Why are the Soviet troops in BR5 weak?

The Soviet army’s current performance in BR5 is very poor, resulting in a one-sided massacre of the BR5 German army against the Soviet army.
This problem is not what I expected, because these problems of the Soviet army before the merger were very serious but failed to be important. What I want to discuss today is why the Soviet army performed so poorly in BR5:
First of all: In the Battle of Berlin before the merger, the weapons of the Soviet army and the German army were very homogeneous, such as AS-44 and STG-44, AVT and FG42-2. Their shooting feel and gameplay were roughly the same, so maybe it could Solving the balance problem, but the developers forgot one thing, a large amount of homogeneity made vehicle differences an Achilles heel.
The consequence of homogeneity is that as long as one party is stronger in a certain area, this advantage will be infinitely magnified, and eventually it will become the straw that breaks the camel’s back.
Let’s take a look at the difference between IS-2 and King Tiger. I don’t want to complain about who can’t beat the other. In my eyes, the IS-2 1944 and King Tiger H are almost evenly matched against each other.
However, the reload time of the IS-2 makes it completely inferior to the King Tiger H in supporting infantry.
The reloading time of the IS-2 is 21 seconds, while the King Tiger H only has 7 seconds. In other words, in the time it takes for the IS-2 to fire one shot, the King Tiger H can fire at least 3 rounds.
The caliber advantage of 122 is completely overshadowed by the reloading speed of King Tiger H!
Let’s take a look at the Chi-Ha Short Gun of the Japanese army. Its caliber is 120mm, but its reloading time is only 10 seconds.
Why is the reloading speed of the IS-2 so different? !

In addition, I must reiterate that the vehicle deployment mechanism of this game is very, very, very unreasonable.

Even if I ignore the IS-2’s HE and focus on using its AP against King Tiger H, hey, at least I destroyed it and I can ignore my reload disadvantage, right?
I am also confident that I can drive it to destroy King Tiger H, then I will face a problem:
You can deploy up to two tanks in one game. Even if the opponent’s tanks don’t fight back and focus on using HE to attack the infantry, after I destroy one tank, the other one will at least have time to fire 3~4 rounds, let alone destroy it. One tank is likely to have the next tank deployed immediately.
So even if I drive the IS-2 and try hard to stop the German tanks from harassing my teammates, the end result may be meaningless efforts.
As the attacker, they may lose manpower, but as long as one of the enemy’s shells is a lucky shot while I am loading the shells, the consequence is likely to be that a large number of my teammates will be wiped out with one shot, resulting in the loss of strategic points.
As a defender, damn, they have unlimited manpower which means unlimited vehicles, unlimited King Tiger H and JU188, the terrifying steel torrent is coming, bastard!

Before the merger, there were probably only 2 to 4 players on both sides in a game. If I successfully destroyed an enemy tank while driving a tank, it is very likely that the other side would not deploy any more tanks for a period of time.
However, after the merger, the number of players in a game has increased, and it is likely to be a 4V4 or above confrontation. Then there will be more players deploying vehicles, and the confrontation between vehicles will become meaningless.

To be honest, you really need to re-examine the mechanism of vehicle confrontation, because currently, whether it is an aircraft or a tank, vehicles are too cheap, and destroying enemy vehicles cannot buy you breathing time.

So, do you think the Soviet army is weak in BR5?

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no one playing them that why even tho i wanted to no one is so i didnt

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Ive really enjoyed playing as soviet dont know why people suck playing USSR
Avt 40
AS 44
Loads of pew pew

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The equipment isn’t the problem.

It’s a popularity problem.

The european axis faction is chock-full of players, whereas there are plenty of empty spots filled by bots on the soviet side.

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There’s not enough Yanks or Soviets playing Tier IV or V to fill up a match so its just tier III players and bots getting called up to get punched
Meanwhile Germany doesn’t have the dilution factor of III and IV players to bring it more in balance since there’s so many people playing solely Tier V Germany

It should balance out eventually, but I’m not too hopeful after the aids that Berlin has been since like March or April

That said, the fairest fight you’re going to get at top tier is full slav vs full germ since there is next to no equipment disparity like US vs GER

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  1. Idiots with Mosins 1907 against FG-42 II.
  2. Idiots building barricades / sniping with Mosins instead of attacking / defending objective.
  3. Premium SU-100 (above 2000 produced) vs free and unlimited AS-44 (one prototype).
  4. No paratroopers vs paratroopers with flamethrowers.

