how many can be dropped in one go.

2 minutes landing and reloading is 3 times as long as it currently takes to go to a reload point

Yes, and i was working under the assumption bombers would have around 3 times the payload.

and it seems you repair idea is straight out of WT?

I’m just using the current repair method that already exists in enlisted, the tools you equip in the same slot as medpacks. You kinda need to be on the ground to jump out of the plane and repair it.

All of which are awful ideas :frowning:

And I will sit over your airfield and bomb you and mg you while you land… each and every time. Then you have to add AA guns to protect the airfield.
Games are too short for repairing planes. Ever thought that someone else wants also to play aircraft?
There should be safe zone where you could leave battle without suicide or crash, but even that is low priority. Self preservation should be revarded.

Just improve rendering distance for aircraft, no perma markers please…

2 Likes

Right, so do you have anything constructive to say? Because so far all you’ve done is bitched about the things I chose not to change:

  1. Didn’t change loadout composition just the amount.
  2. Wanted to keep the same bombing to resupply ratio so with 3 times the bombs you have 3 times the resupply time
  3. Using the preexisting repair mechanic in the game.

So shoot the other plane down before you land, not that hard.

Yeah - well you made a suggestion - and I see nothing good in it, so that’s what I have said.

Take a concrete pill.

I’ve made suggestions elsewhere - but this thread is about your one.

1 Like
  1. All this does is makes plane slots more exclusive even for bad pilots. Right now, if someone doesn’t know how to fly, I don’t have to wait 5 minutes for them to crash on landing to free-up spot
  2. A large bomb load means that I could bomb 3-4 POI at ones, potentially wiping whole enemy team with a single pass, completely changing dynamics of the game
  3. Long time before resupply make it even less probably for someone to man AAA, as people have to wait longer before anything happens. Last update already does that and effects are clear.
  4. I would remove repairing of the planes entirely. People who currently land, repair and then fly back are just wasting everyones time. This is not WT, here we have limit on amount of planes in the sky.
1 Like

And then prem player that I shot down spawns in another plane me and goes for revenge kill. Or any other player spawns and “oh look at that fool he is landing, easy kill”. Have you seen how far are airfields apart in WT? If they add airfields they should be further away but again, I don’t see any benefit from it as games are so short.

1 Like

I was working under the assumption that each team would have their own airfield, like how they currently have their own resupply zone.

The way I see it, the main issues when it comes to interactions between air and ground are as follows:
1_Airplanes can’t be effectively countered without you also being taken out of the battle for who knows how long.
2 They also can’t be used to deliberately hunt targets because it’s nearly impossible to spot ground targets. Only biplanes can do that to some extent, all the others just drop the load randomly and go to rearm.

The entire system is uninteresting and random, there’s no skill involved, no planning. You just get punished from time to time, often without a clear way of avoiding the punishment. You won’t fix that by increasing the downtime for airplanes, you’ll only make them hate their lives more.

??? And how did you conclude that I am talking about one universal airfield?

6km between airfields? 109 covers that in a flash.

While landing you deliberately loose all your energy and are siting duck for anyone.

  1. Yes it does, it is meant as a deterrent for suicide bombing but there is little difference between a bad player and a suicide bomber.
  2. If that is an actual problem then a very simple fix: add a delay between volleys. The balance of this will also depend on the exact bombload the plane ends up getting equipped with, and of course things will need to be adjusted after a change as big as the one I’m proposing.
  3. That’s where the radar was supposed to help, if you can see an enemy bomber coming in from 3 km away you have time to man an AAA gun when it’s on its way so you wouldn’t need to sit around in one all day. And assuming the bomber can go for 3 bombing runs before it needs to resupply then it should stick around in the area a lot longer than they currently do, giving you more chances to shoot at it with less waiting around. (Yes, a bomber could choose to fly under the radar, but then it it would be strafe bombing instead of dive bombing)
  4. Maybe, I have no idea how long repairing takes and I don’t play WT so you guys can stop refrencing it every reply.

You’ll be back in the air before anyone has traveled 6 kilometers.

The 109 can travel 6 km in less than a minute…

2 Likes

Ok, you don’t play WT, fine. Which air warfare game did you play then?
Do you know that energy is everything in piston engine fights?
Have you ever tried landing?

If we were playing a game in ww1 I would even land and help you repair the aircraft so I can shoot you down again, but here I really don’t see any point behind it.

The intention of the rework is to concentrate the action, instead of doing a single bombing run and then returning to resupply you do 3 in relatively quick succesion.

  1. If a bomber sticks around the area for longer you can leave the battle only when it arrives, so you won’t have to spend all your time waiting for it.
  2. Render distance definitely needs to be improved so you’re no longer blind as a bat.

I’m not increasing downtime, I’m just moving it so instead of

20 bombing → 40 s resupply → 20 s bomb → 40 s resupply

Its

60 s bombing → 120 s resupply → 60 s bombing → 120 s resupply

Even if that was a good solution, it only addresses one side of the equation. Besides, if airplanes are so disruptive that it makes sense to do all that, it’s probably easier to remove them altogether. They don’t add anything good to the game anyway. Even for pilots themselves they are only a way to get cheap random ground kills.

Dogfights are fun.