Why are the Axis so bad on Tunisia

Axis was doing great until recently- I almost never lost with them, then out of nowhere was the return of the traditional axis teams which are afraid to get within a mile of the objective.

in a straight-up fight the Semovente will usually beat the Grant.
Of course when it comes to fighting infantry, being limited to APHE raises the skill requirement quite a big.

Made a comment on here about the fact allied team usually has a few hackers getting hundreds of kills a game and blatantly cheating with wall hacking and people flagged it. Seems some people are mad.

I’m ok too with that smg is pretty good, still less than Thompson like you said but the problem isn’t there. What I don’t understand is why they give axis 3 times smg with identical stats ?? The lvl 8 Beretta is EXACTLY the same as the lvl 26 6 stars Beretta you unlock and better than the lvl 14 mp40 because of the 8 more ammo per magazine.

What’s the point to grind those useless lvl? Nothing, just a waste of campaign lvls by lazy developers

Getting spawn camped on invasion (as the invader) at the first stage, makes the game not worth playing.
This has happened to me several times in the last week.
Axis gear being so weak compared to allies, makes the game not worth playing.

For a while I thought it was an influx of cheaters, maybe, maybe not, but I have noticed the ping/jitter getting worse lately.

But after seeing the post I just replied to it all became clear, terrible game balance in Tunisia.
What’s the point in creating a campaign so badly unbalanced that no one will want to play it?

No point having a squad to press ‘Y’ to switch to when you’re downed if they are going to get wiped out one buy one as you press ‘Y’ so all you really get to see is 5-9 player deaths in a row instead of just one.

So in the end the Tunisia campaign will become allies Co-op vs bots.

I had high hopes for Tunisia, but right now its swirling the toilet.

Regular players are what make online games great, but no one wants to play against terrible game imbalances. No one is going to put $50 in your pocket to be short changed with an unbalanced game.

So sure treat the player base like garbage and see how it ends, take a look at H&G and how their fortunes are faring.

Fix it or lose players, you’re close to loosing me.

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Yeah, I used to be an avid H&G player but the game got dominated by a German swarm, new players would be going in with unupgraded semi-auto rifles only to get ganked by STG44/panther/Stuka spam. Basically, no one played Russian and American’s were struggling. You can see they 'tried to fix it with bots and giving everyone a starting solder of each class (instead of having to slowly unlock and then buy it) but it does not help the game much.

Enlisted is going to have the same problem, only this times it’s being the allied experience player spam and no one will want to play axis, aside from normenday where things are still a bit balanced.

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[quote=“22329647, post:71, topic:24712”]Stuka
[/quote]
There are no Stukas in HnG. It only contains fighters.

Well, whatever CAS plane they used, haven’t played H&G in like 2 years but every match against Germany was the same. Fighters would bomb the hell out of the allied team and prevent them from moving while kublewagons will of STG44 high rankers would rush in and mop up with panthers spamming HE.

Tunisia is more or less the same but with allied teams using their dive bombers, rushing in wsith sten/bren spam, and mowing down axis squads 1 foot from spawn with their machines guns with more than 25 bullets.

I play normady axis, tried tunisia only several times because of battle pass objective to play it and it was utter slaughter every time. I had only stock troops so it was really not much fun because we defended all the time and objectives were destruction. Every time we got simply overrun by lemming train of probably bots that pushed so hard that it was impossible to defend especially with mostly bolt-action rifles, SMG with 20 rounds mag and armored car that lacks firepower (or magazine capacity) against zombie hordes. Let alone I even ended 3. in our team with no proper equipment.

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I play allied for Tunisia, and having just completed the (current) final campaign level I can say with absolute certainty that I don’t think the gear is as unbalanced as most here are saying. I personally just think most of the Axis players don’t play smart. (in saying this I do believe that there are SOME balancing issues, however playing skillfully could cancel that out, unless you find yourself up against skilled allies).

My reasoning: When attacking I find that Axis don’t ever go for cover and just run out in the open eg the fields on Al Jabal and the trees on fortress, whereas Allies always run through the buildings

When defending I find that Allies always place multiple spawns spread out behind obj right at the start, build ammo crates everywhere etc (I don’t normally see any sandbags or barbed, and AT/AAA guns are only built when needed), Whereas the axis never ever have ammo boxes and I rarely find spawn points.

The first Axis fighter plane is in my opinion the most superior fighter and can easily take down allied bomber, as can the Stuka and even higher tier fighters, meaning axis should have air superiority but they just usually don’t which is crazy as the dive bombers in Tunisia can absolutely dominate all tanks, and if skilled pilots, infantry as well.

