Why, IMO, The Battle Rank System Has Failed ... and What I Would do to Fix It

First and foremost: I want to specifically differentiate the Battle Rank System and the Merge. The merge had to occur as the more areas that were added in the old system, the more the playerbase would get split. It also simplified the progression, though the Tech Tree as implemented could absolutely be better.

Secondly, I know the below is a wall of text: as such a TLDR:

New Player Matchmaking Needs to Be Expanded to the Completion of Tier I (9/9) and add NPM focused challenges with an event squad for completing them all.

Events need to be evened out where all 4 factions are represented AND use event tokens to claim the one you want first to avoid player stacking that week. TT additions need to be added with more care of interest / draw that they will bring. Join any team needs to be changed to a multi-faction selector to be more effective at dealing with player stacking. Preferences need to be a hard rule, not a soft rule.


OK, what is the Battle Rank system as it stands?

Currently we have a soft rule that will match you either 1 up or 1 down in BR equipped, and if there are not sufficient players it resorts to the old BR 1 - 3 and 3 - 5 Match groups.

What are the current issues with the battle rank system? I see 2 main issues:

It does not properly protect new players from seal clubbing. New player matchmaking is sorely insufficient in its current form to introduce players to the game’s mechanics.

It does not properly (and arguably at all) do anything regarding the longstanding issue of the susceptibility of player faction stacking. Player stacking also impacts desertion rates.

While some want skill or rank based matchmaking I do not. Enlisted at its core is a casual experience … implementing such matchmaking will severely hamper those that play with varied skill or rank. The rank structure itself is, IMO, a horrible way to base matchmaking. Its appearance on the scoreboard and kill feed only confuses and makes people angry due to them not knowing it does not impact matchmaking.

So, how do we fix these too issues?

Well firstly, let’s take a look at New Player Matchmaking. Currently it last 1 - 3 games, depending on how much you do in those games. Due to the shortness of this, it does not allow new players to gain enough resources to gain a relative competent loadout to use. It also does not allow new players experiment with class types.

What I would do is expand NPM to the completion of Tier 1 (9/9 *remember you start at 3/9). The question lies in should NPM be individual of faction where each faction has their own set, should NPM be until you complete one of them to 9/9, or should it last until you complete all of them? Personally, I think that NPM should be all to 9/9 as that will give the best chance at a new player experimenting and learning the game. What I would also do is triple the silver gain while in NPM (you don’t have anything at the start). I am undecided whether join any team should be enforced, but if it is not enforced, I feel that join XP where you get a % of RP copied to other 3 factions when you play is something to consider until 9/9 is reached. If a player in NPM joins a party with a non NPM valid player the game will use standard matchmaking as it does now … but if all partied members are NPM valid, then it will use NPM.

There should also be some NPM challenges to complete. Completing all of the challenges should net you a new event squad (recommend an event engineer squad with customizable weapons - coming with a solid BRII rifle). These challenges should also be open to all players but focused on new players. These should not expire until completed.

Hopefully by expanding NPM and introducing challenges that reward tasks the promote good gameplay (unlock certain classes, perform actions like building rallies and ammo boxes … getting rally uses … etc.) … it should promote better players, and by keeping in NPM longer, new players should gain more resources to setup solid BR I squad before starting in full matchmaking.

Next up, the susceptibility of player stacking. This is the trickiest to solve without removing player choice. Each option without removing that option does not guarantee removal but mitigates and minimizes it as much as possible.

Things such as XP bonus for join any team will help, but I feel too many are overestimating the amount that this will help. There are many that do NOT want to play a certain faction, a certain map, a certain game mode, etc. Now we know we will have preferences coming, but if the preferences are too soft, it may not impact enough. Personally, the thought is on the right track though.

XP Bonus for join any team is good, but replacing join any team with a faction multi-select will be better with a increasing XP bonus for each additional faction is selected. This should solve the issue for those that say do not want to play a certain faction.

We then need to see reduction in the event / new item draw of certain factions. New stuff needs to be even across factions in terms of interest and draw. Giving one or two factions something more than others only draws out player faction stacking. As such events going forward should ALL have representation of ALL 4 FACTIONS (like the current Rocket Artillery Event). Events should also return to event tokens, where we can choose which one we get first on our own. This removes the issue of one week X faction gets their squad … causing a bump in that faction.

New gear adding to the tech tree is harder to do. Especially when some are less full than others. As such, some factions may just need more to fill their TT out more. As such, some factions may need to get more items, but other factions that don’t will need higher quality items if quantity is not able to be done.

