See,the RPG43 is an Anti-Tank grenade,1.2kg weight,HEAT. Armor penetration 75 mm at 90˚
And, PWM too ,1.3kg,HEAT,Armor penetration 140 mm at 90˚
SO,why not add it in game.
cause you dont have most of the other unique grenades and equipment ingame. they will probably be added in some future update.
what? moscow Allies have RPG-40,Axis have Type 41 anti-tank grenade.
Even says PWM is so OP,but, Axis have Type I AT grenade,(Armor penetration 90 mm at 90˚)
Normandy have Thermos flask grenade and Type I AT grenade too.
Pacific,Allies still use Thermos flask grenade, Axis can use Type IV anti-tank lunge mines
Stailngrad can use RPG-40 and Type 41.
Tunsia can use Thermos flask grenade and Type I AT grenade too
SO,WHY NOT ADD IT?
Why do we need them though?
why not?
I’d much prefer having the rpg43 instead of another copy paste faust for Soviets… could replace the first faust (at least it would be different)
id rather just have AT grenades for every faction instead of Explosive packs.
AT grenades will hurt and disable tanks but not kill them so you have to actually use Anti-Tank soldiers or satchel charges
Waste of time for skins and TNT is already good enough to kill anything.
That’s the point.
ADD said grenades and remove tnt on the long run.
So one either have a anti tank, or a grenade to kill soldiers.
That’s, what I would like to see. So bringing a at squad into batle is a decision, and not, I have to grind this so I have 5 star soldiers and never to be touched again.
i can already see moscow AT soldiers with ptrd 41 finishing off panzer 4 f2…
WHY NOT READ?
To be fair if they want swap expo with ATgranade they already do it, i think expo keep stay in the game and a future AT granade be added as varaint of it
Like the two granade type
More added equipment is always good to see, removed equipment no thats is no bueno
I agree with Shi that its sole way to make AT nades popular is by limiting removing TNT because TNT is always better unless devs nerf it so hard that even useless frag nades work better against tanks.
i understand.
but having one option that can do both jobs reliable, makes usage of normal grenades or future AT grenades a second option that no one on the right mind would take.
but AT grenade not have lag
What? PWM is HEAT! and have 600g TNT!
but if use TNT to kill the tank, you need very close and make sure TNT is working
Same goes to AT grenades. They have almost same effective range except being less powerful (most of the time).