Maybe add some larger conquest naps, but instead of just having the brain dead 3 point system
We could have larger objective zones, so instead of 3-4 players/squads trying to take a random piece of trench line or a individual house, you would instead
fight over 3-4 houses in the same point, or the whole trench line, thus encouraging a more tactical game play rather then camp in a building, or just being wiped off the objective because all the artillery, and 250kg bombs have the same size kill zone as an objective
As a added side bonus tanks wont be able to just sling HE into the objective and effectively clear it as the zones will be larger