Я не понимаю, почему они остановились на последнем шаге, чтобы завершить функцию, может быть, они забыли, я совершенно смущен этим.
Дело не в балансе или чем-то еще.
Просто они промахнулись на 1% и не промахнулись. Тем не менее спасибо разработчикам за то, что сделали 99% пути.
germ_pzkpfw_ii_flamm_common{
_override:b=yes
"turretsInitialComponents:array"{
"turretsInitialComponents:object"{
}
"turretsInitialComponents:object"{
}
"turretsInitialComponents:object"{
}
"turretsInitialComponents:object"{
gun__shootNodeName:t="emtr_mortar_flame_01"
}
"turretsInitialComponents:object"{
gun__shootNodeName:t="emtr_mortar_flame_02"
}
"turretsInitialComponents:object"{
gun__shootNodeName:t="emtr_mortar_flame_03"
}
"turretsInitialComponents:object"{
gun__shootNodeName:t="emtr_mortar_flame_04"
}
"turretsInitialComponents:object"{
gun__shootNodeName:t="emtr_mortar_flame_05"
}
"turretsInitialComponents:object"{
gun__shootNodeName:t="emtr_mortar_flame_06"
}
}
"turret_gun_flash_fx__flashNodes:shared:array"{
node:t="emtr_gun_flame"
node:t="emtr_gun_flame_01"
node:t="emtr_gun_flame_02"
node:t="emtr_mortar_flame_01"
node:t="emtr_mortar_flame_02"
node:t="emtr_mortar_flame_03"
node:t="emtr_mortar_flame_04"
node:t="emtr_mortar_flame_05"
node:t="emtr_mortar_flame_06"
}
"turret_gun_flash_fx__flashFx:shared:array"{
fx:t="muzzle_ground_8mm"
fx:t=""
fx:t=""
fx:t="muzzle_ground_8mm"
fx:t="muzzle_ground_8mm"
fx:t="muzzle_ground_8mm"
fx:t="muzzle_ground_8mm"
fx:t="muzzle_ground_8mm"
fx:t="muzzle_ground_8mm"
}
"turret_gun_flash_fx__flashFxScale:shared:array"{
scale:r=1.0
scale:r=1.0
scale:r=1.0
scale:r=1.0
scale:r=1.0
scale:r=1.0
scale:r=1.0
scale:r=1.0
scale:r=1.0
}
"turret_control__emitterNodes:shared:array"{
node:t="bone_gun_barrel"
node:t="bone_gun_barrel_01"
node:t="bone_gun_barrel_02"
node:t="emtr_mortar_flame_01"
node:t="emtr_mortar_flame_02"
node:t="emtr_mortar_flame_03"
node:t="emtr_mortar_flame_04"
node:t="emtr_mortar_flame_05"
node:t="emtr_mortar_flame_06"
}
"turret_control__turretInfo:shared:array"{
"turretInfo:object"{
turretName:t="turret_01"
gun:t="pzkpfw_ii_flamm_turret_02_7_92mm_mg34"
barrelDm:t="gun_barrel"
verDriveDm:t="drive_turret_v"
horDriveDm:t="drive_turret_h"
salt:i=1
}
"turretInfo:object"{
turretName:t="turret_02"
gun:t="pzkpfw_ii_flamm_turret_01_flammenwerfer_anlagen+turret_with_several_types_of_shells+main_turret"
barrelDm:t="gun_barrel_01"
verDriveDm:t="drive_turret_v"
horDriveDm:t="drive_turret_h"
salt:i=1
}
"turretInfo:object"{
turretName:t="turret_03"
gun:t="pzkpfw_ii_flamm_turret_02_flammenwerfer_anlagen+turret_with_several_types_of_shells+main_turret"
barrelDm:t="gun_barrel_02"
verDriveDm:t="drive_turret_v"
horDriveDm:t="drive_turret_h"
salt:i=1
}
"turretInfo:object"{
turretName:t="turret_03"
needsAssignedGunner:b=no
turretGroup:t="smoke"
gun:t="tankgun_66mm_germ_smoke_candle_launcher+base_91mm_germ_smoke_grenade_launcher"
salt:i=1
}
"turretInfo:object"{
turretName:t="turret_04"
needsAssignedGunner:b=no
turretGroup:t="smoke"
gun:t="tankgun_66mm_germ_smoke_candle_launcher+base_91mm_germ_smoke_grenade_launcher"
salt:i=1
}
"turretInfo:object"{
turretName:t="turret_05"
needsAssignedGunner:b=no
turretGroup:t="smoke"
gun:t="tankgun_66mm_germ_smoke_candle_launcher+base_91mm_germ_smoke_grenade_launcher"
salt:i=1
}
"turretInfo:object"{
turretName:t="turret_06"
needsAssignedGunner:b=no
turretGroup:t="smoke"
gun:t="tankgun_66mm_germ_smoke_candle_launcher+base_91mm_germ_smoke_grenade_launcher"
salt:i=1
}
"turretInfo:object"{
turretName:t="turret_07"
needsAssignedGunner:b=no
turretGroup:t="smoke"
gun:t="tankgun_66mm_germ_smoke_candle_launcher+base_91mm_germ_smoke_grenade_launcher"
salt:i=1
}
"turretInfo:object"{
turretName:t="turret_08"
needsAssignedGunner:b=no
turretGroup:t="smoke"
gun:t="tankgun_66mm_germ_smoke_candle_launcher+base_91mm_germ_smoke_grenade_launcher"
salt:i=1
}
}
}
Обновлен до версии BigAction 619+.