Why are the Axis so bad on Tunisia

This point isn’t always the case, I admittedly haven’t unlocked nor met either Grant or Semovente yet, but so far in my AB41 and M14 experience frontal engagements against A13 usually end up with me being able to destroy multiple enemy vehicles, while tanking quite a lot before taking disabling damage myself.

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There is some balance with tanks. The first level of the British loses to the first level of the Italians in one-on-one combat, but better against the infantry. The second level of the British is worse than the first, the second level of the Italians is dominant in AT combat. The vast majority of armored vehicles in the game now are the first and second levels.

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Tank against tank is balanced, I can agree but the tanks against infantry are not, especially for the level 1 allies.

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Eh, yeah, Italian tanks are quite handicapped against infantry by the poor MGs (or even lack thereof)

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don’t seem very handy capped to me they easily get over penned and the ammo is in an awkward position so its hard to hit

I said against INFANTRY

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however it still better than Breda and ZB with shitty 20 bullet mag

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Well the Italians weren’t very good at guns

The problem is just server population (i.e. players), because at some times it is consistently a quick win for Axis, while most of the time it’s the same for Allies.
There should be an incentive (XP) to choose any faction, as someone proposed. But I myself find more comfortable playing one faction at a time (switching faction every day or every couple of days). E.g. in Moscow yesterday I played only Soviet. That gets me quicker response in recognizing enemies.

when i finished grinding the soviets in moscow the first match made with germany i threw a deatpack on a panzer

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Bad player base there at the moment I guess. I was leveling British first and had like a 80% win rate wasn’t even challenging most of the time as they just were not playing the objective and were too busy sniping from random buildings or roaming around in those crappy AB 41 tanks.

I played Axes maybe twice and saw what you described. No rallies, no pushing so I was trying to get them going building rallies and managed to cap 2 objectives solo but couldn’t carry for the whole match.

P.S I play on European servers

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Two reasons I can think of:

A13 has MG that can’t overheat (only if you are retarded) and has large magazine. Italians have unrealistically long reload time on their magazine feed MG in tanks, and hull mounted MG are not functional. 2 pounder even has HE shells that it should not have. Just proves that Cruisaider II which is more suited for the campaign at hand would balance “better”. Besa MG shoots faster, but also overheats faster than Vickets.

Sten owns MP28 whole day long. MP38 would be much better match here but they probably figured out in Moscow that it is almost the same as MP40 but 50% cheaper.

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They defend most of the time and for some reasons defenders camp a lot in Africa. Sucks… especially in Destruction.

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Did you ever played the A13?
Horible post-pen dmg that hardly damages the AB with its big and bulky hitbox. You need the Lee, At cannon or TNT to serious dmg it or hit the ammo which has unrealistic high HPs.
Speaking of unrealistic features… the AB has WAY better armor than it has in real life.

Lol. Starter MP is worse. Whole campaign is a failure.

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I think it’s more of a current player base issue than a weapon issue.

In my opinion and experience the AB41 beats both of the allies early tanks in most engagements because it has the trolliest armour/damage model in the game. It can easily kill the gunners and then keep doing so for both tanks.

However the Grant simply dominates all other tanks. Axis early tanks should probably just run hide on the other side of the map :joy: But tanks don’t really win matches except maybe in Al Jabal Farm where sight lines are really good.

The main issue though is that they just aren’t defending properly and get snowballed.

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simply because gijin choose the not very good guns

Guns don’t make that much of a difference to drastically affect the overall win percentage of a campaign. The problem is the player base.

I’ve won games and got top score using level 1 squads and basic rifles. I would of course love each side to have a good counterpart weapon at each level in the essence of fairness.

I don’t think it impacts the actual win to loss ratio as much as for instance 3 highly experienced players vs 6 new or relatively inexperienced players. Regardless of weapons or side. I’d bet ever time on the 3 experienced players winning the match even if they were level one.

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I agree with you, if it’s not the player base affecting the win/loss ratio it would also be the tanks being able to gun down everything

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I think of the tanks in Tunisia are a mild annoyance for the most part when playing infantry as their so easy to kill with a single det pack and they usually cant shoot into the objective.

They can attempt to control re enforcement paths but if the team sets up spawns correctly then it’s pretty hard for them to influence the cap.

I think there’s 2 maps where Tanks play a big roll in Tunisia like Al Jabal farm for instance but apart from that it’s OK.

The SPG the italians get looks garbage though.

… no :laughing:
On paper the 40mm Brit should be better, but the Italian starter tank is superior (for now) thanks to poorly done damage models: modules will eat up 40mm shells or make them bounce outright… Wich is why if you play a bit you’ll notice “tank superiority” is often held by Axis in most matchs (until bigger versions come in play). For second tank unlocks, Allies get a DOWNGRADE in every aspects compared to their starter one, and the second Italian tank is slower, but better armoured with a good canon (but very, VERY bad anti infantry capability) For 3rd unlocks, the Grant definitely better vs infantry in any way and is quite versatile, it’s true it’s a great tank. The semonvente is not to be underestimated however, as it looks like a direct response to the Grant and how to take it down.

Point is, don’t put the fact you are unfortunate enough to join matchs where Axis loses often, it has nothing to do with both sides equipment lineup. It’s either bad luck, time zone… or simply the way you play.

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