A lengthy discussion on tank balance suggestions covering Germany, Japan and the Allied forces, starting from the ISU series. Thanks

Hello fellow enlisted players, I’m here to propose a BR reduction for the ISU-152.

As the only decent grand prize for Victory Day, to prevent it from ending up in the awkward BR 4 bracket like the Il-8, I will illustrate with examples for your reference. Thank you for your patience.


Here is the ammunition load of the ISU-152 as shown in the picture.
For a 3-man crew without skills and lacking two loaders, the reload time is 42.5 seconds.
For a 4-man crew without skills and missing one loader, the reload time is 21.5 seconds.
For a full 5-man crew without any skill bonuses and a complete loader team, the reload time is also 21.5 seconds.
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Next, let’s talk about armor protection. Do not be intimidated just because it adopts the IS hull. In fact, it only borrows the hull engine and overall frame design.
In War Thunder, the Soviet anti-aircraft vehicle built on the T-54 chassis sits at Battle Rating 7.7, yet it only has 35mm armor, penetrable even by BT series light tanks.

By the same logic, let’s analyze how the ISU-152 fares in defense against German tanks of BR 3. Please refer to the attached screenshots.

These are screenshots from my War Thunder tests. Enlisted inherits its vehicle models and stats directly from War Thunder, so the data is fully applicable. Besides, Enlisted cannot simulate complex shell penetration mechanics for now.

This is the firing perspective of the Panzer IV, showing the penetrable weak points within 100 to 300 meters.

Here is the view from the Panzer III N, marking the areas penetrable by HEAT shells at a distance of 100 to 300 meters.

These are the vulnerable spots of the ISU-152 that the StuF III (BR 2) can punch through from 100 to 300 meters away.

To push the comparison further, these are the penetration points accessible to the PUMA fitted with the long-barreled 50mm cannon.

As you can see, its weak points are quite extensive. Furthermore, its armor is a single solid plate, lacking the composite layered armor and variable-thickness armor that BVD introduced in its vehicles post-2023.
90 millimeters of armor is fixed 90 millimeters, with no flexible defense attributes.

Tanks ranging from BR 2 to BR 3 can penetrate it effortlessly. Coupled with its reload speed that is actually slower than the KV-2, it is clear that DF is practically pushing players to purchase the premium BR 3 KV-2. That premium tank rarely faces BR 5 opponents and boasts far better survivability than the ISU-152. This is clearly a predatory monetization tactic!

Behind the right-side armor plate of the ISU-152 sit the gunner, driver and loader. That means a shot to this side will definitely take out the driver, and a 75mm shell will almost certainly kill the gunner. With a bit of luck, the loader will be taken out as well.

A single shot can cripple the ISU-152 completely. Even if the vehicle survives, its combat effectiveness will be severely diminished.

Standard armaments of BR 2 and BR 3 tanks are more than capable of destroying this vehicle.

Additionally, Soviet tank designs differ greatly from German ones.
The lower transmission section can block incoming shells. Firing 50mm to 75mm cannons at the hull armor below the main gun will detonate the reactive fuel tanks with near-perfect certainty. Since Enlisted lacks War Thunder’s comprehensive fire suppression mechanics aside from engine fires, the sustained blaze from an exploding fuel tank is fatal for tanker crews without damage resistance skills. Exiting the vehicle equals being eliminated with no room for recovery.

Though built on the IS chassis, it never inherited the IS series’ reliable armor. In truth, the original IS-1 was already underwhelming. Historically, the first batch of combat-deployed IS tanks suffered frontal penetrations from Panzer IV cannons. One even lost mobility and erupted in fuel tank fires after a 37mm anti-tank shell struck its lower hull. Clearly, these vehicles were never outstanding combat units, even in-game.

After learning all this, do you still think the ISU-152 is overpowered?

