Its true when you place 2 or more rallypoint one close to another you are able to spawn more squad at the same time?
And added to that question, does building a 2nd rally point next to an excisting one disable the first one?
It’s not disabled per say, if the other rp gets destroyed for some reason, the other one gets active again. I believe it’s merely because the icon is too big on the map and they didn’t want it to be all cluttered.
And the multiplied spawn from the same rallypoint are real?
In my experience the spawns just get grouped so you can spawn on either one of the group.
Added that they dont share cooldown and spawns go faster in a group.
When spawns are too close to each other, say on the same horizontal point (X axis), but different vertical
(Y axis) point (same spot, two stories heights difference) you will only see ONE icon on the map to chose from, it’s oftentimes the latest one built.
Wich just adds to a previous point I said: destroying friendly spawn points might be vital, because an imbecile might have decided in all selfish or trolling intentions, to build another spawn point in the atic or the roof, right over where the spawnpoint you, or another player, built to help the team. If those were invulnerable, not only the well placed sp becomes inaccessible, but mislead teammates will spawn in the atic, lose precious time and the use of their bot squad.
Save your team: break stupidly placed spawn points.
As for that, I have no clue. (But spawning 2x faster in the atic would remain a pointless endeavor)
Aye this is my experience as well but I have not seen it disable the other just group them up.
So you have 1 normal one and one in the attic. Half the time you spawn in the attic and the other half on the other.
Thankfully, they are not disabled per say, you just cannot select it. As soon as the other sp is destroyed, the icon of the first sp will show again on the map, thus allowing it’s use.
Yes all of that I understand.
This is the issue we try to get to.
The devs released a grouping of spawns a while ago. So if you build a rally to close to another it makes a group of spawns. Nothing got disabled they just work as normal so you can spawn on every spawn point in the group and they dont share cooldown so if 1 of the spawns is iff cooldown you can spawn on it. The only change would be one icon on the map to reduce clutter so if you select the icon you spawn on any rally in the group that is off cooldown. Is this the case for you or do you 100% know for certain 1 gets disabled and you never ever spawn on it unless the other one is gone again.
That is what usually happens to me yes, sometimes I merely thought “oh, enemy must’ve destroyed my sp, someone else built another one very close by thought” and I kept using the new one for almost the duration of the match. But then, the enemy DID come and destroyed the new spawn point. To my surprise my old spawn point was still there and resumed it’s service.