Preference options need to be more than just map, but mode too. If it is soft, then these will lose effectiveness. The preference option should be hard in this case. It should warn however that the stricter you make it the longer your matchmaking may be. If it is made so that I can pick which factions I want, which maps I want, and which modes I want, and I don’t get any I don’t select, the game will reduce early game desertion a ton, this will balance matches more.

In addition, adding a surrender function for lopsided matches under certain circumstances will help drastically. These should be enough to resolve the desertion issue enough through incentives and stats that penalties are not needed.

7 Likes

So put br3 into the woodchipper where they still fight br 4 5 but cannot fight br 1

that would not resolve either of the issues I mentioned.

its what you said keep the current br 1-3 br 3-5 save exempt br 1 to its own que

no its not what I said … i said to expand NPM to the completion of Tier I. (ie new players don’t fight in main matchmaking until they complete Tier I for at least 1 faction unless they are partied with a non-NPM valid player). BR 1 would still exist for everybody to use if they so choose.

2 Likes

so br1 is separate until they reach br 2
they could spread over all four factions until forced to reach br2 if ever

you are not understanding ok …

The game has a thing called new player matchmaking where you will ONLY face new players and bots. This currently only lasts 1 - 3 games depending on your performance.
My proposal is to remove that 1 - 3game limit and maintain that matchmaking until the player completes at least 1 nation’s Tier 1 (9/9) (remember Tier is not the same as BR).

If someone that equips all BR I that is not valid for New Player Matches queues … they would queue as a BR I loadout as they do now, however, they would not be matched with those that are in New Player Matches.

This proposal DOES NOT separate BR 1 from BR 2.

New player matchmaking does not include BR restrictions to my knowledge … so if you buy a premium squad you do still get in.

If they spread out over all four factions and complete them all that is fine by me … as it gives them a chance to learn different maps and weapons to determine what they want to progress. The point is to remove them from main matchmaking while they learn AND obtain basic loadouts. (ie removing the seal clubbing of new players).

It is also not until forced to reach br 2 … you could not train any br 2 and still get in … as we are focusing on completing the tier … not obtaining BR 2.

2 Likes

damn, i actually like this idea

also I completely agree, why were blue orders removed in favor of fixed rewards? So far I haven’t seen a single person who’s happy with faction biases during the days when a certain faction gets its new toys first, and yet devs continue to make them fixed in spite of that that it baffles me.

3 Likes

These are good ideas. First, I like the preferred faction (as opposed to all faction queue) but the new player experience is extremely important in this game. It’s a regular FPS game, at heart, so it is competing with dozens of games while War Thunder (which has a similarily bad NPE) is competing with only a few, thus it being awful to play as a new player somewhat forgivable (in a business sense).

Having new player only matchmaking for a full tier would go a long way to introducing players to proper play and make sure they aren’t entering hell tiers where fully completed tree users dump on them before they even know what the hell an engineer IS, let alone have one.

If I had anything to add, it would be to make engineers one of the starting squads. Since snipers promote bad teamplay.

All in all, I was expecting a bad post but this is a good post!

1 Like

While I agree in spirit, I also know that new players generally enjoy / prefer snipers due to lack of map knowledge … using a sniper allows them to lay back and learn maps from afar … even I started like this … prefering snipers sitting back until I learned the maps and such. I will admit that some learn far slower the lessons from doing so or not all … but to ignore the fact that new players are drawn to them more frequently is not to be ignored.

I agree engineers being important … this is why I propose them as the reward squad for the NPM challenges … them being the first event squad also allows them to gain a massive increase in value to the player as they earned through challenges rather than just by playing. Giving them Engineer II ability would go a long way as well.

yes but it does separate it from br3 that’s my point

its only fair if br 1 does not have to fight br3 then br3 should not have to fight br5

NPM does not use the BR system is what I’m trying to say. My proposals here make no change to the current system of BR beyond changing new player matchmaking.

If an experienced player brings a br 1 lineup they will still go BR 1 -2 … and if there isnt enough will expand to BR 1 - 3

The issue of +2 matches has mostly been resolved with the soft rule … I do wish it was a hardrule however I understand the reasonings behind the soft rule decision.