What future awaits the ISU-152?
  • BR5
  • BR4
  • BR3
0 voters

It is nothing more than a tank destroyer variant of the KV-2, much like the conversion of the Panther into the Jagdpanther. Ironically, its armor can still be easily penetrated by vehicles of its own battle rating. Historically, it was engineered primarily for bunker and concrete fortification assaults, with anti-tank combat as a secondary role.

Both 152mm and 76mm cannons can destroy enemy tanks with comparable defensive performance, yet the 152mm suffers a drastically slower reload speed. If we equate time to currency and infantry eliminations to profit, comparing it to 85mm and 76mm weaponry reveals a clear gap. The smaller cannons fire more rounds in the same timeframe for far higher overall gains, with identical odds of shell ricochet or high-explosive fragment absorption.

By this metric, the Panzer III N stands as the most cost-effective option with negligible combat drawbacks, while the 152mm and 122mm platforms struggle heavily. Landing a devastating multi-infantry kill with one shell only to miss countless follow-up targets during the lengthy reload, followed by frustrating ricochets on subsequent shots, leaves a lingering frustration even after winning the match.

I was thrilled when the IS-2 (1944) was released, only to be utterly disheartened. Shots against staircases, trees, stone walls, windows, open ground and flat surfaces frequently ricochet, and countless high-explosive fragments vanish due to flawed developer collision mechanics. The experience felt akin to being caught in the blast of a Pz.Kpfw. VIII’s massive mortar shell. After that disappointment, I relied solely on the T-34-100 for anti-tank duties and mastered kamikaze ramming tactics to counter heavy tanks. Soviet armor would be nearly unplayable without combat zones like the Berlin Opera House that limit tank engagements.

Even in open terrain, Soviet tanks become ineffective anti-infantry platforms once enemy armor is eliminated, much like fighter jets depleted of ordnance. The 122mm cannon feels entirely random in combat: a perfect shot can secure over ten kills, while a twenty-second reload can yield merely three. Few understand the frustration of tanker gameplay reduced to a gamble on every single shot.

Conversely, tanks reliable at infantry suppression often lack the firepower to penetrate heavy tanks. Soviet armor is constantly forced into a compromise: sacrificing anti-infantry dominance for anti-tank capability, or abandoning anti-tank potential to focus on infantry clearance.

Back when only the Henschel-turret heavy tanks were available, players favored the T-34-85 over the IS-2, excelling at both turret penetrations and infantry suppression. With the widespread deployment of the standard heavy tank and Ferdinand tank destroyer, viable dual-role Soviet vehicles are scarce.

The T-34-100 and SU-100 once filled this niche, yet they are limited-time event vehicles inaccessible to new players with abysmal crate drop rates. Such is the plight of Soviet tank users.

To add to the struggle, the T-34-100’s high-explosive shells underperform those of the 85mm cannon. Plagued by slow reloads and mediocre armor, the IS-2 is vulnerable to the Panzer III N’s 115mm HEAT rounds even at BR 5, unable to compete as a balanced anti-tank platform.

So how viable is the IS-2 truly?
  • IS-2(1943):BR4
  • IS-2(1943):BR5
  • IS-2(1944):BR4
  • IS-2(1944):BR5
0 voters

Thanks for reading. We’ve finished talking about Soviet vehicles, now let’s move on to Japanese and German ones.

Many players claim the StuG II is overpowered, which is why it currently sits at BR 3. However, from my own gameplay experience, its dominance mainly comes from its rear-mounted main gun. Most players fail to switch to HE shells for quick eliminations or fail to watch out for ambushes, letting the StuG II take the initiative and gain the upper hand easily.

If the StuG II is set to stay permanently at BR 3, what will become of the vehicle I’m going to introduce next? Please welcome Germany’s urban warfare butcher and building wrecker—the Brummbär!

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Where should it be placed in the battle rating lineup? Should it be matched against the T-34-85 and Jumbo at BR 4? It adopts the Panzer IV chassis. German players would definitely be glad to see it stay at BR 3, while players from other nations would surely complain if it gets moved to BR 4.

