Would Removing rallys increase the balance?

hm, thinking about it, APCs could turn into taxi transports rather then mobile rallies

squad and other mil sim shooter have dedicated transport players that “mostly” only play support for the team.

some people even like this “on the first look” boring playstyle.

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Conquest will become absolutely terrible to play consider the amount of running you need to get to each point.

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why not start slowly and move rallies to 100 meters from objective instead of now 50 meters?

would be a start that would be not as drastic.

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vehicles dont make sense when maps are small

tanks become fixed artillery when you find the perfect camping spot to nuke the point.

apcs…
i dont like them
is the: “look im here im a rally, destroy me.”

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for me they are assault vehicles, old photoo but…


APC 2

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i want everyone to have the same amount of spawns.
so no imbalance is created there.

move them closer or move them far.
as you like :slightly_smiling_face:

well i was talking about invasion
not thinking of conquest right now.
it could go by another system.

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an interesting discussion.

i do think rallies should be removed or just adjusted at which distance can be placed.
or nerfed that only the owner can use them.

mostly because as adam rightfully pointed out, most of the gameplay evolves too much around rallies.
making games much shorter than they are supposed to ( or rather, i’d like to ).

ideally, for gamemods like conquest, whoever holds the point until it starts being contested until half way, can spawn midway between faction spawns and the point it self. ( like in the battlefield serie )

it would require further testing though.

unfortunately it is not possible to do with the editor.

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sad
i think is really needed
one is the unbalanced on playerbase
which is unavoidable.
but the rally thing is the cherry on top.

boring unsubstantial match again.
and this was br 3-5

Yeah, that’s very good idea.

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This would actually be really cool. Rather than games being won mostly by rally point placement, they would be won by good logistics.

Ditching rallies could absolutely change enlisted for the better if APC functionality were completely reworked.

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Then fix the stacking (an actual problem that would get way worse without rallies)
Sure, rallies can be built way to close to the point nowadays (sometimes inside the building where the objective is) which is just insane. They shouldn’t be able to be built more than half a floor above a ground level.

But I play alone 99% of the time. I can hardly be blamed for stacking and easy win strats.

Rallies make the game fun because they let you flank and an ability to somewhat control the map. They also mean you don’t have to waste 50% of each match just getting picked off by campers just trying to get somewhere where you actually get to play

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There are several ways how to flank without rally points.

  1. biker squad
  2. paras (they should seriously add them to tech tree finally)
  3. random environment vehicles
  4. APC (I would kept their spawning mechanics. They’re limited only to 3 per team, thus can’t be spammed. Plus in combination lower spawning rate speed.)
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and the best one is walking

You’re about half correct on that. But the problem with this game is that it has super inconsistent spawns.

Some like Normandy and Berlin have 80-90m spawns and they’re a casual jog away from the objective but then you get some ass like Tunisia and the Pacific where you gotta run like 150m and then that shit turns the game into a marathon simulator.

Munda Point is possibly one of the worst offenders, particularly the Conquest version of it.

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I don’t want this to turn into another stupid walking simulator like Squad or HLL. This game simply sucks when you don’t have rally points because you then have to run across open field with entire enemy team knowing exactly where you’re coming from.

Most of complaining in this thread is either due to incomprehensible devmans decision to let you build rallies basically inside objectives or poor matchmaking balance.

First can be fixed by being normal and redoing the exclusion zones and 2nd one will only get worse without rally points as currently me, a single player can make sure my team has 3 spawn points (natural spawn, a rally on one flank and an APC on other flank) and at least give them a fighting chance instead of them all sitting in one area being pinned by several snipers and MGs

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Well, you argumentation is based on completely made up BS.
There are very few maps with “open fields” that you would have to cross with your whole squad.

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Also those specific maps are often busted no matter what, 50m rally vs 100m rally wouldn’t make a difference on the quarry map.

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once garrisons and ops are up
the game stops being a walking simulator. :pleading_face:

maybe enlisted should allow engis to build more than 1 rallypoint.

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What? On a quarry map you can build a rally so far off to the side you can clean up everyone mulching your teammates who are joyfully running head on into a meatgrinder

There is only one point of the map on the reverse quarry where you can’t do much but thats because the grayzone is unhinged and doesn’t actually let you do anything

Okay? And how being stuck having to run head on into some chokepoint any better? Especially when the enemies know exactly where you’ll be coming from?

Removing rally points is just silly and will dumb the game down to painful levels

Especially if the idea is to move the natural spawns closer - then the defenders will be completely OP

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