I have rebuild the navmesh and i have 2 domination points that the bots should attack but instead they prefer to stand on this specific point running in circles
jeez.
you’re playing minecraft on enlisted?
talking about artificial difficulty.
anyway, jokes aside,
the reasons could be many.
as for experience:
- large capzones
those ones, creates issues for AI as they tend to bunch up in one area.
as far as i know, even if you run navmeshes, those will only solve partially the solution.
a possible reccomandation is, try to make smaller capzones.
other problem could be,
- capzones / team settings incorrect
it’s only an assumption, but from the look of it, AI do not go on the capzone.
hence, you either didn’t set the team properly or the capzone. ( or even the type of the team. )
in the meanwhile, i’ll just ping the man him self, jesus and lord savior of the modding community.
The capzones are indeed pretty large. I will check the team values when i get home
Only two capture points and no more? Maybe some hidden points?
There also some chances that bots maybe can’t reach capture point area. Try to turn on navMesh and look to this area or to capture points (would be good if you do not in game screenshots). You also can sent file to private messages and I’ll look and try to solve your problem.
Also maybe you accidently edited rebuild navMesh properties in level entity?
The AI works in mysterious ways
Either:
- Oversized capzone
- Broken Battle area
Also the more capzones you have the less time they spend camping at a already captured zone.
This is also why invasion works better for AI.
There is no hidden points. I will try to rebuild the navmesh
But both zones are capped by team 1 and the bots are from team 2. So the bots should attack the zone
I havent touched the level entity but here are the properties.
Here is the team 2 properties
Here are the zones (no hidden zones)
Here is where the bots gather
I tried rebuilding the navmesh but nohing worked
Ah. Devs usually don’t do navmesh on unused map areas.
Also rebuild navMesh tool seems work only with rendinsts. So… Try to add some rendinsts. Road/walls/decorations. Or maybe try put something huge undermap. After that try to rebuild navMesh. Make sure that you can see it and all yellow/red lines are connected.
I see. Oddly the AI worked well before but all of a sudden they stopped working. I will try adding some stuff underneath so the AI can get to the objectives
I have the same issue. But the ai will leave there after a while, which made that not a big problem.
(I have 7 capzones……)