Hi everyone,
NEW MAP IDEA
Context behind mu suggestion
After going back to playing battlefield 1, specifically playing the Verdun maps (in a big ass bunker / fort), I made me reminisce and think huh - why can I not have a similar experience in Enlisted?
Some things I particularly enjoyed was:
- the CQC - specifically the movement of battle lines back and forth creating a dynamic feeling of battle lines
- the opportunity to flanking manoeuvres - being able to skip outside the fort to then head back inside, leading me onto;
- lockable (almost) blast proof doors - helps counter flanks and makes locations feel secure
Some images of this map are below, for those who are unfamiliar:

The New Map Idea - Fortress Inspired - Sevastopol Fortress



Historical Context
The bunker contained:
- Two huge 305 mm naval artillery guns
- Reinforced concrete gun turrets
- Underground ammunition chambers
- Command rooms
- Barracks and support areas
- Machine-gun positions
During the final German offensive against Sevastopol in June 1942, German forces faced the problem of destroying this heavily protected position. Initial attacks using artillery and aircraft failed to immediately neutralise the fortress.
Eventually, German engineers and assault troops moved in to finish the job. After damaging the main gun systems, German infantry attacked the entrances and underground areas of the fortress. Fighting became a brutal close-quarters battle inside the bunker, with Soviet defenders resisting through smoke, darkness and collapsing tunnels.
Engineers used explosives and flamethrowers to clear remaining defensive positions, while German troops fought through the underground galleries to capture the complex. Even after the main guns were disabled, the Soviet garrison continued resisting until the position was finally overwhelmed in late June 1942.
How would this map work in Enlisted
- Invasion - USSR hold the fort, split into different layers and Germans attacking.
- Destruction - most historically accurate
- Conquest - fort can be split up to have this too
Why I think it would work
It has both outside areas surrounding the fortress, as well as interiors, so supports flanking / offers variety of play.


Thank you for coming to my TedTalk,
Krieg
- Yes
- No



