12 Players per Team in Squads

As it is now, 10 players is just not enough. Think about it, 1, maybe 2 people flying planes, 2 driving tanks, that’s already 1/3 of the team NOT pushing, or defending.

If you add bots to that, which is often quite many players - usually 2-4 in any game - and number of human players actually PUSHING is very low, maybe 1-2 infantry human players pushing or defending.

Solution - lets increase maximum to 12 players per team. That way, more human players get in. This limit is tied in to map sizes, but as it is now, maps can totally support a small increase of infantry on the ground. Because vehicle limits will stay.

Also, larger team sizes could allow platoon level grouping, maybe. Like in BF games. With platoon commanders, giving a bit of direction.

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If bots are already replacing human players how increasing player limit would help? There would be just 2 bots squads more

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More kills for the plane maybe? :thinking:

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If you are talking about vehicles, that’s nothing to do with players per match.
It’s about how OP vehicle can deal with the infantry but many of them just focus on scores, not doing things to the team.
See solo mode for less vehicles can make. You hardly can select a vehicle since someone else always occupying it.
This is a main infantry game, not WT.

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It used to be 20 and more squads but I think it made progression too fast. Too bad

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are you sure you aren’t confused with lone fighter which is 20v20*

Well back in closed beta and early in the open beta we had 20 squads on each side on D-Day and it was actually fun, now I’ll just quit

again that was never the case except for lone fighter

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How long have you played then? Because I know what I saw

since CAT -.-

I don’t ever play lone fighters so you can say whatever you want

neither do i but i for a damn fact that squdas was always 10v10

I think @9613275 he gets confused when the bots come in and for a few minutes a lot of players are visible in the teams

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that could be the case

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“Since when do you play, huh? I’m there since cbt I’ll have you know, I know what I saw!”

Rickyd: “err…”

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:rofl:

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Someone else has Futurama in mind? “Wave after wave until the kill count was reached…”

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it cannot be said that it was a bad strategy in the end and served its purpose :rofl:

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In cbt we had average 15 squads on each side, I don’t know why that’s hard to remember

they also didn’t mark people that left during those times as well so what could have happened is that people left and bots joined making it look like there were more people then actually where

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