Kar98k pre-war is 22.8 damage,and it’s 7.92x57. but to automatic rifles(like FG42 II),Same ammo, Same barrel length(FG42 II maybe longer),but damage only 14.4.So Darkflow want player to be snipers,and play an entire game in a building right?
Not only this. AVT40 use 7.62x54R ammo,but damage is 15.3,FG42 II use 7.92x57,only 14.4.(Compared to the above, the design here is not too bad)
I’m want to know, Why damage system so unfair? Not a comparison of the Axis and the Allies, is bolt-action rifles comparison auto rifles.
So,Darkflow,Whether to increase the damage of the fully automatic rifle or reduce the damage of the bolt-action rifle?
And,Darkflow,You must be know,the Enlisted is an History game—that’s on the offcial web says.and an history games, will have that unfair and unhistory damage system.
When a History game doesn’t history,the games will lose their appeal.It’s lethal to game----And many pay for enlisted’s player will not spend any cashes in to every gaijin’s games.
And,Darkflow,do you know many think bolt-action rifle too weak’s player doesn’t pay any for enlisted?they will never pay it—It’s obvious.They have no benefit to enlisted–Even detrimental.
Darkflow,You need to know why we pay for enlisted.Not because we want to be kill with the snipers and bolt-action rifles.It’s want to get higher level,gets better weapon.If Bolt-action Rifles is better than the Semi-auto rifles and Automatic rifles,Why we pay it? We don’t need pay it! If pay it not even better to not pay it than not to pay it,Why we pay for enlisted?
And,I’m play long times for enlisted. When I get FG42 II,the bolt-action rifles is add damage!And I feel badly.A lot of dieds,get FG42 II,and I killed by lot of snipers more than 100 meter?I have a lot of friends.
they pay lot for the game.And when bolt-action rifles add damage, they don’t want pay for the game.
So Please,make bolt-action rifles weaker,if Darkflow want novice players have the power to fight back against high-level players,You can make Semi-auto Rifles better!
Is for game balance
Short story
The damage is based on gun type,rof and ammo
Ba:
- full rifle shot slow fire
- low ammo
- high damage
Semi-auto/Mg:
- full rifle shot
- low ammo/medium ammo
- mixed rate of fire
- medium/high damage
Selective-Fire:
- full rifle shot
- low medium ammo
- upgrade from Semi-auto better damage than them
Smg:
- pistol bullet
- high ammo
- normal/high rate of fire
- low damage
Assault rifle:
- intermedie cartridge
- high ammo
- high rate of fire
- medium damage
They used to have the same damage, but blasphemous Stalingrad update landed months ago, enjoy the new cursed reality.
Absolutely agree! I believe weapon damage should depends on its length of barrel and type of bullet. considering balance, 100 yards make 13.5HP died is properly damage to ordinary bolt-action rifles. (In longer distance dying or live)
we choose enlisted is because warthunder show us both entertainment and authenticity. and we were really feel it in enlisted again. so pls make it more authenticity. especially we paid a lot in this game, both money and time.
MG were instakill?
No ba,semi,mg before Stalingrad have 13-15 damage
Now only ba have more damage, He complain about being killed by ba as usual
Compare to killed by ba i do more worried about people unwilling to attack target with ba.
Before Stalingrad Wen ba have almost 120 rof with upgrade and perk was kinda fun, but now yea is stupid outiside you are figthing for the glorious Emperor and proced to stab GI
Enlisted is a game, not a simulation. People don’t have hit points, and the damage a bullet can do depends on more variables than the game can track. The whole thing is abstracted into simple numbers scaled to get the best “feel” for the game.
Thanks to the short range and fast paced nature of this game, weapons have been balanced to a maximum effective combat range of ~200M; and to have a similar time-to-kill across the respective weapon classes and intended ranges.
I’m not the biggest fan of this method of balance, and I’d like to see the ranges of combat and size of maps increased. This would give more value to rifles and machine guns while reducing the frantic cqb and the need for high rof smgs
Dispersion turns any lmg into garbage
It goes without saying that weapons would have to be rebalanced to the longer combat ranges. If you have one you can have both without the balance issues
then I wish change damage mechanism, make damage depends on cavity effect, a damage lower then 10 in 10 yards, and higher then 13.5 in 50 yards. but Penetration depth decreases with distance. SMG have 13.5 damage in 30 yards. decrease in further distance.
The BA buff really vitalized BAs so that’s the one case I’m ok with damage being different.
But,first you need to know,the game’s features of propaganda is the history,when a history game isn’t history,you need to check balance.AND question right here.I bulid a respawn point,and my SMG team respawn here.And then, when I go to the zone,a Bolt-action rifle are peeking like CS-GO.And he can easily kill me because he just need 1 shot.but my FG42 II and MP43/1 if just 1 shot,maybe can’t kill them.
And you say the “balance”, Why should the initial weapon be balanced with the top weapon(like FG42 II)?Do you mean we try to get better weapons, but we have to be at the same level as the initial weapons?
If it’s really like you want to do,the game is completely unhistorical,so why i don’t play Battlefield? BF’s balance system is way better than enlisted.
If you want to make the experience better for novice players, you should’t enhance Bolt-action rifle,you should enhance Semi-auto rifles because novice player can easily get it.(except moscow).
yes we should see different between enlisted and other battleground game and figure out why people willing to play this game
Not about novice
So go to play HLL or post scriptum this is not the game for you