Just like this, they have added some professional skills on the basis of ordinary soldiers.
And they are all artillerymen, so they are explained together
Anti-aircraft gunners might be better at dealing with aircraft, especially powerful new ones, as ground forces have almost no ability to resist
Artillery might be able to make better use of the cannons built by engineers
And the uniforms belonging to the artillery force
Apart from that, they are no different from ordinary soldiers and will not undermine the fairness of the game
What do you think of them as entertainment toys with an entertaining nature and a lively atmosphere joining the battlefield?
once I tried to shoot down airplanes from 8.8cm and I will say that it is terrible
The damage doesn’t go through most planes.
planes just keep flying… although this should not be the case.
Recently, an IL-2 was “killed” by an armor-piercing shell
Well, as I killed him, he fell on his own as a result.
An air raids is also difficult to destroy due to the impact curve of the projectiles, and remote fuzes do not work…
I hit 5 of them after few try (the last one didn’t go down)
I don’t own this vehicle, but I got some tips after some practice
Use AP round, they will kill plane 80% of the time, save HE for infantry
Instead of following the plane, wait ahead of the trace and fire at the right time
I’m not saying it’s impossible)
It’s just that the damage terrible to the model of the aircraft.
8.8 Flak a great car on its own, it makes sense to take discounts, armor-piercing shells = high-explosive they work perfectly for infantry, you can take dense groups of 5-10 from armor-piercing, you don’t even need high-explosive )
But for airplanes… I personally stopped shooting, first of all it’s long and boring, but the fact that there is an opportunity is cool.
Even in WT, you need a team of such machines to cover the sky and that’s where it looks epic, but we have… another game so it is also with the damage curve
This is an interesting idea. I know the Engineer has a whole bunch of jobs all lumped in together but Engineers are mostly for building and destroying fortifications. Support weapons were crewed by distinct units. Sure an idea like this is complicated because Radio already handles artillery, but it’s still an interesting idea to chew on