While Enlisted gives players a wide range of weaponry to capture and defend strategic zones, the current way White Phosphorus is implemented strongly ruins the balance of it.
Let’s lay out the main point.
Upon throwing the grenade, it generates a cloud of smoke which damages all soldiers who stay within it, by draining their health and stamina.
The problem is how the smoke is generated :
It can pass through walls.
While it seems like a minor inconvenience, on some maps (especially D-Day) it can fully block one side from progressing further.
While all other weapons like guns, molotovs, grenades, flamethrowers and etc, require a clear line of sight and an entrance for a projectile to enter, white phosphorus fully ignores all of those limitations.
White Phosphorus can be thrown outside on top/side of bunkers and buildings (in which many capture points reside), fully blocking enemy from getting in or staying inside.
I have seen people get more kills with a single grenade than Bf-110 doing a missile strike on an enemy spawn. (Okay, that might be an exaggeration, but the point stays).
Since I doubt you would even consider removing it, I would propose two main ways to handle this:
A - Volumetric Smokes
Smokes that expand and fill the area based on the geometry around it. I think most have seen the new smokes of CS 2, or Source 2. While this implementation would be much harder it is one suggestion to handle it. This would prevent these to fill building or areas where smoke should not pass through.
B - Give soldiers gas masks
While I am no expert whether gas masks actually protect from it, as with anything, game elements can be bent for better gameplay experience.
Make it something everybody has, or at least something that can be purchased and equipped - for example instead of flask.
Or of course just nerf it.
Make the radius smaller, reduce the damage, give more time for players to retreat or something else.
But it does need some kind of redo.
What do others think?