В новую версию Big Action (914) будет добавлена новая функция АА.
Теперь вы можете поручить членам своего отряда управлять построенными ПВО, и они будут автоматически стрелять по самолетам противника (в радиусе 800 метров, не очень точно).
Просто усовершенствование игрового процесса в режиме отряда.
Blks
Я настоятельно рекомендую вам написать свой собственный BLK, есть некоторые вещи, которые вам могут не понадобиться. Оставьте только ключевые части
undestroyableBuilding
should be mark as gameclient only
_group{
_tags:t="gameClient"
"undestroyableBuilding:tag"{
}
}
base_vehicle_building_manual_supply{
_use:t="big_action_fortification_builded_no_shred_undestroyable"
repairable__baseRepairTotalTime:r=10.0
fortification_repair__costPercent:r=0.5
// building_menu__image:t="repair_parts/empty"
// building_menu__text:t="vehicle/turret"
isTpsView:b=no
buildingRadius:r=5.0
"undestroyableyByTeammates:tag"{
}
"building__destructionAwardStat:t"{
_tags:t="server"
value:t="enemyBuiltUtilityDestructions"
}
"buildByPlayer:eid"{
}
"disableVehicleResupply:tag"{
}
_group{
_tags:t="gameClient"
"undestroyableBuilding:tag"{
}
}
}
big_action_fortification_build_no_radius{
_use:t="fortification_builder_info"
_use:t="fortification_ai_target"
buildingCost:r=0.0
maxCostReturnedOnDestructionMul:r=0.5
costReturnedOnDestructionMul:r=0.5
buildTypeId:i=0
buildingCenterOffset:p3=0.0, 0.0, 0.0
buildingCostructedAtTime:r=0.0
buildingSoundTag:t="fortification"
actionTimerColor:p3=255.0, 0.0, 0.0
// _replicated:t="building_destroy__timeToDestroy"
// building_destroy__maxTimeToDestroy:r=5.0
// building_destroy__timeToDestroy:r=0.0
// building_destroy__lastDamageAtTime:r=-1.0
// building_destroy__timeToResetDestructionTimer:r=15.0
// building_destroy__distanceVerifyThreshold:r=1.5
// building_destroy__disassembleSound:t="env_effects/building/destroy_action"
"building__canDismantle:tag"{
}
"build_attach__riexHandle:u64"{
value:i64=-1
_tags:t="server"
}
"building__isBroken:b"{
value:b=no
_tags:t="server"
}
_group{
_tags:t="server"
obstacle__initialStillTimeout:r=0.0
building__destructionAwardStat:t=""
"building__breakOffender:eid"{
}
}
// "building_destroy__operator:eid"{
// }
}
big_action_fortification_builded_no_shred_undestroyable{
_extends:t="big_action_fortification_build_no_radius"
_use:t="big_action_fortification_build_no_radius"
building_destroy__maxTimeToDestroy:r=999999.0
actionTimerColor:p3=160.0, 160.0, 160.0
"hasCrosshairHint:tag"{
}
"undestroyableyByTeammates:tag"{
}
}
base_anti_aircraft_cannon{
_override:b=yes
_use:t="destroy_inactive_vehicle"
vehicle_seats__restrictToGroup:i64=0
vehicle__isDestroyedWithoutCrew:b=no
inactiveDeleteTimer:r=540.0
inactiveTimer:r=0.0
destroyTimerCheckDistance:r=20.0
// entity__recreateToOnDeath:t="big_action_wreck_gameobj" // not nessary
fire_source__scale:r=1.0
item__name:t="research/buildings_unlock_1"
"ownedBySquad:eid"{
}
"turret_control__hasAiGunners:tag"{
}
}
cannon_ussr_25mm_72k_preview_common{
_override:b=yes
additionalBuildingTemplate:t="base_vehicle_building_manual_supply"
}
cannon_germ_20mm_flak38_preview_common{
_override:b=yes
additionalBuildingTemplate:t="base_vehicle_building_manual_supply"
}
cannon_us_20mm_polsten_preview_common{
_override:b=yes
additionalBuildingTemplate:t="base_vehicle_building_manual_supply"
}
cannon_jp_20mm_type98_preview_common{
_override:b=yes
additionalBuildingTemplate:t="base_vehicle_building_manual_supply"
}