As there are tons of thing they could add, please try to stay on topic with those that are suggested here.
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Teams on Defense see all future objective locations on map.
1.1. This would remove the guess work of trying to figure out where the next objective will go, giving Defenders adequate information so that engineers have the opportunity to set up rally points, ammo boxes, and necessary fortifications in advance, and can set up hazards and traps further from the objective itself as they won’t be under so much pressure. (This in turn means the POTENTIAL to have less fortifications blocking teammates in close proximity of the objective.) -
Friendly strategic fortifications are displayed both on map and minimap.
2.1. All to often things like MG nests, AA, and Field Guns are very underutilized by teammates, simply because they have no idea that they are there. Adding these structures to the map and minimap will help teammates find them, and utilize them easier.
3.2. An additional option would be to show a somewhat transparent icon on the HUD when looking in its direction, making it easier to locate additionally. -
Friendly strategic fortifications displayed on minimap show an up or down arrow if the fortification is higher or lower than the players current elevation.
3.1. Even ammo boxes, which are currently displayed on maps, can be difficult to find sometimes simply due to them being on a different floor. Instead of running around trying to find it manually, a simple indicator should suffice. -
When an objective is taken, the defenders left in that area are given time to retreat, but no newly spawned defenders can move out into that area. In addition, a one minute wait time is added before offense can fully advance to the objective.
4.1. The time between objectives should be used as a chance to regroup by both sides. In it’s current state defenders are too often running out to attack offense rather than getting ready to hold their ground at the next objective, often leaving it open to attack.
Additionally, there are too many times that attackers make it to the next objective before respawning defenders have a chance to get there. -
When killed, if you have not picked a certain location to spawn from, the default spawn location will be the rally point closest to where you died, unless it was within 20m from where you died.
5.1. If a player dies and goes to the respawn screen, the default spawn should be close to where they died. This is to solve several issues.
- It gets them back into the fight quickly.
- It helps prevent defense players from running through areas that engineers are working to fortify as long as they put rally points ahead of fortifications.
- The 20m minimum distance is to prevent them from getting spawnkilled in that area repeatedly.
- Players can still chose where to spawn manually.