In summary = players themselves + Gaijin policy

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And totally nobody spotted cretinic tickets balance that wasn’t removed since patch. Pathetic. And we make pikachu face when Allies overall lack online

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Funnily the balance situation as the exact opposite when Berlin was just released (early 2022). I mained Berlin allies and had a winrate of 80%, I guess for some reason players left the Soviet side and it became a one-sided match for bot farmers. The AS-44 patch couldn’t save it

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The abundance of FG 42 variants and their ridiculous firepower (paired with the fact that it works as a sub-machine gun for any rifleman if you click quickly) versus the less than optimal amount of sub-machine guns for the U.S and U.S.S.R that can counteract German firearms - unless used in drastic numbers across an entire team - makes it nigh on impossible for things to be balanced, at this point in time. I strongly agree with your review of the current state of the game. Great thread :+1:

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The best way is to weaken the damage done by tank guns to infantry.
Although this may not be the optimal solution, it is the most suitable for this game.
Other methods, such as adding vehicle cost restrictions to the camp, extending the vehicle resurrection time, or requiring high-kill players to be eligible to dispatch vehicles, are inappropriate.
Because every player has paid for the research and development of vehicles, he is certainly qualified to experience it directly.

I mean, why would people play BR5 Soviet/US when they can chill playing Germany top BR ? Why suffering at the hand of german mains if you can join them instead ?

Honestly BR 5 germany is the new Tunisia/Berlin Axis where you just farm bots and clueless people. It helps to grind the event.

This might change with the upcoming Bulge update and the arrival of the free soviet soviet. But it might as well stay like this forever.

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But which faction players are willing to play is beyond the control of game developers.
What the developers have to do is work hard to narrow the differences between the two camps and give players a reason to play the camp with fewer people.
Or make it interesting enough to have its own unique character
At least BR5 has a lot of American army players. Although their infantry weapons are worse than those of the Soviet army, it has its own characteristics. It has a powerful air force, fun paratroopers and a good occupation mechanism.

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Since the Berlin Axis camp obtained Tiger King P and Tiger King H, a large number of players have flocked to the Berlin Axis camp.
So I think it may be because of the difference in tanks. The IS-2 is really not that fun to play compared to the King Tiger tank. Its reload time drives me crazy.
But the King Tiger tank is very comfortable for me to drive. I can even make a cup of tea and play with it slowly.

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They should nerf IS2 armor and bring it in line with its real life stats and then put it into BR4, its extremely long reload is simply a too big downside.

Or even better, remove the Tiger II H from the game and replace it with another German vehicle.

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The short gun Chi Ha shell is smaller, lighter and so the gun… all the soviet tanks has issue with the claustrophobic tank design they have, and the main reason of their high casuality

You wonder why the 76mm from T28 has faster reload than the 76.m from the T34 despite being the same caliber? Yep

Vehicle are not really cheap in the merge though lmao

Before the merge announcement the soviets been spamming T34s whenever they can, after the Merge announcement, Berlin Axis got their boost of playerbase and turn the tide completely while the soviet fled to Moscow leaving the germans dominating Berlin

Post merge, I can see many people spamming tanks no matter how bad they are, so yeah, you will see more people using tanks with more player in the team

The issue is, when you compare the soviet and european axis factions side-by-side, they are actually the most balanced in terms of matchups of the 3 major factions.

In fact, from a small arms perspective, the soviet side is clearly favored when it comes to datamined stats. From a tank perspective, somewhat in favor of the european axis, but only on the end-tier, and on the plane perspective, they are relatively evenly matched in terms of firepower- Though soviet planes are slower by default.

I am against artificially inflating the statlines of factions any more than what we already have.

We already have precedents in the past. Back before the merge, whenever the cap timers/ticket counts favored one faction over the other, the popularity of that faction skyrockets.

For example, the allies had a cap timer of 20 seconds, but the axis had a cap timer of 40 seconds for the same map at one point in Tunisia. This made playing the axis faction unpopular as people who were aware of how significant the changes were switched sides and started playing the allies because it became more frustrating to play as axis in the same campaign.

People will naturally gravitate towards what is convenient over what is fair, partially because people are incentivized to “win”, and are further incentivized by the long grind this game offers. The less effort exerted to achieve results, the more convenient it is to play the faction- Especially when it also means you won’t have to fight for your life every game.

In that regard, we have a present example with the popularity of the european axis faction leading to people to flock towards that faction.

If you wish to raise the popularity of a faction, we need an incentive system that offers bonus exp depending on the number of players queuing as that faction. The less populated it is, the higher the bonus.

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True. IS-2 is much less forgiving than the German cats. Miss one shot and you’re screwed

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I used to be a Tunisia main, where essentially all tanks were evenly matched, and there were plenty of strategic ways to counter tanks or Axis machine guns. But now, I don’t even know what Tunisia is like or how the balancing is, because it’s nigh on impossible to get into a Tunisia match at high U.S./U.K. BR. Matter of fact, I haven’t gotten into a single Tunisia match since the merge, although, I haven’t tried using low BR squads; but I’m trying to get the USSR paras from the event and not waste time dilly-dallying.

This is probably what would fix a great amount of problems that have come with the merge. A good system would probably work by grouping tanks into light, medium, and heavy tanks; having the respawn time for each being around 30-60 seconds longer than the previous ( With the cooldown being put across the entire team, like the vehicle cooldown at the start of a match).

dont worry… with ardennes you will get lots of people grinding allies new tanks so you will see great shift of population…

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