It really is a tough situation. German players struggle to hold onto their good vehicles, while Soviet players can hardly get their premium units. What an awkward predicament for both sides.

This vehicle currently fights alongside Shermans, KV tanks and T-34s at 4.3 BR. Let’s talk about its defenses. Its superstructure armor is 100mm angled at 80 degrees, reaching an effective thickness of 150mm.

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Its hull is built with two overlapping 53mm steel plates, offering combined protection over 106mm. In War Thunder, stacked armor slows incoming shells twice and weakens their penetration greatly. Behind the 50mm hull plating lies a bulky transmission assembly that can even withstand 122mm shells!

QQ20260508-040116

Impressive enough to catch you off guard, right? With defense comparable to the Tiger tank, why is it matched against low-tier vehicles at 4.3? There are two key reasons.

First, its gun barrel is even shorter than the StuG II’s, leading to severe bullet drop that makes aiming extremely tricky. Aiming takes precious time in close combat encounters, paired with a lengthy 23-second reload. It also lacks a hull machine gun, so players dare not push forward aggressively.

Second, just like giants have fatal weak points, the Brummbär has a glaring frontal flaw: the driver’s hatch with merely 20mm armor plating. Any 75mm or 76mm tank shell landing here results in an instant crew wipe. This vehicle demands exceptional skill to operate, and it is hard to land reliable shots even in arcade mode.

联想截图_20260508040058

To make matters worse, its side armor is extremely thin. A 45mm shell striking at a 60-degree angle can wipe out the entire crew, and a single Bazooka shot from American troops can easily disable it mid-combat.
Some people once asked me: “Your analysis sounds reasonable, but what if the enemy hides in cover?”
I was caught off guard at first and had to admit that was a valid concern.

But after plenty of gameplay, I realized no perfect cover can offer permanent protection. Those hiding spots would have long been bombed by airstrikes.

There is no need to worry about enemies camping behind cover at all. Anyone trying to do so will get wiped out by the devastating Allied air raids.

As a German main, I sincerely hope the Brummbär will be assigned to BR 3 instead of BR 4 when it is added to the game. If it gets moved to BR 4, the only large-caliber vehicle left for German forces at BR 3 will be the captured KV-2. It is even worth noting that the community is reluctant to add the German-modified T-34-47(r) to the game at all.

  • Brummbär to BR4
  • Brummbär to BR3
  • StuG II back to BR2
  • StuG II stays at BR3
0 voters

Next up is the Panzer IV Ausf. A.

Its weaknesses are glaringly obvious. It retains the classic Panzer IV hull, trading its original 50mm frontal armor for an impenetrable fighting compartment. Historically, it served only as a transitional model.

It is quite popular in War Thunder as a 4.3 BR limited-time returning vehicle. Logically, it should be placed at BR 3 in this game and released as a rotating limited vehicle. Unfortunately, it was added far too early. If it were moved to BR 3, it would hinder the sales of the Panzer IV command variant and other premium German tanks. It pains me to see this vehicle gather dust unused. It deserves a spot at BR 3, yet it has been neglected ever since the map mode launched, barely ever spotted in matches.

联想截图_20260508034406

I hope German players will gain new thoughts after reading my analysis of the ISU-152. Adjust both tank destroyers to BR 3, and the classic matchup of Panzer IV against KV and T-34 will become far more dynamic.

  • Long-barrel Panzer IV TD (A) to BR3!
  • No, keep it at BR4
  • Short-barrel Panzer IV TD (S) to BR3
  • Still not feasible. 【The US side already has the 5.7 Hellcat at BR3.】
0 voters

As for the short-barreled variants, they also belong at BR 3. The bracket already accommodates the BR 3 KV-2 alongside the ISU-152. The Brummbär can shrug off most 76mm rounds while still being vulnerable to 152mm shells, giving the KV-2 proper combat purpose without breaking balance.

