Use navmesh.
volfog_sand_storm_affect
I have used this but it is not the same as in the picture
I solved my problem (it was my stupidity, but not navmesh, I probably won’t write so as not to embarrass myself)
Why is the effect not the same? It looks thicker in the picture, but is quite similar. Maybe the weather and time of day play a role?
Possible
And what is the weather and time of day?
and how to pour water over something I want to make a puddle?
Whoaaa!
Is it possible to do something like endless artillery or mortar shelling across the entire map or in some areas of it? With and without damage. If yes, please provide detailed instructions)
@Devenddar
Is there a post by chance that describes the properties and instructions for bombing? I would like to know what each command means and how this event can be edited.
How to remove object who appear in enlisted launcher when they don’t appear in the editor
Garage.zip (206.1 KB)
When I publish the mod the blue arcs wasn’t there
Is there a way so the ground have no friction? Like when someone move it would keep is momentum.
You could try modifying the physmodel of a tank.
These are located at: DATAMINE\tanks.vromfs.bin_u\gamedata\gen\units\tanks
I was thinking that more for infantry like for making kind of a hokey match
you mean like full-on ice walk? Like the floor is ice and you fight on it?
Yes
There are objects in game_rendist whose polygons can be placed, but they are not displayed. Is it possible to somehow add a visible model of the same “type_97_ke_ni” from game_rendist to the map?
Some RI in the list are broken. You will see an error pop us when that’s the case.
Just to know, is it normal that conquest only work in tunisia? Because I tested how many points we should get when dividing the number of objective and tunisia is the only one who is working
Do anyone have a guide on how to animate cinematic soldiers?