A proposal to rearrange the unlocks in Moscow. With Spreadsheet

Please read this foreword before going on an adventure commenting.

The intention of the proposal are the following:

  • Reduced equipment disparity between factions. Incomparable/inferior equivalent unlocks removed.
  • Reduced redundancy by removing filler unlocks that are equal or worse than predecessor unlocks.
  • Faster access to core II squads to make rosters with. Non-squad unlocks moved to the end of the campaign, increased number of squads to unlock with campaign levels closer to the start of the campaign.
  • More appropriate pricing for weapons: Manual-action rifles @ 1 silver // Semi-automatic rifles @ 2 silver // Automatic rifles, Large-capacity SMGs @ 3 silver.
  • Before the halfway point of the campaign at Level 27 (Raw exp-wise), players are expected to be armed with semi-automatic rifles and 47-50rd LMGs, which are unlocked at level 16 and 19, respectively.
  • Lowering the power gap between late-campaign players and those who have just started due to the previous bullet point.
  • Introduce SPGs to the campaign as a viable means of destroying later-unlock tanks.

Google Sheet Link, with side-by-side view of original campaign progression

Self-impositions in making this sheet:

  • Weapons and vehicles introduced are restricted to those that already exist in the campaign, as well as weapons and vehicles that chronologically fit the campaign.
  • All plane loadouts must be available to existing presets in War Thunder.
  • Introduced weapons and vehicles must have a degree of parity to its competitor’s equivalent level unlock.

Axis additions:

  • ZH-29 w/ 20rd magazine
  • Beretta M38 w/ 40rd magazine
  • MP-717 (r)
  • MG 34 w/ 75rd magazine
  • StuG III F
  • Pz. Kfpw Ausf. F1 using Hl.Gr 38C Shells instead of APCBC
  • Ju 87 D-3 with 3x 250kg bomb loadout

Allies additions:

  • ZiS-30

Axis removals:

  • Sniper Gewehr 98
  • PzB 38
  • Beretta M38 w/ 20rd magazine
  • Pz.Kpfw III Ausf. B

Allies removals:

  • RM-38

The following costs 1 silver to purchase:

  • MP 28
  • Kar98k
  • Sniper Kar98k
  • MP 38
  • Vz.24
  • PzB-39
  • Pre-War Kar98k
  • MP 40
  • PPD-34/38 25rd
  • Mosin 91/30
  • Sniper Mosin M91/30
  • TOZ-B
  • Mosin M91 “Dragoon”
  • PTRD-41
  • Mosin M1938 carbine
  • Madsen
  • Winchester M1895

The following costs 2 silvers to purchase:

  • Flammenwerfer 35
  • Kar98k with Schiessbecher GL
  • ZB-26
  • Sniper Pre-War Kar98k
  • Gewehr 41 (W)
  • MP 35/I
  • MG-34
  • ROKS-2
  • Mosin with Diakonov GL
  • Sniper SVT-38
  • SVT-38
  • Sniper SVT-40
  • DP-27

The following costs 3 silvers to purchase:

  • Beretta M38 40rd
  • GrB-39
  • Granatwerfer 36
  • ZH-29 20rd
  • MG 34 75rd
  • Kiraly 39M
  • Flammenwerfer 41
  • MP-717 (r)
  • MKb 42(H)
  • Sniper MKb 42(H)
  • PPD-34/38 75rd
  • PTRS-41
  • RM-40
  • AVS-36
  • DT-29
  • PPD-40
  • ROKS 3
  • PPSh-41 75rd
  • Fedorov Avtomat
  • Sniper AVS-36
2 Likes

Question, why is BT-7 paired with ZB-26?
Screenshot (58)

Axis suffers we need muh captured PPSh in every campaign

1 Like

Asymmetrical unlocks aren’t anything new.

This was the method I’ve found that would allow me to introduce the two items in the unlock list.

Yes, but it’s typically weapon to weapon or vehicle to vehicle. Weapon to vehicle is a bit more iffy,

Iffy in what sense?

It just seems like it wouldn’t be a good idea. Mostly a gut feeling.

I don’t exactly see a balance concern, so it’ll stay where it is unless a compelling argument convinces me otherwise.

Replace it with T-50 and put StuG on same level or the cool Sfg whatever.

You mean the SIG 15cm SPG?

Why introduce an assault gun with a reload time of a dozen seconds and no other armament? Is it because the ZiS-30 has no armor?

Yes. Or the StuG.

here is better balance solution for moscow… remove last 10 levels of moscow… or even better… remove last 15 levels.

Seems pretty much unnecessary.

Axis already has the mkb, why does it need all the other auto buff crap on top? I don’t see much of the point really. Would be much nicer to remove some of the fantasy football stuff and not go even more in with Stug Fs and whatever.

Panzerjager I is a similar analog.
It’s either that or the SIG 150mm.

The idea behind the tank destroyers is to introduce SPGs that can destroy armor from later campaign levels, unlocked at a lower level.

fuck yeah more spreedsheets, can’t wait to not read them

1 Like

I just don’t like your “end tier” lvls.

It’s 3 tanks with 1 unlock in-between each.

Since Enlisted is a power creep game, the first 2 of the late end tier tanks will get dismissed almost immediately.

What tanks in particular?

The T-34 1940 is, well, a T-34

The F1 with the 38C HEAT shells can go through T-34 UFPs and retains the rapid rate of fire that other kwk37-equipped tanks have. You can even argue that it fixes the issues of the P4E along with upgraded infantry support due to HEAT in-game acting as a better HE shell.

There’s a 4 level or 720k exp difference between the 1941 and the F2, respectively.

T50, 1 other unlock, t28, 1 other unlock, t34.

Pz4j (???), another unlock, pz4j1(what?), another unlock, pz3f1 (:face_with_raised_eyebrow:) (I think you messed up panzers here)

They’re too close to each others by lvl. Seriously in 5 campaign lvls you unlock 3 tanks!!! First 2 of those will become obsolete fast.

t50s weren’t used much in Moscow anyways.

As you know, the developers will never fix it anyway.
See ppsh vs 20 beretta.

No one ever decides that way, but I think they do it on purpose.

They’re not going to fix it anyway because this was intentional

If he rearranges, it will probably take 4 years.
Keep in mind that it took 4 months for a wrong image of a weapon shop in Tunisia to be corrected.

1 Like