The thing I don’t understand the most is the design of the AI to replace the human player. In many cases, the difference in the number of human players between two sides will lead to inevitable failure.
Are there very few people playing this game now? So much so that the AI has to take the player’s place. The AI player is essentially useless, incurs a loss of manpower for the attacker, and the AI does not use the respawn points built by the player.
I have no shortage of minutes to wait for human players to join me, but I don’t want to see half of my team made up of AI players anymore.
Gaijing needs to solve this problem, otherwise the game experience is often very bad, or a PVE mode.
In fact, many campaigns have this problem, but I also encountered it when playing the Pacific Campaign yesterday, and it was at 22:00 European time. Despite the recent events in the Pacific Campaign, why can I still meet half a team of AI?
Remember that this shows usually the difference between sides and real unbalance of it.
This is mostly affected by equipment difference but also by some hype or politcal allegiance.
For example Japan in Pacific War was stoomping hard in first few days since start but right now it’s unplayable, as playerbase shifted from hype to play something new to understanting how weak Axis are compared to Allied here.
But the number of human players is really important to make up the equipment gap to some extent, too few human players result in no one driving tanks, no one flying planes, no artillery support, and no AI using the respawn points we built.