The last vehicle to discuss is Japan’s Type 3 Chi-Nu medium tank

. It is currently set at 3.3 BR. The StuG III F of the same original BR bracket has been lowered to BR 2, yet the Chi-Nu’s 102mm penetration shells can easily pierce the frontal armor of Sherman tanks. The green marked weak points in the reference image are practically negligible, as landing effective penetrating shots there is nearly impossible.


As shown in the picture, these are the penetration zones of the Type 3 Chi-Nu’s shells at a distance of 50 to 100 meters.

Though the green areas are marked as penetrable, those shots only work on flat ground. The Pacific battlefield is full of hills and slopes, which greatly increases the effective armor thickness in actual encounters.

It is unreliable for the Type 3 Chi-Nu to penetrate the Sherman’s frontal armor in regular combat, and flanking ambushes are equally difficult. The maps are quite confined, so flanking attempts will easily end in destruction from Bazooka fire and explosive charges.
I recall this vehicle’s BR adjustment was once widely approved in proposals, yet it seems to have been forgotten over time. After replaying with it, I find it performs no better than a standard 75mm armed Panzer III, and fighting against Shermans is an outright struggle.

Where should the Type 3 Chi-Nu go?
  • Stay at the current BR3
  • Lower its battle ratingBR2
0 voters

I hope its battle rating can be lowered soon, reworked to be comparable to the long-barreled BR 3 Panzer III N Stalingrad variant. Everyone keeps saying Japanese vehicles are underpowered, so let’s cast a vote for this adjustment.

Let me further elaborate on how hopeless the armor of Japanese tanks appears from the perspective of the IS-2. This is what true hull-down positioning looks like—it renders them nearly invulnerable.




Additionally, the Chi-Ri IIsits at BR 7.3 in War Thunder. To put that in perspective, it is balanced alongside vehicles like the IS-3 and IS-6. I would never dare to expose my tank to take a hit from its cannon. Even the Super Jumbo can only damage its hull on Pacific maps. American air support is the only effective counter to it.

Coincidentally, the Soviet army does not rely on air power. To make matters worse, ground forces lack access to vehicles like the 44-100 and IS-3 right now. What are players of the Soviet ground tree supposed to do? D-series shells are barely effective either.

The IS-2 in War Thunder truly gets the short end of the stick. BVD equipped it with D-shells boasting 203mm vertical penetration, yet their angled penetration falls behind B-shells. Even with this flawed loadout, the IS-2 still has to face Ferdinand tank destroyers and Tiger heavy tanks. What an utterly miserable matchup.

In my opinion, this balance logic is just as ridiculous as claiming the T-34-57 is equal in strength to the Tiger and Panther just because it can penetrate their armor. I am frustrated with BVD’s balancing choices. The 5.7 Soviet lineup has put me through endless hardships. The recent buffs to Russian vehicles have only made other players hold more resentment towards the Soviet faction.

How does the IS-2 fight against the Ferdinand and Chi-Ri II?
  • Target the fighting compartment with over 200mm effective armor for an instant knockout blow.
  • Shoot the driver’s compartment to gradually take out the entire crew with successive shots.
  • There is no viable counter, you can only wait for airstrikes.
  • Or hold out until the arrival of the 44-100 and IS-3.
0 voters

That covers all my carefully compiled thoughts for now. I’ve analyzed Soviet, German and Japanese vehicles to prove I’m not biased toward the Soviet faction.

I sincerely hope everyone can take the time to read my content and cast your vote. Thank you so much. I spent the whole night finishing this write-up. The sky is already bright now, I need to get some sleep right away to avoid burning myself out.

As for British vehicles, I hope the Cromwell won’t share the same battle rating as the 105mm Sherman, since the 105mm variant is far more essential in combat.

What’you think
  • Separate, different squads
  • Do not separate
0 voters
3 Likes

Nobody is playing these vehicles.

2 Likes

Oh! That’s right! I have one more suggestion! Please take another look!

American tanks such as the Sherman and M26 should all be able to use binoculars by all rights!!!

