and why does the text over the: hints:t= do overlaps and exit from the header it self?
temporary code
entity{
_template:t="briefing_common"
mission_name:t="Battle Of Foy ( By Erika Kalkbrenner )"
mission_type:t="Historical Accurate"
briefing_common:t="<color=#FF0000>Historical Accurate Mode</color>"
common:t="""
- friendly fire is on - Movements speed have been slighlty Reduced - Limited Vehicles ( no respawns for them ) - No Repair kits available - Engineers are disabled as well as Hammer's constructions - Civilians Ai ( if you shoot them, it's an instant game over )
<color=#008000>Tips</color>
- Assistant Gunners can place ammo bags and can replace main gunner by taking their main weapon in case the gunner perished in battle
- M3 halftrack is better armored, has a full 360° machinegun arc, can refill ammo - M7s grenade launchers might have smokes or frag grenades
"""
common_header:t="General Information & Tips"
header:t="• Objectives •"
hints:t="""
- doors despite being broken, do not disappear
- Ais Pathfinding ( because it's enlisted )
- M3 does not protect from fire
-
"""
hints_header:t="Known Issues & Bugs"
"loading_images:list<t>"{
item:t=""
}
}
If you’re interested, you can try out what other elements are available, but some elements like p(paragraph ) will cause the game to crash.
I hope the devs can directly publish the list of available elements
Hi, i’m totally far from this UI. Only worked on Sandbox UI. It seems that formatting mode is just not enabled in this particular text field i.e. text string element used, not text area element.