That is also happening in Enlisted when you have Conquest or you are a sealclubbing defender who doesnt has anything better to do.
Also, I wouldnt call walking in straight lines that much more advanced.
Good or bad because either my team is sealclubbing or we are getting sealclubbed.
Also, this generally works because even if you play against “good” players, most enemies on the battlefield are still bots who rely on RNG to kill you.
Its only a worm simulator if you dont play it right.
Wrong. That is only possible with rallies and squadmate spawn (and you cant spawn there if there is a battle occuring or supression is going on) because you only spawn in CP and even then usually only within CPs if there is no enemy. Did you ever play BF?
CoD is again also depending on game mode.
Yeah sure buddy. Whatever makes you cope. It is conpletely normal that a carrier-based A6 takes forever to reach 300kmh, let alone 400kmh. Like in WT.
Yeah because in that games tanks dont magically blow up when the top of the turret gets hit by a magical nuke pack. This system also does not make any AP shell useless and APHE or HEAT shells ridiculously OP.
Also, tanks still have HP and so have planes in form of modules. I also find it non-idiotic that tanks instantly blow up when you kill the crew.
For good reason. Like I think only few games had the smart idea to have carrier-based planes starting from carriers while normal planes start from air.
the game wants your time and or money the game is not designed to be fun at the expense of these. i feel a lot of the players want a single player game perhaps with multiplayer, enlisted is a live service game i know boo hiss but it is.
I also find it non-idiotic that tanks instantly blow up when you kill the crew.
why you get two tanks and no they should not just increase the number that would mean more infantry meaning bigger maps it is bad enough with the small player base we have. two tanks, if tanks were not destroyed when the crew died you might have two manned tanks or one or none.
If they did not idiots like you would want the team to be able to spawn another tank despite two being on the map already. if the ‘second’ tank was manned that team would have three tanks or four or five. yes that is bad because you would then need 50% 100% 150% more infantry.
Yeah because in that games tanks dont magically blow up when the top of the turret gets hit by a magical nuke pack.
Because warthunder, i assume that is what you mean is a vehicle combat game. TNT packs are junk the range between being to far and too close to detonate is a joke, Also the ability to quickly repair inside and outside of the tank withing a magic bubble is a joke. Without the magic dynamite nuke this would be a tank game not combine arms.
tanks should not be able to use he rounds at point blank range to kill infantry nerf that and you can have your magic mg’s. two tanks fought along side hundreds of infantry for every tank not the ratio we have. If infantry could ‘disable’ a tank or combat effective kill every soldier would not need to have the ability to destroy them. not to mention the ability to observe your tank from above like some kind of panzer god,
make tanks in enlisted more like real tanks and we can take the training wheels of the infantry. but so long as we have instant repair tools, god eye view and gray zones the infantry get to keep their pocket nukes.
That’s the thing though, Sure enlisted has unique squad mechanics, but how many people will play a game for those mechanics? Versus how many people play war thunder for, say, its unique damage models? I’d say the difference is pretty big.
1 they sell cosmetics to make most money, would not work in enlisted
2 so functionality the same, but lass clear …ok.
3 yeah at guns you need a degree for, forcing me to use one of three squads for, and a construction, no tanks are too good at infantry spotting and killing, tanks like snipers greatly suffered from tunnel vision, its there Achillies heel without there just heavily armed armored death machines.
4 Didnt they got nerfed enough with ridiculous riochet angles and weird explosion behaviour, not counting ghost shells and servers? -if they can shoot he and hit a soldier that can reach out and touch it that’s op broken- (its the server not game)
Well, not if they look shit and are highly limited in terms of options.
You still see the kill feed, but it does not blow up instantly or turn into a black tank.
This is “already” happening with the Gold Order Sherman III that does not turn into a burned wrack but still has its current paint job on, just a bit darker and with flames and smokes. And sometimes, they don’t explode/ burn down if their ammo got hit but just spend the entire match waiting for their burning ammo to explode.
So use Panzerfaust then I guess. It is only a shame for Allies and Japan, but if you can’t pen a Tiger with the M9 in the grey zone, you won’t get further with a nuke pack either, unless you are a Guerilla.
I don’t see the point here. The point is that the game made it harder not only by being a technical mess but also by nerfing HE rounds (and most tanks don’t have good HE shells, to begin with) and having weird mechanics where they won’t explode because the degree is too flat.
Tanks are already slower than they should be, get stuck or slowed down by anything on the road, they have worse vision, they have nerfed machine guns that do jack damage and still overheat too quickly and sometimes have shitty low magazine size (especially Germany, Italy, Japan and SU), and even HE shells don’t work that well, and most maps are too small for their minimum effective range. Apart from greyzone as a concept, I don’t see where they can be nerfed even more/ where a nerf is justifiable at this point.
Especially without considering that every soldier in this game can destroy a tank, and outside grey zones, it is easy as fuck.
Well, not if they look shit and are highly limited in terms of options. (sorry but having option a be gray and white and b white and gray wont help)(infantry and their options are historically worse)
you won’t get further with a nuke pack either, unless you are a Guerilla. for those who leave the gray zone
nerfing HE rounds (and most tanks don’t have good HE shells (only 37mm and under),
Tanks are already slower than they should be (only in comparisonto wt), get stuck or slowed down by anything on the road (i agree you get 1), they have worse vision(that tank viision 3rd person in en and wt is broken), they have nerfed machine guns that do jack damage and still overheat too quickly (its combined arms not wr)and sometimes have shitty low magazine size (especially Germany, Italy, Japan and SU)(thats reall life), and even HE shells don’t work that well, and most maps are too small for their minimum effective range. Apart from greyzone as a concept, I don’t see where they can be nerfed even more/ where a nerf is justifiable at this point.
Especially without considering that every soldier in this game can destroy a tank, and outside grey zones, it is easy as fuck. (the one thing that must go is third person view) (you are a tanker in a tank or hanging out a hatch not kratos god of war)(for infantry third person is a minor buff, for a tank its the god mode cheat). (without 3rd p you are right tanks would be weak, with it infantry need pocket nukes)