Why the KV-2 Needs an Urgent Rebalance: Arguments for Reworking

With the recent introduction of the Sturmpanzer — an open-top German SPG at Battle Rating II — a strong precedent has been set, against which the current state of the KV-2 at Battle Rating V appears completely inadequate.

Sturmpanzer Characteristics (Battle Rating II):
Gun: 150 mm

Reload: ~10 seconds

Ammunition Types:

  • HEAT shell capable of penetrating any armored vehicle at its level and higher
  • HE shell with amatol filler, creating a large blast radius (can incapacitate crew even in well-armored vehicles)

The Sturmpanzer is capable of destroying any top-tier U.S. and Soviet tanks simply by landing a HE shell (without even needing to aim at weak spots precisely).

KV-2 Characteristics (Battle Rating V):
Gun: 152 mm

Reload: 30 seconds (!) — that’s 3 times longer than the Sturmpanzer

Ammunition: one type — HE shell with tnt_cutted filler, significantly less effective than amatol

Mobility: limited

Armor: formally heavy, but at Battle Rating V, the KV-2 is penetrated frontally and from the side by absolutely all opponents

As a result, the KV-2 is practically incapable of surviving any real engagement. A player who manages to fire often does not survive until reload — the enemy will already be back in a new vehicle and able to destroy the KV-2 again while it’s still trying to reload.

Comparative Analysis

Parameter Sturmpanzer (BR II) KV-2 (BR V)
Caliber 150 mm 152 mm
Reload Time 10 sec 30 sec
Ammunition Types 2 types (HE + HEAT) 1 type (weak HE)
HE Effectiveness High (amatol) Low (tnt_cutted)
Mobility Medium Low
Vulnerability Medium (open SPG) High (any tank at BR V penetrates)
Cost Event vehicle (free) Premium (paid)

Conclusion: despite being two full tiers lower in Battle Rating, the Sturmpanzer outperforms the KV-2 in every combat metric: damage, reload speed, shell versatility, mobility, and effectiveness against armored vehicles.

What Needs to Change:

  • Reduce the KV-2’s reload time to match the Sturmpanzer — 10 seconds.
    This would give the vehicle at least a minimal chance at being competitive.
  • Replace the KV-2’s HE shell type with “amatol.”
    This would align its damage potential with that of modern SPGs.
  • Lower the KV-2’s Battle Rating to that of the KV-1 — BR III.
    With its current characteristics, the KV-2 does not belong at BR V.

Conclusion
In a context where the Sturmpanzer can successfully destroy any targets at or above its level, the KV-2 — as a premium unit — ends up not just weak, but outright unplayable. Players who paid real money for it have received a vehicle that is technically inferior to a free, event-based unit of a lower tier in every aspect.

If the Sturmpanzer is considered balanced and not game-breaking, then the developers’ refusal to bring the KV-2 to similar standards is a rejection of logic and balance. We are not asking for a buff for the sake of “OP-ness,” but for a correction of the obvious imbalance between paid and free content.

The KV-2 must be reworked. Now.

4 Likes

Reducing the KV-2’s reload time to ten seconds is excessive. Transferring it to 3 BR? Yes, that’s necessary, I agree. As for replacing the shells, I don’t know. But what really needs to be done is to fix the KV-2’s shells. Let me remind you that its shells still literally have “Cuted TNT” written in the code. Just give the KV-2 shells their real, deserved power. And it will be fine.

7 Likes

10 seconds by analogy with the same caliber of the Sturmpanzer. If it did not break the balance, then the KV-2 will not break it. They made a precedent and should be consistent

Reducing the reload time to 10 seconds is very unrealistic, this could be a little better. For example 25 seconds. Also this tank really should be BR3.

4 Likes

Let me remind you that the Sturmpanzer has:

  1. Cardboard armor that can be penetrated by any anti-tank rifle from almost the other end of the map.
  2. The crew is not even fully covered from the sides, not to mention the fact that it has no roof. Literally any soldier, even with a pistol, can destroy it. You don’t even need dynamite, TNT, or a Molotov cocktail.
  3. It has few shells.
  4. I remind you that the Sturmpanzer’s armor is cardboard and its survivability is ZERO. Any aircraft can destroy it with machine guns alone. You don’t even need bombs.
6 Likes

It’s BR4 but with Sturmpanzer 2 i’m not against it getting downtiered to BR3. I also want to downtier Panzerwerfer 42 to BR3.

Lowering it’s reload to 10sec is just completely unrealistic, as it’s vastly more armored vehicle than open top 5mm thick TD. Hell you can even destroy it in few hits frontally by hitting exposed ammo rack while completely ignoring it’s armor.

6 Likes

the only thing that would be reasonable is bringing it down to BR4 and seeing how it plays from there without changing its stats

Schlogg it’s at BR4

his post says br5 lol

The main issue with the KV-2 is that the HE in this game is inconsistent and nerfed. The high reload speed would be fine if every shot was as effective as 5.5 kg of TNT should be, but they aren’t.

Against tanks the KV-2 one taps everything if you know where to aim.

1 Like

Lol

And Sturmpanzer can be taken out by a dude with a knife.

1 Like

it is unlikely that this will be done because this is a historically reliable recharge rate, otherwise it would be possible to speed up the recharge of the is-2, which is also too long.

in general, it will only be enough to upgrade the shells to their real power and let the gunner stick out of the hatch in the turret. These 2 improvements will enhance the gaming experience on this tank.

If he can run that far into the greyzone :roll_eyes:

The Reload Time for Tanks Should Factor The Distance Between The Gun Breech and The Placement Placement of The Shells

Is this post satire ? Because surely you can’t believe the sturmpanzer is better protected than the KV2. You can literally kill all the screw from the front / sides, lmao. It dies to actual machine guns from planes, not even cannons.

1 Like

That’s a big if, lmfao (it does)

Flak 88 could fire up to 20 rounds per minute ( every 3 seconds).
King Tiger has 88mm gun so it should also reload in 3 seconds.

2 Likes

Make my PZ3N shoot every 0.5sec. Everyone gotta love their HEAT/HE auto cannon