There’s some guns that you can do it easily with or you get in the zone and land most by reflex, but then you’re outright limited by DPS like you said
Well for those of us actually pushing the point/defending aggressively actually end up using our ammunition at such a prodigious rate that more base ammo or a perk further increasing it is a logical end point.
It’s not about you. I’m talking about the fact that 60-80% of full auto weapons don’t hit the target.
So 120 rounds is less than you need. 150 would be much more comfortable.
If we could fine tune the equipment, the same problem would be solved
Guns like FG42 or FG42II suffers more from ammo issue, I remember in one match today I resupply with the ammobox for about 5 times to get 25 kills with FG42II in one life.
0.42(like that of FG42II) is probably the maximal dispersion I can accept. Anything that has more than 0.42 dispersion makes me feel like a crap, like unupgraded mp43.
I would bring 3x sniper squads after the major update with Sniper sTG simply because I prefer guns with lower dispersion
Your stats say you may push but you get your wig split before you burn through all your ammunition
And I don’t actually mean that as a criticism, because simply pushing the point gives the enemy more targets to shoot at so more may reach the objective and actually contest it.
Which is why I think you don’t understand our issue
Hell even base ammo amount has been a topic for awhile considering even vs fucking CoD its fuck all
i think your complaing at a desing choice of the devs, they force you to switch soldier and not playing with only 1 gut that has 600 rounds on him.
i really dont see a problem with this, its not cod you dont have only 1 life and you need to respawn you have another 3 assaulter and on top of that 3 normal soldier.
base ammo are shit yes, you run out in a blink, but with large ammo puches and multiple soldiers you have more than enough ammo.
We should ask @1942786 , why they still do nothing about dispersion in Stalingrad(with MKB42H being the only exception), it makes 0 sense to keep dispersion after recoil rework