53 minutes!

One point forward, one point back…
Repeat 10 times…
Until the last soldier and the last bullit…
Only in Kahif cave village!

3 Likes

And only get a 10k exp for it.

This terrible grind…

3 Likes

Ahahah i know this case very well ! Got my xp record on one of this ! +300%xp on a 45 minuters match got one level and a half on one game !

I think the points are too far from each other

2 Likes

He dint cap a point and so dont have zone kill, point capture and zone kill give a lot of xp

Simply farming kill dont give xp as you think

Btw, yes, you right.
I didn’t notice. Kills on point give twice as many points as regular kills, so it’s very profitable.
Well, cap a point gives little, so it’s not important.

1 Like

Score are not xp

I know.

But nevertheless, they still have some influence on the final exp.

No, 30 engi assist do 1000 score, give more xp than only 50kill

1 Like

Do you have a formula for calculating experience for game?

It’s good.
But unfortunately I didn’t have a chance to notice it.
Usually, even with 100+ engineer points, there are still more kills.

Hand test

1 Like

This answers many questions.

Yes I agree.
We only fought over 2 points…one point forward…and then back again…

Engineer points are either +3 points from building something, +5 from wire/sandbag assist, +15 from ammo/weapon assist, or +30 for spawn assist.
30 engineer points is like 300 points more likely

Score are not XP is a simply thing to understand

There’s something odd. In 53 minutes, ESPECIALLY in confrontation, the top guns of both sides only got 147 and 148 kills respectively…

With current Enlisted pace, it means both teams were pretty much avoiding each others. Or being extra cautious, sniping?

It’s not wrong. In fact it probably looked more like a real life battle, soldiers caring about their one unique life, than the zerg automatic spam we usually get.

Was the match interesting and fun (with this slower pace)? :thinking:

3 Likes

so… how does exp counted then? if score point =/= exp point.

on a related note, is it a good idea to put a time limit per match for confrontation mode?

In base of how much your soldier are active, each squad gain xp at spawn and wen a soldier die, each squad get additional xp in base of kill, zone kill, point captured, enginer assist,assist ecc…

1 Like

Good question, sir.
The match started ok.
Because I dont normally play axis, I dont have many good weapons and stuff.
So I do my best to support the team, I was using mostly my artillery team, sniper and engineer.
Thats why I dont have any points captured, as mentioned earlier.
The problem was/is the distance between the points.
At first, you cant take the point until the timer has counted down to zero.
So our team just sat in the pit, enemy could not conquer it before or after the timer ran out.
So we kept the point and moved to the next.
There, the enemy did the same and they kept their pit.
And they moved to ours.
So that went back and forward many times.
In fact I got my engineer score for just 1 rally point at the first pit.
It remained in use most of the game because we came back all the time to our pit.
After several pit changes (if you know what I mean) I did not even run to the next pit anymore, because we couldnt take it before the enemy captured it (by sitting in it waiting for the timer).
So it looks like a boring match, our team was ahead most of the time, but near the end the enemy was in front…
I did enjoy the suspense, who is gonna win??
At the end, the enemy was completely out of tickets (no bar left at all) and ours almost (maybe 1mm bar left).
Victory at last!

1 Like

“I :rabbit2: dude !”

hops from Kahif cap pit to cap pit

hop hops back some more cuz the enemy got the cap pit first