1 Like

but the majority of people playing br1will be inexperienced players thus bypassing br 1-3

And what if a newbie gets a Golden Order Weapon/Vehicle and put it into his lineup? How will game resolve that? What about premiums or event squads/vehicles? It’s great that you want to protect newbies but who will protect the newbies from wanting to get new cool stuff faster like Puma of BR2 that they could buy instantly as soon as the receive a gold vehicle order which is not hard to get especially if they buy the battle pass.
First tank squad they get and you can bypass your BR1 lock instantly unwilingly and let them grind BR1 players freely?


USA has two BR2 tanks that you can buy with a GO for the first squad you receive for free.

We are talking about people that have less than 6 unlocks completed in a campaign being queue’d together … not removing BR 1 from BR 1 - 3. We are not bypassing BR 1 - 3 … but delaying when you would fall into it. If you want that to occur that is fine, but that is not my suggestion.

If you are getting a Gold Order before you complete 6 unlocks in a faction, you aren’t going to be impactful enough for it to be a problem, and if you are … you wont be a problem for long as a good player is going to leave tier I in less than a week.

The same can be said about premiums and events. The times that someone is going to earn an event squad or buy a premium squad before they complete Tier I is VERY SMALL … as such they are an exception to the rule, rather than the rule sort of speak. The problem currently is they are being smashed by experienced min-maxed players in low … which is VERY different than having 1 every so often new player with a premium squad.

That being said, if you disagree and feel that it would be a much larger problem, we can get around this by simply not allowing tier 2 - 5 premiums be purchasable while under NPM. But, myself personally, I don’t think its necessary.

I think it is more appropriate to use skill classification instead
Weapons are not an absolute factor in victory
Players’ enthusiasm and skills are the

It should be changed to a ranking system
Win or lose determines whether points will be added or deducted.
Medals earned in each game can earn extra points
The top 3 winners will receive extra points, the middle 4 will receive a small amount of points, and the last 3 will receive a small deduction.
The top 3 losers will receive a small amount of points, the remaining points will be deducted, and the last 3 will be deducted double points.

Only 3 categories are needed
1 Newbies and casual players with equipment level 3 or below (lower tier points)
A baby mud pit for newcomers and incompetents
2 Casual players who learn combat and level 3 or above equipment (intermediate points)
Give newcomers who are serious about studying a place to practice and isolate the harm of advanced equipment to newcomers
3 Expert’s exclusive meat grinder environment (high-level points)

It is recommended that the official use the seasonal military rank mode to operate
Even adding some rewards to the high points tier to make players more motivated
For example, you can get free paints or titles or out-of-print gold card weapons or time-limited grids according to the % of the total ranking.

to be honest
I hope there are some restrictions for casual players
They must ensure that their military rank is at the middle level in order to use equipment above level 3
Otherwise, you can only stay in a low-level environment
This ensures that the mid-level environment is populated by friendly forces with certain skills rather than spies.

Skill based matchmaking does not belong in a casual shooter like enlisted in any form outside of a dedicated ranked mode / event. yes, I see enlisted as a casual shooter … not every shooter needs to be this esport wanna be game. So basing matchmaking on any form of skill will be a detriment to that experience in my eyes.

All skill classification would do is ruin the experience for anyone that just wants to chill with some friends, or mess around while listening to music or watching a show on the side. I have also never seen a system implemented that properly integrates groups of players of different skill calibers.

Basing the skill on the Military Rank System is also a poor idea, especially considering how bad the Military Rank System is for such … you can lose more games than you win and still go up in ranks. IMO, the Military Rank System in general was a mistake and should just be tossed out of the game entirely.

2 Likes

This is not a proposal to become an eSports game
Just keep players at each level where they should be
Casual players have 2 environments to choose from
Even if it’s a mid-level environment
All I ask of them is to assume a little bit of basic obligations and the basic ethics of a team game to ensure that they don’t poison friendly forces too much.
So as to avoid being too extreme and toxic players to match up like now

I don’t hate casual gamers
I’m one of them myself
When I play games, I’m always reading movies or novels and chatting with other people at the same time
Even if I’m on the ground, I can still hive the enemies into a honeycomb and guarantee the top 3 spots.

But most groups are indeed selfish, incompetent and ridiculous
This is a war-themed multiplayer battle game
Even though he is more casual compared to others of the same type
Still need to achieve the most basic player skill classification and team moral awareness
Instead of letting other serious gamers watch them pooping everywhere and shouting to protect their right to poop in public

If someone can’t even practice basic team ethics, then it’s best not to play any multiplayer game.
Because this is just poisoning other teammates

It didnt
New flexible rule made balance more healthy.
Problem is number per faction.
Steam failed miserable and game cant gain more player in rapid pace