Which Tank soldier should have maximum durability values of repair parts?

Which Tank soldier should have maximum durability values of repair parts?

ah and the change seats one too?

everyone except the gunner and the driver imho.

Well at least get driver with driver perks, i think he could have durability as well.
Gunner with loader perks so no.

If You want backup crew after gunner/driver die maybe have some gunner perks for another tanker, but then they change seats it’s hard to keep track of who sits where.

So what dude above said makes most sense.
Though i think repair is fine with 5 tankers with backpacks anyway, so it’s really up to You.

Commander or radio operator

To recap:
Durability values of repair parts => LOADER AND COMMANDER
repair perk => everyone
wouldn’t make sense to give durability parts a bit to everyone since they could eventually all kind of repair the tank if they get killed?

There is no radio operator in a tank, that much I know :slight_smile:

oh my god i mean the 5th member

I am making a list from what I have gathered, I’ll post it shortly.

Let’s start with the commander, this is taking so long time.
What do you think about this?

Perfect perk 19G-14R-18Y G=speed R=vitality Y=weapon
Commander skills
1)G+9 20% speed of vehicle repair
2)G+5 20% speed of extinguish the vehicle
3) G+2 30% speed of changing seats
4) Y+10 20% maximum durability values of repaired parts Y+10
5) Y+6 100% to the number of uses of repair kit

It does not matter what tanker has the loader or gunner perks; they work from any seat in the tank. I have been unable to determine any noticeable benefit for the driver perks in my testing, but I take them just out of superstition.

There are many different seating configurations in tanks and many include radio operators. These aren’t the type that call in artillery they just operate the radio in the tanks which isn’t use in-game. It depends on the configuration of you crew to sweetening the best perks.

It is wise to have redundancy in perks for the tankers so if your gunner is killed you don’t lose your fast reload or aiming.

I’d my tank gets damaged enough I’ll often just abandon it and move forward as infantry, so I like to sprinkle in perks that help their infantry skills like stamina, movement speed and quick-turn accuracy

Yeah thats great commander/backup tanker setup.
Fast to get out of vehicle and repair it.

For driver get all driving perks and maybe repair too.
For gunner the aim perk and repair if you like.
I just noticed the loader perk is for diffrent tank position, i just had it on gunner and loader was my backup gunner with same perks.

It really just depends how You play, even what campaign.
Will You get out of tank with decent smg? Maybe get some infantry skills like someone suggested.
Do You stay back? So Your tanks is more often just damaged and not killed, take backpacks and repair skill on most crew.
What tank are You playing? Light puma that get crew killed every shot? Maybe have backup perks on everyone or just go full assaulter in vehicle route.

Honestly it doesn’t matter as much as with other classess, repair kits will do decent job even without perks.
Helpfull perks are the loader and gunner ones, driving ones help too but not as much as vehicle upgrades

here this is the rest, tell me what you think.

Gunner skills Perfect perk 19G-14R-18Y

  1. Y +16 Improved targeting skill of tank gun
  2. G+9 20% speed of vehicle repair
  3. G+5 20% speed of extinguish the vehicle
  4. G+2 30% speed of changing seats
  5. Extra 100% health regeneration out of combat
    Driver skills Perfect perk 19G-14R-18Y
  6. G+8 90% speed of gear shift
  7. G+4 50% speed of using breaks
  8. G+2 30% speed of changing seats
  9. Y+10 20% maximum durability values of repaired parts
  10. Y+6 100% to the number of uses of repair kit
    Loader skills Perfect perk 19G-14R-18Y
  11. G+16 change the type of ammo without losing reload progress
  12. Y+10 20% maximum durability values of repaired parts
  13. Y+6 100% to the number of uses of repair kit
  14. Extra 100% health regeneration out of combat
  15. Extra -50% head shaking

Yeah, pretty much ideal setup for straight up tanking, i use mostly same loadout.
Still experimenting with Extra 100% health regeneration out of combat and * 1. Extra -50% head shaking*. Not sure which is more usefull, both seem to be good perks, and it’s hard to find something better.

Edit Maybe single Tanker III for driver could be good, i have some it’s just hard to tell the diffrence.

yes I had the same thought about health regen and head shaking, but then I thought if I get ingiured in a tank, most likely I die instantly, so I would maybe pick the head shaking, even though I am not sure if I ever head head-shaking while in a tank, can’t remember. do you?

Like i said, i’m stil expremineting with those perks as i’m not sure they work as i think they do.
Maybe ask the enlisted mythbusters to investigate that for us :smiley:

Gotcha thanks