Enlisted in itself is a successful game, in this post I want to invite developers and players to appreciate the idea of being able to add a peculiarity to the gameplay of enlisted, the destruction of buildings.
Many people believe that adding this possibility could create disorder or imbalance between attackers and defenders, nothing more absurd, I’ll explain why:
Being able to destroy most of the buildings, both the attack team and the defense team would be forced to build shelters to avoid battles in the open field dominated by tanks, the advantage would be mutual since, in an even situation without fortifications the team with more firepower would win, in this dynamic the role of the engineer would be much more incisive.
I also want to add other personal opinions to this message:
I find the construction of spawnpoints boring despite it being one of the most important points of the game, in my opinion I would remove the spawnpoint from the engineer class and make the spawnpoint a placeable object such as mines and give it to the sniper who is a rarely used character.
I would like a general graphic rework which I must say is gradually being implemented by the team with updates, but more specifically of the characters’ faces, movements (currently clumsy) and clothing, for example the boots are huge compared to the body.
Furthermore, I would like to see some scenarios added with larger fortifications to be able to create stalemate situations and to manage them more strategically both from the point of view of attack and from the point of view of defense, for example, perhaps the attackers should be able to destroy with the dynamite armored doors to access the fortress or remove impediments placed by the enemy such as barbed wire etc.
Furthermore, in Lone Fighters I would implement the possibility of driving the wagons with the team and not having a ready team.
I have many other ideas but for now I thank you for your attention and await your feedback. Thank you