A few observations that may make the game more enjoyable

Enlisted is overall a very fun game so far, at least for me, but there are a few points that pop up consistently for my friends and I which I believe could be addressed in such a way that improves the game experience without harming what currently makes the game fun.

  • Allowing players to open chat after the victory/defeat screens. It’s nice to get to say GG to your teammates or finish conversations but often you will be cut off by a win screen before getting the chance to do so.

  • Adjusting where spawnpoints generate when a point is captured. When you are defending a point and lose to numbers but are still alive, currently that point can become an enemy spawn where they will have invulnerability for a brief moment which tends to become an automatic death. It would be nice to get the chance to retreat or try to hold back the enemy from immediately advancing to the next point briefly. I feel like if the spawn was placed just behind the point rather than directly on it as a few similar games do this moment of the game would become a lot more interesting and fun.

  • Possibly expanding or reworking the playable area. A lot of the time the limited area of the map means it is almost impossible to flank certain positions or employ similar interesting strategies, and it is quite common for players to sit in a tank outside one team’s playable area so that they cannot be attacked by anything other than another tank which can be quite frustrating and feels cheap in my opinion and that of my friends.

  • Introducing the ability to search or filter matches by gamemode and/or map for those who have particular favourites but do not want to enter a custom match.

  • Help combat spawncamping by introducing a brief invisibility period that ends upon firing or exiting the spawn area. I know there is an invulnerability window too but that does not last very long and you can just wait it out and gun down whole squads before they realise what’s happening, especially if they just captured a point you were defending. (I am guilty of this, but having a mechanic in place to prevent it would be nice)

I am not sure what the future plans for gamemodes are, or if there will one day be something other than “Squads” and “Custom” that you can choose between, but I am personally fond of gamemodes that are restricted to a specific class like Sniper v Sniper, Tank v Tank, Infantry v Infantry etc, although this one is just a personal preference and not something I feel like the game needs to improve on.

Also I am not sure how the weapon modifications will work in future updates when the final level of the skill trees will be unlocked but it would be nice to see more in-depth customisation like picking between stats, possibly in the form of choosing components (heavy vs light springs, different types of ammo etc)

Thank you for reading, keep up the great work on this very promising game

Defenders ultimately need the advanced knowledge of where objectives are going to be, and have the opportunity to set up beforehand. It would help to solve both the issue regarding the spawn point, as well as help keep attackers off the objective long enough that the defenders can respawn and pull back to that position and actually hold it with some better odds. Rather than getting constantly rushed down by SMGs, Flamethrowers, and grenades.

This is another issue that can be helped by giving defenders that ability to see future objectives and set up in advance.
Tanks sit in the back and just fight from afar for 3 primary reasons:

  1. There really isn’t much of anything stopping their ability to have free reign on infantry. Sandbags only hold up for so long (engineer squad should get a buff on their defensive fortifications to help counter this), but they infuriate the tank players that sit in the back. Primarily because it makes it FAR more difficult to acquire and kill infantry as it gives them solid cover where normally there isn’t.

  2. Currently, fortifications are very rarely strong enough and common enough that infantry alone has trouble breaking through them. If they were however, which would come along with the change I suggest, tanks would be much more likely to attempt to move forward both as cover for the infantry, as well as to push through fortified lines. This could even include setting off AP mines, if there were enough of them that they were actually an issue. Which again, they currently are not.

  3. Explosive packs. Personally I think they need to be removed from the game. They are far too easy to use, and they alone kill as many tanks as all the other sources combined. With their removal, tanks would be far more willing to actually push up into the battlefield.

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I’m not sure you noticed this at this point but Most of this community doesn’t seem to care about us defenders I agree with everything you’re saying but the community doesn’t want to buff us they rather just keep Curb stomping us into the ground at this point

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It is not that we do not care about the defenders. Even ppl who disagree with you may play defender in some matches.
Engineers tend to demand too much, especially the GuardianReaper above. For example, “give me unbreakable barbed wire”, or “buildings that can only be destroyed by engineers”, etc. I am against such things because I believe that giving them such things would ruin the game.

Imagine, D-Day, Tom is attacking the Tochka with a group of casual players he happened to meet that day…

In front of the German tochka, Tom yells out…
“Hey, Johnny! You’re the one with the pliers that can destroy barbed wire. That’s good! Without those pliers, I can’t destroy the barbed wire that’s blocking the entrance to the tochka! There’s a German waiting in the back with an MG42, I’ll snipe him while you destroy the barbed wire with the tool you have!”

But Johnny is not Tom’s friend and doesn’t see the chat, so he ignores him and plays freely, heading for the sniper point, getting on his tank, or whatever.
Having no choice, Tom respawns with the class with the pliers and runs to the tochka with the pliers, but Johnny’s tank continues to fire from the gray zone without covering the infantry. Tom finally destroys the barbed wire after being wiped out many times, but the enemy engineer rebuilds the barbed wire that Tom has so painstakingly destroyed, all by himself.

This is a shit game.
Tom should be able to blow up the barbed wire at any time with his dynamite or artillery calls. And currently it is.

