Код:
entity{
_template:t=“rasf_object_972”
transform:m=[[-0.659234, -0.0230023, -0.751586] [-0.0230023, 0.999682, -0.0104194] [0.751586, 0.0104194, -0.659553] [-25.2854, 8.19821, -351.511]]
xray_resource__modelName:t=“t_80u”
vehicle_net_phys__blk:t=“content/e_modern/gamedata/gen/units/tanks/t_80u.blk:VehiclePhys”
animchar__res:t=“t_80u_char”
damage_model__blk:t=“content/e_modern/gamedata/gen/units/tanks/t_80u.blk”
item__name:t=“items/ussr_t_80u”
killLogName:t=“T-80U”
camera__isStabilized:b=yes
collres__res:t=“t_80u_collision”
expl_fx:t=“event_foolmoon_explosion_cmps_fx”
isSimpleTurretCrosshair:b=no
turret_sound__path:t="player/vehicle/tank/common/turret "
turret_control__turret_info:t=‘gun:t=“tankgun_125mm_2a46_m1_t_80u”’
animchar__renderPriority:b=yes
dmg_animchar__res:t=“t_80u_dmg_char”
isExploded:b=no
vehicle_seats__autoDetectRestrictToTeam:b=no
team:i=1
vehicle_seats__restrictToTeam:i=1
vehicle__isDestroyedWithoutCrew:b=yes
turret_control__missingLoaderReloadTimeMult:r=1
“turret_control__turretInfo:shared:array”{
“turret_control__turretInfo:object”{
salt:i=1
gun:t=“churchill_7_turret_01_75mm_qqf_mkv+base_125mm_2a46_m1_t_80u+turret_with_several_types_of_shells+main_turret”
barrelDm:t=“gun_barrel”
breechDm:t=“cannon_breech”
turretName:t=“turret_01”
verDriveDm:t=“drive_turret_v”
horDriveDm:t=“drive_turret_h”
}
"turret_control__turretInfo:object"{
salt:i=1
gun:t="churchill_7_turret_02_7_92mm_besa+base_7_62mm_pkt+turret_with_several_types_of_shells+main_turret"
shootNodeName:t="bone_mg_gun_twin"
barrelDm:t="gun_barrel_01"
turretName:t="turret_02"
verDriveDm:t="drive_turret_v"
horDriveDm:t="drive_turret_h"
}
}
“animchar__objTexReplace:object”{
“ussr_camo_green*”:t=“ussr_camo_deform*”
}
“ui_turrets_state__ammo:object”{
“50415995:object”{
canBeResuppliedByEngineer:b=no
curAmmo:i=21
canBeResuppliedOnPoint:b=yes
totalAmmo:i=0
"ammoByBullet:array"{
ammoByBullet:i=21
ammoByBullet:i=21
ammoByBullet:i=0
ammoByBullet:i=0
}
}
"12649656:object"{
canBeResuppliedByEngineer:b=no
curAmmo:i=21
canBeResuppliedOnPoint:b=yes
totalAmmo:i=21
"ammoByBullet:array"{
ammoByBullet:i=21
}
}
"46221691:object"{
canBeResuppliedByEngineer:b=no
curAmmo:i=21
canBeResuppliedOnPoint:b=yes
totalAmmo:i=0
"ammoByBullet:array"{
ammoByBullet:i=21
ammoByBullet:i=21
ammoByBullet:i=0
ammoByBullet:i=0
}
}
"33638779:object"{
canBeResuppliedByEngineer:b=no
curAmmo:i=21
canBeResuppliedOnPoint:b=yes
totalAmmo:i=0
"ammoByBullet:array"{
ammoByBullet:i=21
ammoByBullet:i=21
ammoByBullet:i=0
ammoByBullet:i=0
}
}
"243335451:object"{
canBeResuppliedByEngineer:b=no
curAmmo:i=21
canBeResuppliedOnPoint:b=yes
totalAmmo:i=21
"ammoByBullet:array"{
ammoByBullet:i=21
}
}
"4278660:object"{
canBeResuppliedByEngineer:b=no
curAmmo:i=40
canBeResuppliedOnPoint:b=yes
totalAmmo:i=0
"ammoByBullet:array"{
ammoByBullet:i=21
ammoByBullet:i=21
ammoByBullet:i=0
ammoByBullet:i=0
}
}
}
“track_dirt_fx__nodeId:list”{
item:i=0
}
“vehicle_seats_hide_owner:list”{
item:b=yes
item:b=yes
item:b=yes
item:b=no
}
“dm_phys_parts__ammo:array”{
dm_phys_parts__ammo:t=“ammo_\w”
}
“dependent_templates_list:list”{
item:t=“vehicle_seat_default”
item:t=“vehicle_seat_driver”
item:t=“vehicle_seat_main_gunner”
item:t=“vehicle_seat_extra_gunner”
item:t=“vehicle_seat_machinegunner”
item:t=“vehicle_seat_commander”
item:t=""
}
}
Команда “animchar__objTexReplace:object” позволяет менять раскраску техники, камуфляжи можно посмотреть в файле _camos.dxp.bin . Просьба скидывать исправленные варианты танка в эту тему