Why i am against PPSh nerf

Ok, the same fight:

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And

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It has less damage

And it has 13.9

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I’m sorry but calling people who “prioritize winning” sweatlords in a multiplayer game where the whole objective is to win is just beyond comical. If DF didn’t want one side to win, there wouldn’t be win conditions and bonuses to winning.

Full agree with it should be cosmetic tho. While we are at it, lets get rid of vitality perk too (would allow weapons to be balanced around a fixed HP pool instead of some weapons being good vs non-vit but bad vs vit)

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First time i gotta disagree with You, You are ommiting the rof which compesates the low damage giving it an insanelly good TTK

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What differency does it make ? Both guns require 2 hits to kill.
Doesnt really make any differency do you make 500 dmg or 20 dmg if both results in the same thing → kill.
The more damage dont magically make you more “dead”

And if you don’t take into account the battle where almost half of them are strong players and another 2+ are pros in the game

Idk maybe I’m crazy but I really care about WW2 immersion and even if DF gave me a secret -100% incoming damage 2020s Ratnik armor, I would never equip it for my Battle of Moscow soldiers same as I don’t equip this -10% body armor because it just feels and looks ridiculous and dirty.

Agreed. It’s kind of insane that daddies get to have every single soldier with 35% more health and noobs need to start without it.

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Slight nuance here: down chance does factor in how much overkill damage was dealt. I believe if more than double HP is done as damage, down chance is 0 (why you will never down when shooting someone with an AT rifle).

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13.9 damage can 1 shot people who do not use the vitality perk, which is a lot of people

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Why shouldn’t we? Are these players special? Do they have rights to be out of balance?

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Yes

This is the squad of the most popular ru youtuber on enlisted and 2 more good players

So you think Fedorov is really not as good as STG44 before increasing damage? This seems to be different from the mainstream discourse on English forums 1year ago.

Considering distance decay, your hit rate and ability to kill AI soilders in a row, 12.6 or 13.2 is indeed much stronger than 9.9, because 9.9x2 only achieved knockdown and has not yet reached 100% kill, while 12.6x2 or 13.2x2 is almost certain to cause kills.

This is particularly evident when shooting groups of enemies. Fedorov and MG42 can quickly kill a large number of enemies, reducing the risk of being counterattacked, while weapons such as STG44 and AS44 cannot do so.

And one thing I want to mention is that enemy soldiers may not be full hp in actual combat. They are likely to have been attacked by explosives, artillery, stray bullets, and other injuries. As long as they have suffered any damage, they will enter the 13.2 or 12.6 kill line, not to mention that many people may not even have a 35% hp perk. Therefore, the actual difference between 13.2 and 9.9 is really significant.

Sorry what? lol
who?

All animals are equal, but some animals are more equal than others?

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It shouldn’t give any special privileges
By the way, why do you, plebeian, have armor on your soldiers?

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They are ubermenschen

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Yes
I can send my troops in the game

Fedorov can actually down people with vitality in1 hit while mg42 cant so I dont really see the relevance of your comparison here.

Well when you put it that way, I got to agree that I got “counter attacked” by downed soldiers many times because that 4-8? seconds it requires to “revive” yourself simply wasnt enough for me to do the potshot.

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Animal farm reference

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What? I ask, who gave you rights to use armor, and who forbade it to the other players?
If it is allowed for any player in any quantity, this should be considered as a value that affects the balance.

Don’t tell me you haven’t played the version of Fedorov with 12.6 damage, in fact, it has been like this for the past few years.

It was buffed to 13.9 only within 1 year.

The EN forum has always believed that the Fedorov is the strongest assault rifle, no matter it is 12.6 or 13.9.

What I’m saying is that when you kill a group of AI, the injured and fallen AIs will block your bullets, increasing the probability of you being counterattacked by other AIs, and also wasting your bullets, making it more possible to force you reload, giving real players the opportunity to fight back.

That’s why I have always believed that the 12.6 damage Fedorov is much stronger than the 9.9 AS44.

Like majority of USSR equipment, not really shocking news.

this is the extremely OP advantage MG42 has over RD44.

I believe both guns holds 100 rounds, that should be more than enough.
You can see the TTK for both guns is just that fast that not even a CS pro player could react in given time.
Even less the AI, that dont react anywhere else except at balls touching range with melee.

But the subject was ppsh box and I believe this off-topic discussion about irrelevant BR V mg’s has gone long enough.

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