In terms of tanks at this stage yes undoubtedly the Axis are weak against infantry and you’re braindead if you disagree, but the tier 1 and 2 tanks dominate the Allied tanks, meaning their advantage against infantry is null and void as they’re smoldering wrecks. The Grant is extremely versatile but its slow and turns like a cargo ship, making it the easiest pickings for Stukas and I’ve noticed a staggering amount of times my shells going straight through enemy tier 1s and 2s, and hitting behind them not doing any damage because of the abhorrent hitboxes. I can’t really comment on the tier 3 axis tank as I’ve only seen it a handful of times from the seat of my bomber, right before it blows up, however it should be another direct counter to the Grant.

I find that the Allies usually have 2 or three full squads worth of guys in obj, who sprint back the moment they respawn whereas the axis like to occupy all the buildings around the control point rather than the point itself, just taking pot shots as we approach meaning we blitz through and cap with nearly 0 resistance, and only make last desperate attempts to retake once the capture is %75 complete.

For infantry I think the rifles are balanced for the most part, maybe swinging more in allies favor if you’re talking about snipers, personally haven’t even used the Garand or seen the Axis equivalent so cant really comment
For smg’s, I’ve run into objectives and quickly used all thompson ammo just to pick up MP28s etc and done just as much damge with them, and believe them to be superior at medium range
For mg’s both Allies Vickers and Brens are terrible. You can’t see anything with them equipped cause of the huge mag and sights. Sure, they pack a good punch and if youre proned looking down a hallway you’ll wipe entire squads easily, but that’s the same for every single mg in the game. They can be alright at hipfire too, I guess. For Axis, I think the Breda is heavily underappreciated. Yes it only has 20 round magazine but the sights are fantastic and you can use it very, very effectively as either full auto up close or tap fire like a semi auto rifle. Then later axis get the mg34 which trumps all other mgs in the game in my opinion, including mg42.

In conclusion, while yes there are some balancing issues at times, they can be easily countered by both factions. You just never see players playing properly. I played 10 games as Axis before posting this, won 5 of them, after playing as Allies all day and winning every single game. Those 10 games proved to me all of the points I stated earlier; Axis just don’t play smart at all, and despite being like level 5 at the start I still carried by finding cover and getting into site, while the vast majority of my team got cut down in droves pushing through open spaces or spreading out in buildings and sniping. Often times I would then get hunted down and slaughtered by multiple squads as none of my team ever reached obj with me

Axis players, BUILD AMMO, BUILD AA/AT, TAKE ADVANTAGE OF YOUR AIR SUPERIORITY, AND GET ON THE POINT

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I played a match on Allies in Tunisia today and it reminded me why I dislike this campaign.

The Axis players I encountered were mostly either camping on either side of the objective and sniping or driving around in their crappy little tanks.

Neither of which represent much of a problem if you’re constantly playing the objective but makes the game play quite boring.

I wish the Sandstorm Event was in a different campaign.

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you’re definitely right

I dont agree, In my current experience, the damage / armor model of German tanks (and perhaps allies) is very unbalanced / bugged.
I have been playing the Tunisian campaign since the open beta came out and have noticed that currently the AB 41s are almost indestructible (I use the Daimler and A13 tanks, both of which use the same 40mm qf2 pounder cannon)

Today, I fired over 15 armor-piercing rounds from the daimler (all with green sights) until I ran out of ammo and couldn’t destroy it.
On the other hand, the AB41 hits me 1 or 2 multi-shot bursts with its 20mm lower barrel and in 5 seconds it destroys me as if my tank were made of cardboard.

I do not understand what happens, if it is a bug in the game, or if the vehicles were improved in an exaggerated way or there is some other type of balance on the fly that the player cannot predict

I have tried A13 recently and it was pretty much the same experience. The AB 41 was facing me, it was all green, I tried to kill the gunner and then go for ammo racks behind headlights but it just turn his ammo rack red after several shots, meanwhile I got wrecked with several bursts.

Being fair the most problem is terrible vehicle balance in this campaign.
When the problem with SBD vs Stuka is not that huge, just SBD have better bombs, MG’s and is much better at dogfight.
The main issue is Grant, my suggestion is:
AB41 vs Daimler,
then
A13 vs M14/41,
then
PZIIIJ vs Crusader,
then
Stug III F/8 vs Grant (this is the most important)
and finally
PZIVF2 vs Sherman II

The semovente does just fine against the grant, it can kill the grant from any angle, and it’s aphe rounds are effective against infantry too; all it needs is a rooftop machine gun and it will be perfect.

The answer is simple, noone plays them. So they’re not bad, they’re bots.