Yeah...........NO

I hate those

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Ok explain to me Yoda. How would you win that game? Did you look at the score card? Two players on other team already have 20+kills with no deaths. Top guy on our team has 6 kills. Other team is full of players.

So again…tell me how you would win or even make the game “competitive” in this scenario. I know. You CANT

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I’m not talking about winning. I’m talking about not coming out of a losing battle.
And I’m talking about making such a result, so that the winners don’t feel like winners.

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if u enjoy it, if u dont u should be able to drop without begin locked outside the game, thats ur playing to have fun

I always play for fun. When they also shoot accurately, it’s more interesting.

my point still stands

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hopefully there’s an incentive for player to use “join any team” which i think auto assign to the team with fewer player?

Right. This is a really hot topic and I can see why people point fingers at players who quit games.
They quit because the game is not providing the entertainment they expect. Be it an easy win or whatever their expectations are as ludricous as these may sound.
But can we really demand anyone to stay on a game match for the sake of your own game experience??
Does anyone pay me to stay in a match I don’t want to, just to entertain you?!
NO and NO.

So the best solution is not gone be any sort of punishment. Well if it comes to be then people will just wait at the back of the battle waiting for the end of it. Or worse. They can be just giving easy kills while talking on the phone or drinking a beer.
You can not make people play the match. Period.

What you can do is motivating others to join a loosing match by granting some sort of bonus for doing so.
So imagine player one leaves match and the game adds a queuing player to this loosing team but grants double xp until the end of match… Or anything worth playing a loosing match.

This will work better than just punishment…
Have a think please.