This game is won by teamwork with teammates, but most of the participants are casual players who are not that serious about playing. there is no way to change this structure when you are trying to attract many players through F2P.
Teamwork in this game is basically a matter of chance. It is something that happens by accidental overlap of stand-up play by solo players, or something that can be executed through soft communication.
Even at present, only a few players are building rally points or even spotting tanks. How many players are willing to defend an already conquered base in assault mode? I have hardly seen any.
It is grossly unfair to require advanced teamwork only from the attacking team, while the defending team can complete the engineer’s job alone.

A game that always requires a high degree of teamwork should not be a regular match. While I would be happy to see such a game mode in custom matches and the like, I am opposed to any attempt to overly buff the engineers in all current games.

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I’m not asking for indestructible Defenses I’m just asking for more health so they don’t die immediately when you’re fighting a deaf stack there’s not much you can do to stop them with what we have at hand at the moment All the time I spent building barricades and defenses it all gets magically taken out by just two explosive packs or just one

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Yes, that was your opinion.
“I want a little stronger fortification.”
With the new progress system, we may eventually add a higher class of engineers. Maybe then your wish will be granted.

However, I believe that to give it a stronger construction it will require conditions such as longer building time and more required materials.

Doesn’t bother me that’s what the engineer Core is for They’re not glorified meat Shields they’re meant for building but they also need to give us an idea of where the objective is going to plan in advance otherwise I get shot in the back of the head pulling back to next position

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If I remember correctly, I think keo gave some reason for not telling us the next defense position. I forget what it was…

If in the future higher engineer classes and reasonably strong fortresses that take longer to build are given architecture, the developers may change their minds and give some adjustments such as showing the location of all defense positions in advance to make it more fun to use.
Idk,Well, I think careful consideration is needed.

Meanwhile while we wait for that to happen all engineers or people who care about the Defense get shot in the back of the head pulling back to next location

That is their role.

It was some BS like “it would cause players to not focus on the current objective”.

Basically explanation on the same low level as with semi auto guns nerf.
“Soldiers are stressed so they can’t shoot fast”

keo seems to think we are like 8 year olds who can’t sit still at a table or something, which is probably true in many cases.

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You forgot about us being cafeine and suggar addicted.

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Damn, I ran out of “likes” today.

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Caffeine in tea all the way

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Actually the reason was a decent one this time:

  • avoid spam of defensive equipment like mine,wire,czeck and tank wreck around the entrance and aprrouch route of the cap zone

this is because player like me abused this a bit too much i still remember put the ab41 in the cap door in tunisia and call it a day for the attacker

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Oh, ok. This is understandable concern.
I must have mixed up something yet again.

My apologies Keo if you are reading this.

Explosive packs definitely feel a little weird, I keep one-shotting tanks which just feels wrong. Idk if that’s more accurate and other games are just unrealistic but I’m used to throwing five anti tank grenades onto a tank to kill it

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Also in general I’m not just saying “buff defenders” I just think that if the zones were moved around a little bit it would be altogether more balanced and fun. As it is now, often one side is allowed to push all the way to their enemies spawn while the other side can barely set foot outside of the point. Its not always defenders who face this, especially in berlin, it can be either side that suffer from this strange out of bounds imbalance

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There are other ways to deal with that wire. Predominately using a tank to break through it. It gives tanks a reason to push forward instead of camping the greyzone.

I’m not saying to remove the ability to use TNT to break it. However, grenades and the widespread fragmentation from artillery should not. If it’s a direct hit with the artillery, that’s a different situation.

By having weak engineers and things that require teamwork continuously being nerfed, they are making people less and less likely to seek out a team to play with. I understand that there are solo players that don’t want anything to do with a team, but there are also a LOT of players that do play as small (2 player) or large (3-4 players) groups.
As it currently stands, a single engineer can put out an entire set of fortifications, and those fortifications can most definitely be dealt with by a single player in a myriad of ways. Allowing all infantry to break it down by hand is simply overkill, considering that it takes a special type of character to build it in the first place. It at the very least needs to require another engineer, or special tool, or TNT in order to break the fortification (in terms of infantry breaking through).
It would STILL only take a single player potentially, but it would greatly balance it.
If your argument is that players shouldn’t have to use a specific counter, and should be allowed to kill/ destroy everything with a single OP type of unit, such as assaulter or flamethrower, then you need to go back to the COD swamp and see how that is working out for them.

What I am suggesting does not require “a high degree of teamwork”. All it requires is a better balance of counterplay even among solo players.
Flamethrowers and assaulters for the most part are able to run across open areas without much contest, reach the objective, and start spraying and getting kills. They SHOULD be countered by the usage of engineers. Barbwire to slow their approach and make them easier to pick off, and sandbags to block line of sight and create choke points.
Each should have their strengths and weaknesses. This is to keep people from spamming the same things over and over again.
Tanks, engineers, planes, and characters that switch out their grenade belts or ammo bags would be the counter to engineers. Its not rocket science.

You try to bring this argument, but here’s the thing: once that front line of wire is broken, it is EXTREMELY unlikely that a defending engineer is going to be able to go out and replace it while under fire from attackers. Just like mines, the player has to go to that location in order to place that thing. If the attackers are letting them replace it, then that is on the attackers, because replacing it is just as difficult or more than breaking it in the middle of a firefight.