A bit of changes that i'd like to suggest

So let’s get this long list started.

Firstly, i’d like to overall just either have a gamemode like (hardcore) where theres no killscreen, or just straight removing it. Because currently what i experience is that players do, is that they die to me per say, and they switch character and simply shot at back at the person who they just got killed by. It would be great if this could be changed according to me.

Second thing is being that you should seperate a bit from warthunders conquest system. To spread objectives out more, and use the maps more in my opinion, in that way we could use cars more and we could have more chance to come back if that be we are loosing or vise versa we are winning and the enemy team can get a higher chance to come back.

// feel free to give you humble and opinions on this. Any criticism is allowed.

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Killcam will stay. And you need to get used to it. Besides, after all, in reality, in squad, if your friend were shot right in front of your eyes, you would immediately shoot at the enemy side from where they fired.

But to stay on topic what I would like is a killcam to have some restrictions. After all, in reality you are hiding so that you will not be noticed. Perhaps there could be exceptional perks, exclusively for sniper class soldiers. Or certain uniform elements, (special camouflage items) that would shorten the killcam time, or temporarily eliminate it. Because the abolition of killcam will make the game bushcamper fest.

All we need to do here is think creatively about how to implement such a thing, in a balanced way. Because something can be taken off very quickly, but it is not always the right solution.

When sniping, I have never had much issue with people finding my location. Most of the time I am too far away for them to hit easily and when I am not (not really sniping at that point) the bots are already firing at me. I really only see the killcam being an issue for people who are hiding in the corner of a room waiting for enemies to walk by.

Though. The main reason why since i suppose the biggest target here seems for everyone is killcam. What i ment by that is that revengekilling basically wouldn’t be as easy. Simply switching to an alive soldier simply to go back and kill the person who previously killed you. It’s basically a cheap ticket to getting kills for simply not having any tatical awareness or skill. Information is basically fed to you on a table without you even trying. It’s literally like a youtube thumbnail with a big red arrow pointing to where a player is.