Why enlisted's weapon balanced, movement is broken, and how to fix it

The weapon balance in enlisted is simply broken. Since 4 classes of guns are the best at everything, jack of all trades if you will. These are:

Select fire rifles (FG42/AVS/AVT/M2)

LMGs (MG42/DP27/1919MG)

SMGs (M38/PPSH41/M1A1)

Assault rifles (STG/Federov/MKB)

Using any other gun than these is simply pointless, since against other higher level players that have these and are usually spamming them you will not compete and you will have a very bad experience in the match.

The current problem is that you can have too many of these auto weapons, and they are meta. Even on already extremely powerful classes like engineer, you can also have a SF rifle.

The problem is bigger than just weapon balance in general, its the movement, handling, randomness, mounting, non-restrictions, certain classes not existing to fit these powerful weapons.

Movement first: It needs to have inertia. Now what this means is that you cant simply change direction instantly, your soldier has to stop, turn around and then move in another direction. There needs to be animations for going prone, crouching, standing up, now it is instantaneous, means it is easily abusable like (Press Z repeatedly to get up, go prone instantly to dodge enemy fire) Currently this doesnt exist, which makes it feel unrealistic, and just poorly made, easily abusable.

Jumping is also a problem which is yet to be fixed. If you ask me gravity seems kinda off. Like you dont fall as fast as you should.
Bunnyhopping is still a thing that is yet to be fixed. In enlisted it is really easy to do, since you can jump immediately after another jump. In something like HLL that is simply impossible, since you can jump once like every 2 seconds. This helps to keep the gameplay on the ground rather than in the air.

Why is it possible to shoot while your jumping or in the air? Seems incredibly stupid to leave that in and, once again is easily abusable. Fix it so you cant shoot while in the air.

Why is it that when youre shooting you suffer barely any more inaccuracy than youd be standing, your movement doesnt slow down. This makes for a “run’n gun” experience, that simply doesnt belong in a WW2 game that claims to be historical. Dont make it impossible to shoot while moving, no. But just add more inaccuracy, like weapon sway while moving, slow down movement speed.

Weapons:

Firstly, bolt actions need to have the same damage across all campaigns, as Stalingrad.

Currently, in my opinion you can have too many automatics in a squad.
Lets take Berlin axis as an example:
Regular assaulter squad:
4x Assaulters with MP43/1
2x FG42 II
1x MG42

Or a regular infantry squad:
9x FG42 II

You get it that is simply broken. So there is a really simple and easy fix for this. Add a new class: Auto rifleman. This class would have its own squad with 3 auto riflemen, and 4 other soldiers. This classes weapons would be: (FG42, FG42 II, AVS36, AVT40, M2, M1918A1/A2)

Regular classes, these are: Engineer, trooper, AT bomber, Mortarman, Flametrooper, CAN ONLY HAVE a semi-auto or a bolt action.

I would also suggest reducing the amount of assaulters you can have in a assaulter squad, from 4 to 3.

LMGs - need a complete rework.
Currently they are too powerful, since firing while moving or jumping isnt a problem. Just imagine, a gun having usually around 50 bullets, firing at a fast ROF, that 1 shot people, and can be fired while moving, non ADSing, or jumping. That is pretty broken.

Firstly FIX MOUNTING.

I love how HLL made LMGs. There they are simply a work of art. Mounting is very reliable, and easy. You can only ADS while youre mounted, similar like in BF5. There if you want to shoot while not mounted it take around 1 sec, for your soldier to grab the MGs bipod to hip fire the gun, which feels awesome and serves very good balancing wise. While youre holding the bipod you move very slowly.

  • remove the movement inaccuracy with this change

I think making this change would make enlisteds LMGs more realistic and balanced.

I want the game to improve, but sadly i simply dont see that happening anytime soon, since more SFs are planned to be introduced, to make the game even worse than it currently is

18 Likes

Da

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Meh, I like the weapons and movement gameplay as is

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… there is always somebody who likes ww2 arcade, that doesnt mean it has to stay like this :smiley:

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This entire game is supposed to be WW2 arcade, with some more realistic mechanics, if you want more realism enlisted isn’t the place for it, go play arma or something.

that guy suggests cool stuff imo, not realistic bullshit , but more refined gameplay would come out of it… and he is right about full auto spam , its a cancer that needs to be pest controlled… current gameplay reminds me of bad ww2 comedy

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You aren’t forced to use full autos, I absolutely dominate people who spam em with my bolt actions and semi autos, if you can reliably hit upper body shots it doesn’t matter how many bullets you can spam when you just need 1

Yeah id like to see you do that against rambos with vitality, no recoil perks and stuff like Federovs, FGs, AVTs. I am sure you would dominate them 100%

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how about we just revert the semi auto nerf

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Seriously yes. Semis were ultra competitive and unlocked very early. Auto rifles weren’t as dangerous then, they were merely semis with automatic function.

Nerfing semis only favoured power creeps.

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if the devs don’t want semis to return to their prenerf status completely then the full powerered semis is should at least get the VG1-5 and M1c rpm while those 2 go up

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It favor campaign withaut SF like moscow and tunisia make people use more Bolt-Action and less rambo tactics, but if we never nerf the ability to use 3 identical class squad (3x assaulter) this remain usless

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Moscow HAS sf rifles. For Soviets only… Moscow is interesting in a way that nerfing semis only harmed the axis side. But I digress.

Sf rifles are not what’s causing rambo behavior. It’s 3 assaulters squads in rotation, or lmg Bar guys… rambo behavior will remain even if sf rifles are limited.

So to lower the power creep gap between not nerfed automatic rifles users and newer players, reverting the useless, and even harmful, semi nerf would help a great deal. Perhaps even make some axis players return in the shit show that is Moscow but that’s being hopeful.

As for Tunisia… it would also help out. It’s not even funny when I spam assaulters with tommy guns and BAR rifles in rotation. It’s a massacre. I wouldn’t mind at all if some players uses the g41 to better effect vs my squads (or me when I’m axis).

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iv asked keofox if they would implement limitations on equipment changes , but you can see that limiting is not the way they would prefer

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Charge your phone

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agreed, i am getting tired of having to resort to tapping Z just to dodge bot’s laser accuracy.

plus the way the soldier holds his weapons is just plain weird, take a look at his shadows, it looks like hes airing out his armpits.

one thing you’ve missed is the soldier’s movement when operating a machine gun, jesus christ the soldier’s arms turn into a moldable jelly, because if you go left and right very fast, his hands are wiggling and unrealistically deforming all over the place.

the LMG’s have been nerfed to hell thanks to dispersion, lmg’s like mg42 got the reload time nerfed to hell.

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Yeah they were nerfed, but they are still better to use than any other gun. In an balanced game EVERY weapon, EVERY class has its place and its specific thing its good at. In enlisted the 4 weapon classes and like 3 soldier classes are the best, meaning you dont need to use anything else.

Thats why enlisted is such a clusterfuck, because its just not balanced right

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And whats that gonna do :D? Why would i use a semi that has 8 or 10 rounds, doesnt have full auto instead of guns that have more ammo, and a full auto mode. No reason

it’s meant to bridge the gap between new players and veterans

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Yeah and the game with veterans is still with bad completely cancerous unhistorical full auto spam gameplay

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