SO
  • American tank crews should be able to use binoculars.
  • American tank crews ought not to be allowed to use binoculars
0 voters
2 Likes

You’re right indeed… I’ve spotted far more T-34E tanks than IS-2s in Berlin matches. As things stand now, almost no one picks this tank unless the enemy fields Tiger II or Panther tanks.

Here’s the joke:
Actually, the -1 is far tougher than the tiger.
But its poor shape leaves vulnerable spots no matter how you position it.
It’s really frustrating.

It must be mentioned that while both the M10 and M18 tanks have been downgraded to Tier III, our Achilles is still at Tier IV. I wonder what this means, or if it has been forgotten🤣

1 Like

Your suggestion is very helpful

1 Like

I strongly agree that the ISU 152 should be classified as Tier III; the rankings of other vehicles also need to be revised.

1 Like

Thank you, my friend, for coming to vote for me.Also for the tanks of all countries.

1 Like

isu152 can put a maximum of 4br, and it is a bit too much to reach 3br. After all, you can’t look at it by the standard of ordinary armored bullets, it is ultimately an anti-personnel tank. Moreover, this anti-personnel tank cannot be overly protected in the strict sense, which can be seen in the No. 2 assault gun, KV2, and 105mm Sherman. Moreover, this tank has armor-piercing bullets that penetrate the depth of the Tiger’s main gun. I think the performance of a tank should be evaluated from multiple aspects, and more importantly, it is necessary to wait for the actual combat performance of this tank before making a decision. After all, the theoretical aspect is not as authoritative as the actual reality.

In fact, you can refer to the examples I mentioned above. I have listed out the schematic diagrams and penetration performance clearly. Tanks at BR 2 and BR 2.3 can easily penetrate the ISU-152.

Practically speaking, it is not much different from the KV-2. It should not be placed at BR 4 just because it is equipped with shells capable of piercing the Ferdinand. I never care about its performance against infantry; I only focus on its anti-tank capability.

BR 4 is far too harsh for it, as it will have to face the Ferdinand there.

Look at the T-34-57, it is also at BR 3 and can penetrate the hull armor of the Tiger. Should it be moved to BR 4?

Now that the M10 and Hellcat have been downtiered from BR 4 to BR 3, we shouldn’t rush to push vehicles from BR 3 up to BR 4 for the time being.

2 Likes

Take a look, this vehicle is placed at BR 4.7.

There are two tanks of comparable tonnage above it. One mounts a 122mm gun, while the other is fitted with an upgraded, more advanced 122mm cannon. Their battle ratings sit at 5.3 and 5.7 respectively.

Frankly speaking, the latter one boasts superior performance. Yet lacking a turret restricts both to the BR 4 range. This makes the situation quite clear. Once those vehicles are added, the 152mm armed tank will quickly lose its niche.

It is just like the StuG II. If it stays at BR 3, what meaningful role will it have once the Grizzly, the urban combat wrecking machine, joins the lineup?

This adjustment is essentially a preparation for future updates. Besides, considering this is a once-a-year anniversary event, a little leniency would be reasonable. After all, the XA38 is still kept at BR 3.

2 Likes

Good post, hopefully they’ll listen to you about the ISU and everything else.

1 Like

Although your idea is very good, I think this game is different from War Thunder. You can’t just start with armor, and you mentioned pictographs, but not many people are willing to play pictographs at this stage. As for your last suggestion of tolerance, although it is a bit cruel, I think this opening should not be opened. After all, according to the ratchet effect, once this opening is opened and many people taste the sweetness, it will be very difficult for you to close it back.

@Euthymia07-live How’s it going? I’ve gathered quite a number of votes on my post so far. Please don’t just close the poll for moving it to BR4. Come check out my poll too. Support for keeping it at BR3 is overwhelmingly high on my side, so don’t only focus on the other poll.

1 Like

Alright, I actually didn’t catch your point earlier. Whether we compare its combat performance and survivability against the tech-tree KV-2, or consider its rarity as an event-exclusive vehicle, keeping it at its current rating is completely reasonable. The XA38 is still at BR 3 to this day.

