@ChuchaDrucha
Here are a few suggestions if you plan to use a mod mission for example some huge realistic map mod as an event
1. The game should be based on the custom games room, allowing players to join and exit at any time. This is to keep the battle active and avoid deserters from destroying the integrity of the game. The game should be in a constant cycle.
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Give players some experience rewards for any play event, can be time based, for example play for half an hour to get 5000 experience (which is definitely below average grind speed) for grinding what the player wants to grind. A lot of players avoid custom mod games because they can’t grind stuff, you should allow them to grind the main level in the gamemode they want to play.
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Fix the issue that re-entering the custom room causes the team to be wrong and cannot be deployed. It has existed for a long time and bothers players every time.
https://community.gaijin.net/issues/p/enlisted/i/MYsYCEddhvGo
For the mod editor, you should further improve the editing features. Brings more possibilities to the editor’s custom tasks @Enginya
For example:
- Complete better terrain creation tools, allowing players to place scenes and buildings more conveniently
- Complete the respawn score mechanism for vehicles and weapons or squads, I think this is close to being closed to implemented.
- Support loading custom blk, I don’t mean custom external art materials, you just need to support custom blk first or load json configuration correctly. Synchronize this information to the client. For example create new type of shells for guns.
- Increase the number of players in the game, and increase the squads mode to at least 20v20. Some unofficial experiments have verified that it is technically feasible for game fluency.
- Port many CRSED features and entities to Enlisted as more as possible.
Summary.
- For the rebirth score mechanism of weapons and equipment, this simple score mechanism function will greatly facilitate the shaping of game rules for custom modules. It’s also good for so-called historically accurate custom battles.
I’m totally against using any custom_profile made preset squads, if custom_profile was supported we could indeed configure per player specific squad spawnCost.
For our players, I prefer to use the squads in the profile I set up myself, as well as the advanced squadrons and tanks I purchased. Come and take part in so-called Historically Accurate Custom Battles. If this is to be done, the rebirth score mechanism is the simplest and most necessary rule. Appropriate restriction rules allow players to flexibly limit the frequency of weapons, and avoid banning or abusing some weapons
- Fix the problem of re-entering the game in custom rooms. Or allow players to conditionally switch camps or teams. There is currently a serious issue where once a player leaves, he cannot re-engage in custom server battles he was once in. Battlegrounds for custom servers can last tens of minutes or hours.
https://community.gaijin.net/issues/p/enlisted/i/MYsYCEddhvGo
But I’m worried they will introduce new bugs.
- Allow players to gain limited experience from custom mods. and completing event quests and dailies quests.
Really, why would players have spent time playing the parts of the game they love to play, and not gain experience for grinding. Their practice of denying players experience is completely against players who like this game.
We love the game, but not its arcade mode. The vast majority of players leave the game after completing the activity tasks, which can be seen from in my investigation of online activity players. This wouldn’t happen if their arcade mode was any fun. Players may enjoy grinding certain things, but most of them are tired of the default mode.
So we prefer to play custom mod battles. Ask them to provide all necessary conveniences for players who customize battles.
- loading entities.blk in client-side, sync entities.blk template definition to client data somehow, my mod urgently needs this feature to add new content. This new content is free to make, and many players have told me that they want to build different types of vehicles, build bigger trucks, build howitzers, build trenches and other things.
I’m currently unable to fully do this in multiplayer. I am always waiting for updates on entities.blk related functions.
But I’m worried that they will create new bugs and break existing mod functionality.