Since September there has been two major changes in this game: nerf Semiauto and dispersion nerf. And even more astonishing, it has been announced that they are going to nerf the DAMAGE of SMGs, even though literally all SMGs are far from being OP.
I’m afraid that it could be the beginning of an radical version of allnerfism, and change one of core feature of this game - short TTK, if this happens this game would definitely die. This core feature of this is the combination of both being arcadic and having short TTK, and a medium size of battlefield. If you continue to nerf all automatics so their TTK would be comparable with that in game like BF, this game would end up having no comparative advantage over any kind of FPS that has a place in the current market: comparing with CoD and Bf it would be less arcadic, but comparing with games like HLL and PS it would be less realistic. If I want a game with low TTK and insane dispersion, why I don’t play Battlefield? Comparing with enlisted, it has much better graphics, movement and atomosphere.
The problem is not that Boltactions are underpowered, it’s a composite of couple complicated reason. But the most important reason is the playerbase. Just take a simple example, in Mosocw we can see pretty many matches that Soviets are streamrolling germans with PPsh41, while in D-day an american team with M3 or M1 Garand could push quickly even faceing enemies with FG42 and Panther. This clearly shows that playerbase is much more important than equipment.
I personally have played this game for relatively long time(more than 700h), and I’ve seen pretty good teams with BA rifles(in Normandy allied for example), and I’ve also seen pretty bad teams with BA rifles(equals or worse than bots, in Berlin Axis for example). The problem is not about the underpowered BA rifles at all, it’s about the PLAYERBASE. The fatal error of developers, from my perspective, is taking the problem of the PLAYERBASE faslely as the problem of underpowered BA rifle.
Why? The answer is pretty simple: if one side has more playerbase, then this side has higher winrate, more potential Premium-buyer, then naturally more AUTOMATICs. It would naturally make the impression that who has more automatics, who wins.
But the fact is: It’s usually the case that you lose because your side has more bad and incompetent players, not because your weapon. And, the fact that if one side has more bad and incompetent players, it indicates that this side has lower PLAYERBASE. It could be of serveral different reasons, but none of them has to do with OP automatics. Like copy-paste, and imbalanced early stage. I personlly have some matches that can easily win and with nice kills with nothing but Kar98k(I’ve maxed out but I use 98k pretty often), and also have matches where I have to dessert even enemies have only pretty weak weapons like M3 smg and M1 garand.
The problem is always the ppl. The PLAYERBASE. No matter how many times you have nerfed PPsh41 which is not OP from my opinion and no matter how many times you have buffed Kar98k, you would never solve this problem.
Now it’s still not too late to locate the real problem of this game, instead of nerfing everything. Don’t end up like H&G.