If you argue the Ferdinand is too rare to serve as a valid comparison, then let’s look at Japan’s equivalent of the Ferdinand at 7.3 BR in War Thunder. That vehicle gives Soviet IS-2 and T-34-100 tanks immense trouble. Pitting an event vehicle against such a tough opponent would leave it far too vulnerable.

Everyone is well aware that a placement at BR 4 is essentially a stepping stone to BR 5. Staying at BR 3 is far more sensible, as it will at most only face BR 4 opponents.

Personally, I believe the core solution lies in expanding the game’s battle rating brackets, introducing separate matchmaking and extending the high-rank battle rating range. Unfortunately, updates of this scale come once in a blue moon and take years to roll out, which is far too long for us to wait. That’s why advocating for the ISU-152 to stay at BR 3 is the most practical choice right now.

Alright, I’ve put forward quite a lot of suggestions covering various aspects. If my thread gets closed directly, it might be mistaken that all of my proposals have been officially adopted.

I’d say it should be BR5, just like the Ferdinand. Despite the gun and other factors, its durability is still far superior to tanks with lower BRs. If it’s BR4, it would mostly end up facing Panzer IVs and Panzer 3 Ns. For example, the IS-1 and KV-1 are already very durable for their BRs unless you have AT weapons in your squad. Recently, especially with Japan, this problem has become very noticeable, as the KV-1 and IS-1, for some reason, tend to withstand even TNT charges or dynamite packs, even if you place them on the engine compartment or roof.

So I don’t think it would have many disadvantages at BR5 (aside of the reload) if it fights on fairly open maps, and we have to keep in mind that what tanks most frequently face is infantry.

If you put it that way, the core issue actually lies with Japan’s rocket launchers. I don’t think this problem should be blamed on the ISU-152. This balance gap is obvious, and we ought to question DF about why they still haven’t released Japan’s BR 3 rocket launcher.

To put it another way, my forum post focuses on shell penetration tests, while another post analyzes defensive capabilities. When it comes to its armament, with its 170mm penetration rounds and high-explosive shells, it ultimately performs much like the KV-2. It can still overpressure the area around turrets and penetrate hull roofs in the same way.

The critical issue is that moving the ISU-152 to BR 5 would make it useless against the Ferdinand. The Ferdinand features separate crew hatches that grant immunity to HE shell damage inside the fighting compartment. You might take out at most two crew members with your first shot, only to get instantly eliminated in return. The Ferdinand can then repair its damage and drive away easily. The combat imbalance here is crystal clear, and the vehicle would still be underwhelming even at BR 4.

My solution is straightforward: remove its armor-piercing ammunition and leave it armed solely with HE shells.

From the data I compiled in my analysis, all German and Japanese BR 2 tanks are capable of penetrating its armor. This includes the Japanese long-barrel 75mm gun with 100mm penetration, the short-barrel 75mm gun, and HEAT rounds with 115mm penetration. The same applies to the BR 2 StuG III F.

As you well know, the current BR 4 meta is terrible. Being placed at BR 4 is practically equivalent to being thrown into BR 5. Vehicles at BR 5 completely overpower IS-2s and T-34-100s. By contrast, BR 2 vehicles can still put up a decent fight against BR 3 opponents.

Looking at the poll results from my post, most players agree that keeping it at BR 3 is a viable choice. After all, we should trust collective consensus.

One last question, what do you think of the Il-8? In my opinion, its payload, defense and firepower are all inferior to the XA-38, so placing it at BR 3 would be completely reasonable.

It still has quite a lot of flaws. You’d better check the link to my forum post again. Honestly, do you really expect to take out the Ferdinand and the Japanese equivalent Ferdinand with HE shells?

On top of that, its HE kill speed is even slower than the KV-2. What advantages does it even have then?

Originally, using a BR3 tank like the KV-2 to fight BR4 and BR5 vehicles is never its intended role—it’s just an extra capability it happens to have.