you know you can put a spawn with in 48 to 50 meters from objective so how are you suposed to defend this crap? hell cant even use artilary with out killing half your team
The game is designed to be a cqc mayhem. So spawn, drop an arty (there is no friendly fire so don’t worry), then throw your grenades, and finally rush in with your SMG/AR.
Do I like it? No. But that’s more or less how it looks like.
Main problem is stupid AI.
Bots just stop and wait their die.
Availability of explosives doesn’t help either.
Explosions are nice, I love make boom.
Boom? ok
But not boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom
No stupid AI isnt the problem
If every guy can and does run around with a gun that 1 or 2 shots, shoots really fast, then what are they gonna do
FG, AVS/AVT Federov, STG
Defender will actually get more benefits from this. Since defender have no ticket limit, they can brainlessly rush to the zone , die and appear again in 20 second.
it is 35-60m depending on the map/campaign. pacific has longer distances, but that is cause of bigger radius of cap, so overall distance to cap is almost same.
Nope its 28 to 30 I built it lol thats why you get a whole team spawning right on top of the objective befor you can do any thing
The minium distance is 30-50 depends on the campaign, 20-30 dont let you build it and even if some way you build it, you cant spawn to near to the frontline
It did thats why im postin abought it defently 31 if ya want anouther